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Messages - ANickel

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Great stuff, wish I could visit these neat places sometime, but not looking like it will happen anytime soon.   :'(

Mod Releases / Re: Lurcolm's Craft Collection (IT LIVES AGAIN)
« on: September 27, 2019, 09:12:44 PM »
Looks cool, is it up to date for the current beta build?

Sorry to hear about the money issues, it is understandable why the Steam version is being prioritized in this instance.
Perhaps more press coverage is needed to boost sales again, I know that the initial Steam release helped a lot in that instance.

Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: July 08, 2017, 02:54:57 AM »
Has anyone managed to catch one yet?  I've had characters run after them naked, but with nothing to show for their heroic efforts.

Modding / Re: UnReal World Mod Experiment
« on: June 03, 2017, 12:33:47 AM »
Thanks. The tool basically intercepts the game's I/O calls and provides merged or replaced mod files instead of the original files. I am going to upload the sources but I am considering creating a page at instead. As for the future - if there is any - there certainly is room for a GUI that will allow users to manipulate mods directly and set up different profiles for different characters.

It really is just an experiment that started with me wanting to change the month names to English in my game and that's what I did. (;
I would wholeheartedly recommend that you try out gitHub.  It can be a pain to get used to at first, but if you're making a tool like this it can be a really great way to develop.  I have another question though, you mention that you found a way to modify/add encyclopedia pages?  Are they stored somewhere in plain-text or are they difficult to put together?

Mod Releases / Re: New Fonts for UnrealWorld
« on: June 01, 2017, 04:25:44 AM »
This is another interesting concept.  How far can we push this?
Will this open the way for multi-language support, or does this only apply to the realm of English?

Modding / Re: UnReal World Mod Experiment
« on: June 01, 2017, 04:24:11 AM »
This is really neat!  How did you cook this up and what are your plans for it in the future?

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