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Messages - werepacman

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General Discussion / Re: help with hunting and trapping
« on: January 06, 2022, 09:53:41 AM »
I was hiding instead of chasing and tiring animals. This didn't wokr. Today successfully chased wounded lynx.

Gameplay questions / Re: How to check if item limit is reached?
« on: January 05, 2022, 09:04:42 PM »
I don't see those items in any hose or any npc carrying it.

General Discussion / Re: Hardest things to find...
« on: January 05, 2022, 07:34:06 PM »
I had a big bull and he could carry a large tree.
Once I found another one but they were not for sale.
I even try to break a fence and help him to escape to later somehow steal him but with no luck. He refused.
I did’t try to knock him out and put a leash on him.

General Discussion / Re: help with hunting and trapping
« on: January 05, 2022, 02:24:06 PM »
Guide is written for older versions, some things are not accurate. Some you need to figure out by yourself.

I know only what worked fore me so most difficult thing now is to get enough cords in early game to smoke all meat.

As on my opinion active hunting without dogs simply does not exist.
If you combine two things - animals are faster one hit shot is almost never enough - you get result - it is not possible to hunt.
Only hypothetically possible you zoom in and animal is two steps from you you shot and it felled unconscious you run and cut its throat. But this requires few lucky combinations.
What happens when I chase an animal I get tired and lose time for more productive tasks. I could build trap instead and go for other tasks while trap is working passively.

Hunting requires days to track animals and build traps so you need to find alternative food sources before become a hunter. Good morning It is nice day for fishing isnt it.
Fishing with rod is nerfed so if you have 3.7 version you need to craft something or timberwork to buy a net and punt or build raft. Surviving early game without fishing is hard.
After you have sustainable source of food you can start looking for animals in free time.

What does work for me.
Build traps only if you see animal presence in that area.
It is easy with birds zoom in and out near water areas or hills and if you see or hear bird build 3 traps on the open visible area close to each other so you don't need to spend time to check it. Better cover another area with traps than put more traps on one.
But birds are not a good source of food. They are good only for feathers to make arrows, for sacrifice and for baiting.

With bigger game it is the same. Only build traps where you see animal presence. If there is no animals no meter how large your fences are. Often traps work to catch only one animal and after that they stay for year empty. So you don't need to put lots of effort in empty area. Better to find and catch that is dafenetely walking somewhere.
If you find favored animal place where are lots of tracks it is possible even one trap would be enough. Next day you come to continue working on fence there be an trapped animal.

And last and most important thing is to be in good relations with spirits. This requires additional sources of food for sacrifice and of course proper time and use of rituals. This is why hunting does not exist separately it is part of surviving and depends on other decisions.

Gameplay questions / Re: How to check if item limit is reached?
« on: January 05, 2022, 04:39:51 AM »
What to do to save your items?

Put few tiles away.
Put traps around items so there is no way to come closer? But they can disassamble traps.

Gameplay questions / Re: How to check if item limit is reached?
« on: January 04, 2022, 01:59:37 PM »
I have old save.
I add pictture of my current settlement.

Turnip disappeared but traps are not trigered.
Inside the fence disapeared 3 baskets of seeds traps also not triggered.
Few yarns disappeared from punt.

So it seems it is humans? They can get behind the fence?
What if I build a house with wall to prevent stealing can they open the door?

Gameplay questions / How to check if item limit is reached?
« on: January 04, 2022, 05:21:11 AM »
What is the message to look at msglog.txt?

I decided to stay near settlement during first winter and forgot about item limit.
This settlement is very close to another one.
Now Items started to disappear despite it is only beginning of the game.
Can hare eat yarn?

I had same problem in old version.

Gameplay questions / Re: 3.63 New fire mechanics
« on: March 04, 2021, 09:31:14 PM »
15 firewoods a day for how long?
This prevents from traveling and exploring the world.

I personaly find this masochistic. It is fun when there is new content in the game but not when common tasks require repeating same actions.
Im very casual player so may be missing some joy from game  ;D.

Gameplay questions / Companion - does their help worth the food?
« on: March 07, 2020, 02:48:03 AM »
Does the help from a companion worth the food he eats?
Do you use them for home tasks or only for raids?

For example if you failing trees companion reduces only 10-15% of the work.
It means only 1 additional tree in 8-10.

But you will need more kills - so it will be harder to please the spirits.
Also less food for trading.

After reinstalling windows find out I dont have excess to drive which i didnt know was encrypted.
Decided to try a different OS and installed Ubuntu Hardy Heron, so it must be 2008.
With limited choice of games I found one with computer graphics and portraits of people in costumes. It also had keyboard control. It looked very original. I like games with gameplay over graphics. This one looked like more humanized version of Nethack.

General Discussion / Re: What's Going On In Your Unreal World?
« on: March 06, 2020, 09:59:28 PM »
Trapped two stags and bunched one before skinning.

When marriage is added, I would like gay marriage to be a thing too - or at least partnerships of some kind where two people would go off and live together and make a life together.
With gay parades in the villages.
And pride month added to the calendar.  ;D LOL

I like an idea of a marriage.
But only as symbolic addition to the game atmosphere. I dont see how it could be implemented with game mechanics and dont turn to boring micro managing - lots of spent time IRL but very few actions in the game.

This could result in one game year = one year IRL.  ;D

For me symbolic inhabitant would be enough.

Simple technical solution would be help which reduces fatigue and work time for the task. But this will ruine the realistic atmosphere and turn wife into robotic helper. And I think feel and realism is more important than technical options in the game.

- Update

Found out topic about companions so this already implemented. Now I dont see a necessary to add marriage additionaly.

Gameplay questions / Re: Bird thief quest - do I search for a right tiles?
« on: February 26, 2020, 03:50:39 AM »
It is not even cheating, because items are invisible behind trees.
Quest could be hard but not impossible.

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