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Topics - StudleyKansas

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Guides and tutorials / Spear training alternative
« on: May 05, 2021, 06:01:18 AM »
If you're not opposed to a little mod that you can write yourself, consider this.  It's a throwing javelin that does zero damage and doesn't require a fire to make (since it isn't a real weapon, it doesn't need to be hardened.)  It's not everyone's cup of tea to mod their game, I understand that, but for me this fits with the game just fine.  Regular javelins will kill things very quickly, and since you need a live target to get quality practice, it makes sense to have a low damage training weapon, equivalent to wooden swords or sticks for practicing sword fighting techniques.  Just add these lines to your diy_glossary.txt file and the training javelin will show up under the Weapons menu for crafting.

.Training Javelin. "Javelin" [effort:1] [phys:hands,one-armed]   *COMMON*      /20/            [patch]
{Staff} [remove] [patchwise]
{Cutting weapon} <Axe>
[BLUNT_ATTACK:0]
[POINT_ATTACK:0]

I like to whip up a big pile of these things and then make an AutoHotkey macro to throw them, saves a ton of keystrokes.

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Gameplay questions / Tracking Njerpez
« on: February 22, 2018, 12:54:29 AM »
Every time I see a Njerpez in the distance, I count the number of squares away from me that he is, and I walk directly there.  Sometimes I get the encounter and am able to fight him, but most of the time I don't.  That's fine, I can understand that he has walked off or whatever, but what I don't understand is that I'm never able to find his tracks.  I would think that by knowing for certain he was within a certain square, that it shouldn't take but a few minutes of looking to find a trail.  I find rabbit tracks, bird tracks, every other kind of track but no human tracks, and this is in the winter time with a ton of snow.  I start in the middle of the square and slowly make circles that get a little larger each time I go around, no human tracks.  Am I just having crappy luck or does the game not generate human tracks when they are that far away or what?

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