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Topics - Xellophane

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Modding / Adding in new Items question
« on: January 17, 2018, 02:14:22 AM »
Hey all, I'm messing around with the modding that is possible in the game and wanted to make sure I hadn't run into a quirk before I investigated further.

Whenever I add in a new entry such as this for example's sake:
Code: [Select]
.Fiber Cord. "BASE ITEM"  *TIMBERCRAFT* [effort:1] [phys:hands] /60/ %-40% |-2|
{Fiber Strip} (3) [remove]
{Knife} <Small knife>
and do not put the "BASE ITEM" into the entry, the item will not show up as an entry in the menu. From my understanding I should be able to, am I misunderstanding that?
The game does seem to detect that the item is there, as it'll read the item after it if it has "BASE ITEM" as #2 in the list. To clarify, if I have two items, 'Fiber Strip' and 'Fiber Cord'; if 'Fiber Strip' does not have the "BASE ITEM" tag while 'Fiber Cord' does, 'Fiber Strip' will not show up in the menu while 'Fiber Cord' does as the entry after 'Fiber Strip'.

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