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Messages - Sami

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1
Development News / Going canoeing - from Koivula to Driik, so to speak.
« on: August 12, 2022, 06:19:47 PM »
The year off from coding has truly brought my way something else than sitting in front of the computer.
Next up is sitting in a canoe instead - and paddling some 120 kilometers through Kokemäki River all the way to reach the sea at Gulf of Bothnia.
Well, luckily I get to stand and walk as well as we'll be camping outdoors.
This expedition is about to start tomorrow, and I'm sure you'll be hearing more about it when I come back.


Everything's packed and I'm off to canoe - for a week or so.

This is is river a route which you can paddle in UnReal World too.
The world map of the game is always somewhat randomized, but you can still find some river floating from Koivula to Driik.
This can be imagined as being the Kokemäki River.
In reality the route is 120 kilometers long, but the game world map scale is smaller.
When put on the game world map the route would be like this.




Our destination is an island in the Gulf of Bothnia about 10 kilometers from the mainland.
If everything goes okay we'll reach it in a week.
And who knows if this inspires me to tweak the paddling code in the game just a little bit - when it is time to sit in front of the computer again.

2
Development News / Re: Summer Sale on Steam - and a few pics
« on: June 29, 2022, 12:02:52 PM »
What about Itch.io for those who do not trust or want steam?

We haven't gone to synchronizing Steam sales with Itch.io but treat them as separate distribution channels.
Moreover, with lower purchase price on Itch you can kind of consider the game being constantly on sale compared to Steam price.

3
Development News / Summer Sale on Steam - and a few pics
« on: June 28, 2022, 07:15:29 PM »
Steam Summer Sale is going on for those you seek an opportunity to enter into Far North for a discounted price:
https://store.steampowered.com/app/351700/UnReal_World/

Otherwise, I just wish everyone a good summertime, and share a few photos around the development chambers.





Cheers!




4
Development News / A new piece of primitive music by Enormous Elk
« on: June 12, 2022, 05:30:12 PM »
We're happy to present you a new piece of music and a video.
"Illalla, lammella" (In the evening, by the pond) can be viewed at Enormous Elk YouTube channel:
https://www.youtube.com/watch?v=jdSW9Z46DhE

Like mentioned earlier this was recorded and filmed while I was visiting Erkka last month. You'll also see the authentic setting of the live recording, by the pond.
Post-production took a little longer than expect because my right hand is still in a cast, but even though this was mostly edited with left hand we're happy with the mood and result.

Cheers!

5
Development News / Greetings from a grove
« on: May 30, 2022, 09:03:17 PM »
Greetings!

As you may know I'm spending sort of a year off from coding and concentrating more on the real world stuff. But the absence from the development chambers doesn't mean a radio silence. I'm happy to post a little news and photo feeds occasionally to stay in touch with You adventurers out there, and that's what people have wished for too. So here we go ...

I recently had a minor accident with my right hand and now need to keep a cast for a month, but that's not stopping the roaming in the woods. Hehe, you know this from the game too - the many activities might be slower, but doable.
So here's a photo greetings from one beautiful May day in the grove forest. These woods are half an hour walk away from UnReal World development chambers. This is a very special place since there are lot's of conifer forests to see here in Finland - as you may have noticed in the game too - but this kind of grove like leaf tree habitats are more rare.















And by the way, if peeks into these 2022 real world endeavours is your cup of coffee I'm building up a habit of more regular posts at my buymeacoffee page:
https://www.buymeacoffee.com/SamiMaaranen
It's kind of like an alternate media channel to see and support not the game development, but the game developer's lifestyle. Or whatever.

Take care everyone,

-Sami (UnReal World creator, gap year adventurer)

6
Development News / Re: Going with the flow
« on: May 13, 2022, 09:41:20 AM »
Feeling vigorous after resting at the shelter in spruce mire bordering small lake in the south? … I hope you didn’t leave your handaxe behind.

Hehe. :D

Quote
Can we expect the new tracks ingame in future versions?  :)

Possibly maybe. ;)

7
Development News / Going with the flow
« on: May 12, 2022, 10:47:06 AM »
Well, hi there everyone!
It's been a while, and time to cheer you up with a few pictures from the real world.
I visited Erkka the last weekend and we refreshed ourselves by going with the springtime flow.
The flow also lead us to playing and recording a piece of primitive music.
The song is well in the post-production phase in my devel... err... mixing chambers and will be released as a short music video showing more footage in the vein of these stills.
After a quite long pause in this kind of recreational primitive arts it was such a good flow that we found and followed.









