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Messages - morrneyo

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1
General Discussion / Why I like the direction of development of URW
« on: January 02, 2021, 09:19:26 PM »
I compared it to other RogueLike development team DCSS (Dungeon Crawl Stone Soup),
Notoriously for bad development direction.

As I wrote down the list, I was pleasantly surprised that he was not mentally twisted during 30 years of development,
and keep making good old URW for us. Thank you Sami!



Unreal world Sami :
1. I deleted chain mail because it was historically incorrect.
2. Player not going to eat human corpse unless they are in fetal situation.
3. I overhauled most of rituals so they are like real rituals rather than instant magic.
4. Sauna! Because it's just a bestest of all



DCSS team :
1. I want to pretend that I participated in the project, so I deleted a hunger meter and such.
2. I've never been beyond 3 runes and never made it with Orb of Zot, but I know Pandemonium needs to be overhauled.
3. Seldom used transmutation magics before, but I know hydra-form is better than Statue-form. (This instantly became a meme in Korean community)
4. I want to play as Pepe so I made frogkinds.
5. Centaurs are boring, so I replace them my Mary Sue species PaLeNtOnGa
6. So many male characters, so I "sterilized" them into female. Take that patriarchy.

↑ Includes an exaggeration, but it's all true.

2
Suggestions / Re: Salt as seasoning
« on: January 02, 2021, 04:40:45 PM »
Aha, I learned something new today! Thanks for the reply, both of you!

3
Suggestions / Salt as seasoning
« on: December 28, 2020, 11:27:04 PM »
Because... why not? Salt is one of the most basic seasoning, and people of URW eat their food quite bland.
Like sorrel, salt should increases appetite when added to foods while cooking.

4
The sage gave me a direction of sheep but the clues are still so vague that they are totally useless.
Unlike a 'Lost axe' quest, the sage didn't point out the exact terrain to search.
I literally 'Alt+T'ed every tile of map but the place to explore is too wide, and didn't even worked.

It's 7 days of searching for the track and only 8 days left without progress.
I failed to even solve the first stage of the quest. What a bullshit.

5
Mod Releases / Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
« on: August 12, 2020, 06:47:19 AM »
Bug report : While editing tribe name, the 'n' is force attached behind. ex:'the huntern', 'the mann'

6
General Discussion / Late Game Boredom
« on: February 09, 2020, 11:57:42 AM »
Regardless of how I start my new session, they end up like building cottage, making giant plantation, slaughtering foreign traders, and collecting bunch of masterwork weapons. Quests are sometimes almost irrational because quest-givers usually point out quest locations so vaguely, and mostly unrewarding except lucky paw or herbal blend.

I think it's time to add contents about village intercourse which requires constant managements and diplomacy. Husbandry(with baby animal birth and growth) would be nice too.

7
Mod Releases / Re: [3.61] URWCharacterMenu
« on: December 20, 2019, 05:56:19 PM »
Some items have no masterwork or rough quality? I spawned leather shirts and I found that they have no masterwork or fine level of item, even I insert every item codes listed below.

8
Gameplay questions / Re: Making Masterwork apparel?
« on: December 19, 2019, 05:53:11 PM »
The making of clothing is tied to the Common skill, which causes the maximum quality to be Decent.
If you were to change it to another skill it might be possible, but I haven't tried.

Note that the stuff your character whips together in a couple of hours is nowhere the quality a tailor might produce over a significantly longer time (and the game currently doesn't support such long tasks, except the few that can be interrupted and resumed), which I believe is the role playing reason for the quality cap.

Since 3.52, making new recipe tied to other skill makes clothing exceeds over decent quality, but somehow since 3.60 it doesn't work! :-\ other tools and weapons work but clothing.

Saying role playing reason, I managed to... 'get' masterwork fur mittens from foreign traders, and I have no idea why player can't craft it. At least fine quality please  :'(

9
Modding / Re: Unlocking apparel quality's maximum limit
« on: December 19, 2019, 03:39:30 PM »
If you're talking about making a new quality above masterwork etc, I don't think thats possible afaik. I know you can edit an item's quality in game data though, through hex/memory editing. Not sure about mod files.

I can edit item with memory editing? Where can I learn it?

10
Modding / Re: Unlocking apparel quality's maximum limit
« on: December 19, 2019, 03:32:17 PM »
If you're talking about making a new quality above masterwork etc, I don't think thats possible afaik. I know you can edit an item's quality in game data though, through hex/memory editing. Not sure about mod files.

Oh, I meant making masterwork fur overcoat and sort of things, which is impossible with '[M]ake, [C]lothes'

11
Mod Releases / Re: [Outdated] [3.60] URWCharacterMenu
« on: December 19, 2019, 03:27:21 PM »
When you add inventory editor, could you make item editor too?

For example, making masterwork Northern bow adding prefix

12
Modding / Unlocking apparel quality's maximum limit
« on: December 19, 2019, 02:51:26 PM »
Is it possible with diy_glossary or something?

13
Gameplay questions / Making Masterwork apparel?
« on: December 19, 2019, 02:42:28 PM »
Can I make over-quality(above decent) apparel with diy_glossary text file?
Or can I unlock the quality lock of apparel-making?

14
Mod Releases / Re: [3.60] URWCharacterMenu
« on: December 14, 2019, 12:03:10 PM »
Feedback : Fatigue option does not work for me  :-\

And I really like the thing about Tribe name. I named my character Hakon the Bastard!

15
I put my custom portrait into my character's folder and after I load a game,
it replace into original one. At 3.52 it didn't happened to me...

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