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Messages - Sami

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1
There was something to fix with the math there, and now it should be alright. The problem was indeed that the combined effect was neglected.

Fixed - persists in 3.86 (stable)

2
Bug reports / Re: [3.11-3.86] never seen a natural hole in the ground
« on: April 22, 2025, 06:43:12 PM »
Hmm. I have a vague recollection of this being added in the past, but the present code shows zero indication of it so it's been removed somewhere along the way - probably during the terrain elevation overhauls. So it's currently a missing feature, maybe to be re-evaluated at some point.

3
Yes indeed, it seems the message isn't generated for any recipes using salted, smoked or dried ingredients.
This is fixed now.

Fixed - persists in 3.86 (stable).

4
Development News / Version 3.86 stable released
« on: April 17, 2025, 12:49:43 PM »
Stable version 3.86 is now released and available on Steam, Itch.Io and for lifetimers.
Find the changelog since 3.86 beta version below.
For the full changelog see 3.86 beta release post here:
http://www.unrealworld.fi/forums/index.php?topic=7463.0

Version: 3.86 (stable)

** Saved characters from version 3.80-> are compatible with this version. **

 - adjusted: excess ingredients and the basic "boil" cookery option

          If the ingredients to be boiled wouldn't actually fit in the selected boiling pot the excess amount just vanished with no information of any kind. Now you can boil only the amounts that actually fit in the selected boiling pot and information about too low container capacity will be displayed when applicable.
 
 - adjusted: outcome of appetizing herbal effect

          Successive eating of food with appetizing herbal effect might get the character into loop of being able to eat endlessly. Consecutive appetizing effect is now toned down to avoid this situation. Moreover, there are specific eating messages to notify of increased appetite so that the appetizing effect is more better noticed.

 - added: root harvest for riverpig and water lily

          These water plants didn't provide any harvest earlier, but now they yield large roots which can be utilized as is or ground for flour. The both plants are poisonous so boiling the roots before usage is commonly practised. To collect the roots you have reach to the lake bottom so the character needs to be wading in order to harvest these plants.

 - fixed: cookery recipe preparation times set incorrectly

          Recipes that are left preparing on their own were cooking too quickly due to incorrectly set preparation time values.

 - fixed: paddle crafting didn't take the board quality or preferred tools into account

 - fixed: watercraft getting located at skerries or islets upon zooming in

          Zooming in at rivers/fords/rapids might occasionally locate the character and their watercraft on skerries or islets. This long-term issue has been fixed now.

 - fixed: riverpig and waterlily tile graphics were mistakenly switched

          Riverpig graphics actually presented water lily, and vice versa. They are now swapped, which is correct.
       
 - fixed: whole plant weights considering their yield

          Previously harvested plants might weigh less than the total weight of the parts, ie. seeds and roots, they yield.
          This has been fixed now and hopefully affects to all the plant weight inconsistency instances there were.

 - fixed: wrong treetype based naming of 'block of wood' items which resulted in shingle crafting being broken

          Blocks of wood were mistakenly named eg. "Block of pine" instead of the intended form of "Block of pine wood". For this reason eg. shingle crafting was broken.

 - fixed: bandage item weight

          It was mistakenly set to 1 lbs, and is now fixed to 0.5 lbs.

---------------------------------------------------------------------------------------------------------------------

Cheers!

5
Suggestions / Re: Account for "NME", boost nutrition for cooked foods
« on: April 15, 2025, 05:15:11 PM »
Looks like you have it covered. Thank you, Sami!

Partially covered at least, but a good bunch checks and adjustments still to-do.
Nevertheless, we've got a good will to better emphasize the cooking benefits.

6
Suggestions / Re: Account for "NME", boost nutrition for cooked foods
« on: April 13, 2025, 06:59:25 PM »
I don't know where that information on wiki is coming from, but it's not completely accurate information.
When it comes to meat and fish they have pretty much always been more nutritious when cooked than eaten raw. The actual ratios haven't been checked for years (or decades?) but the effect is easy to confirm with starving characters who can happily eat raw meat/fish.
Where the cooking benefits are mostly neglected in the game is with vegetable kindgom, although the upcoming version 3.86 (now at beta stage) has got the metabolism stuff improved so that pretty much all the recipes come out more nutritious than their ingredients eaten raw. When it comes to grains or flour one can't even eat them raw in the game so their nutrition always comes into play in its cooked form. Surely some adjustments for the sake of realism and to encourage cooking would be beneficial here and there, and I'm quite sure we'll be adjusting them here and there in the version to follow. Nutrition boost to single veggie/mushroom item cooking is currently probably the thing that needs the most urgent attention as in that case the cooking benefits don't get manifested properly.

7
Actually, it seems I've had thought errors and stumbling with the paddle recipe - it's not as it should be.
I've gotta check out my memos but I believe for the axe and knife parts I've intended it to be :
{Axe} <Axe>
{Knife} <Knife>
This would then prefer common (hand)axe and (average size) knife, but gives proper penalty for stone tools - and also some penalty for other metal blades.

8
There are several reported instances of this issue, and now this long-term oddity and annoyance has been fixed.

Fixed - persists in 3.86b

9
Yes, the finished bandage weight was wrong. It's fixed now to 0.5 lbs.

Fixed - persists in 3.86beta.

10
This is a quite long-time issue, but we'll take care of it now. The fix will be simply notifying that the selected container is too small if the selected ingredients weight exceeds the container capacity.

Fixed - persists in 3.86beta

11
Bug reports / Re: [3.86beta] Unexpected harvest too early in spring
« on: April 05, 2025, 03:41:29 PM »
Yes, this sort of glitches have been reported sometimes but the origin of the issue hasn't been completely verified.
I can take a look at the savegame and maybe it can clear things out.  Feel free to e-mail, thanks.

12
Yep there's a mistake with the in-game item naming in version 3.86b, where "block of <treetype> wood" as featured in previos version, is now mistakenly called "block of <treetype>".
This is fixed now and the official naming "block of <treetype> wood" will return in the stable version.
Shingle crafting in 3.86b can be fixed as Matti-Patti instructed.

Fixed - persists in 3.86beta

13
Development News / Re: Version 3.86 beta released
« on: April 05, 2025, 03:27:18 PM »
Does this change include boiling ingredients, or only COOKERY recipes’ output?

I think it's in effect only with cookery recipes. Single boiling is done a bit differently codewise, and I don't recall tweaking that section.

14
My life has been saved more than once by this bug.  After accidental ingestion of dodgy mushrooms, you can use the herbs that increase appetite to eat huge amounts of herbs that reduce toxins and thus recover from even deadly poisoning.

I never thought of it as a bug, as I cannot think of another reason you would want to increase your appetite!

Well it's not a bug per se, although unlimited eating capacity understandably may cause confusion. Even if it's adjusted you can still continue that toxin diet of yours like
just like described. It's just that you'll now need to arouse the appetizing effect in between more frequently than previously.

15
Development News / Re: Version 3.86 beta released
« on: April 03, 2025, 09:56:03 AM »
Have cooking nutrition values changed? Previously making green soup didn't seem to add any nutrition compared to raw ingredients but I feel like I am getting more now. Or is it just my imagination?

Your observations are correct.
Nutrition values of ingredients itself haven't changed, but the cooking now better takes into account the whole prepared recipe and its volume when eaten. The system deals with both nutrition and stomach content, like it has done for ages, but now for example the soup water content may get more nutritious and fills your stomach more reasonably than previously.
So, yes, fistful of leaves made into a soup is more nutritious than fistful of leaves eaten raw.

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