8
Bug reports / Re: [3.71] Yarns are gaining weight
« on: May 12, 2022, 10:16:38 AM »
I haven't been able to reproduce this myself, but from all the evidence/reports we have so far it's likely linked to using cordage in smoking/cooking, and the autocutting mechanism also likely has a part in this.

9
This year, in 2022, we are celebrating the 30th Jubileum of UnReal World.
The game was first released in the summer of 1992, so the 30-year milestone will be reached this summer.
Now what will this special year of celebration bring upon us, and the game?

When it comes to coding and development, I will be taking it real easy. It is likely that we'll see some updates to the game, but mostly I'll be devoting my time for variety of other things. So I'll kind of celebrate the 30 years of development by taking a year off from the usual coding flurry. This also allows me to better contemplate on the future of the game as there some challenging overhauls in our sight. One is moving to higher resolution and modern aspect ratio. The year is early, and these thoughts are scattered, so more news on this front will follow later on. But yes, it is truly so that I will take a year off from the usual, practical, hands-on development. Planning, brainstorming and a little something easy paced remains, though.

Nevertheless, during this year of celebration we will be bringing you some recreational content from the North, out and away from the development chambers. What it will be exactly remains to be seen, but I'm sure this year off will bring along many occasions, incidents, experiments or artistic projects to share or publish.  There are some ideas bubbling under already.

On this thursday, 27th of January, it will be my 47th birthday. I started working on UnReal World at the age of 15 and two years later,  at the age of 17, the first version was released to the public. Now the 30th Jubileum, or 47th birthday, may feel like an occasion to offer me a drink or something, and for that purpose I quickly created "buy me a coffee" page.
https://www.buymeacoffee.com/SamiMaaranen
It's a simple support channel I've been asked to allow even earlier.  Now it's up and will remain so at least for this year.  I'll reserve the right to decide the drink to buy with your support :) , but big cheers anyway!
(And surely the regular donations page also works for gifting some squirrel hides.)

So these are the news to start this year with.  Feel free to comment or ask if something comes to your mind.

Yours,
Sami (UnReal World creator)


The developer is currently out the office ...
 

He's skiing in the woods following two elks...


He will be back occasionally and eventually.

10
Bug reports / Re: Squirrels in saplings
« on: January 18, 2022, 11:53:52 AM »
It's incorrect indeed. We'll choose the latter and real life compatible option, squirrels don't climb to saplings for safety no more.

Fixed - persists in 3.71.

11
Bug reports / Re: [3.71] Incorrect PC height in metric units
« on: January 18, 2022, 11:36:01 AM »
Fixed now.

This was a result of generic UrW ft<>metres conversion being used in the character profile. The generic conversion elsewhere in the game is an approximation where 1 foot  is 1/3 meter. This is for the sake of more pleasant display of different units so that 15 ft rope appears as 5 meter rope in metric units, rather than 4.57 meter rope.

12
Bug reports / Re: Getting map maintenance on every new tile again [3.71]
« on: January 13, 2022, 02:10:39 PM »
Let's take a look, so .zip up the character and e-mail it over to me.

13
Development News / Year 2021 now added to development history log
« on: January 13, 2022, 02:02:07 PM »
Briefing of the year 2021 is now summarized up at "Development history of UnReal World" section at the homepage.

You can take a look at the development history since 1992 page here:
https://www.unrealworld.fi/urw_devhist.html

14
Development News / Season's Greetings
« on: December 22, 2021, 04:22:44 PM »
The midwinter and holiday season is at hand!
It is time to send you our warmest Season's Greetings with a few moody photos from this very day.
Thank you for 2021 to those who already roam the UnReal World, and welcome into the Far North, all you new adventurers.


We have just passed the Winter Solstice on northern hemisphere, and the amount of daylight now slowly starts increasing. Otherwise the winter in Eastern Finland continues in decent -20 degrees celsius temperatures with delightful amount of snow. Sami (UnReal World creator) heads towards the real world in horizon.


Merry Christmas, Tree. This mighty spruce grows beside the village road, not very far from the development chambers.


Now let's survive the midwinter, and see you again in 2022!

15
There seems to be a lag with encumbrance being re-calculated. Should happen whenever carried items are used in crafting, and the process cancelled.
The proper encumbrance display will return eventually, with map load as you noticed, but also during many phases of regular gameplay even on the same map.
Must have been around for a good while, fixed now.

Fixed - persists in 3.71.

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