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Messages - Pr0man

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The dip net is based on a fishing rod, see the diy_bac_toolmaking.txt file. This means it inherits the fishing rod property, like being adlse to add hooks.

It may help to change it to Net which should allow fishing for fish as well as ore, or you may need to change it to some other tool or hunting horn.

I cannot test this myself as I am still saving up to buy 3.71,
Changing it to "Net" worked out after creating a new one.

I was previously fiddling around with the file and tried changing to "Hunting Horn" as well, but that yielded no real results. Doing so again I just had the idea of creating the item again after changing the value, I assume this flag only sets the items capabilities -after- it is created using this action, not retroactively for already existing items in the world, which is why I had not gained any results. Hunting Horn as such might also work if one wants to forego the fishing capabilities of it.

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For some strange reason the dip net straight up doesn't work in 3.71 to scoop lake ore - works as a fishing rod, sure, but that's not why I want to use it. I even downloaded 3.63 stable and tested it out there with the mod version appropriate for 3.63 and all works perfectly fine.
I tried a whole bunch of combinations to see if I'm doing something wrong, but it does not matter if my character holds the dip net, if it is on the ground or if I have it in my inventory to select it if the game asks for the dip net - it won't be recognized as a tool when selecting the "scoop for lake ore" option. Also does not matter if I attach a bone or iron hook to it or leave it unhooked (as an aside, it's weird to be able to attach a hook to it), nothing seems to work.

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Well, one issue that seems to permeate throughout a couple of recipes is the naming of items in such recipes.

The Clay Kiln is a pretty good example, talking about lower and middle wall materials which I could not find for the love of god. Once I checked the files to learn that it talks about rocks and stones specifically that cleared it up a tad, though I did not yet test if crafting with those materials is specifically possible then.

EDIT: While playing today I also came across another issue: Smoking fish the vanilla way, meaning inside a finished house with a lit fireplace will always result in spoiled foods. I'm fairly certain I am doing something wrong there? Decided to mention it anyways because searching the last 15-some pages didn't give me any results and it might just be a bug.

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anything