Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - mlangsdorf

Pages: [1]
1
Suggestions / Improve path finding by increasing the weight of water
« on: April 24, 2018, 05:00:38 AM »
Currently, hunting dogs and attacking NPCs will move the shortest distance by tile count towards their target. This leads to undesirable behaviors in pine mires: dogs that can easily chase down a fleeing animal will be slowed wading through several tiles of water, while attacking NPCs can be trivially kited through the water, fatiguing them and leaving them vulnerable to ranged attacks while they're in the water. A damaging hit against a fatigued NPC in water can quickly become lethal, since they fall unconscious and drown.

I don't think water should be an impenetrable barrier, but increasing the weight of water in the pathfinding algorithm by 4x or so would help a lot. NPCs and animals should also be a little more cautious about crossing ice, but that's a secondary concern.

2
Gameplay questions / Recovering from blood loss
« on: April 22, 2018, 03:53:47 AM »
After an unfortunate encounter with 4 Njerpez warriors, my tribesman was at about 80% blood loss. Is there anything he can do to increase the rate of blood recovery after he staunches his wounds? Burdock and heather clean wounds; roseroot and meadsweet are painkillers; meadsweet, bogbean, yarrow, milkweed, and golden rod reduce inflammation; burdock and yarrow reduce infection; milkweed, stonecrop, nettle, yarrow, and golden rod reduce bleeding, but as far as I can tell nothing helps regenerate blood.

My tribesman already eats more red meat than is realistically healthy for him. Is there anything he can add to his diet to recover faster?

Also, when you go to the sages for treatment, they tell you to take it easy. Does doing nothing but fishing allow a tribesman to recover faster than doing strenuous work like building a house?

3
Gameplay questions / Utility knives and axes in 3.50
« on: April 09, 2018, 05:01:35 AM »
The wiki is a little confusing on this topic, so I am asking which utility knives as useful for what tasks in v3.50? And same with axes?

As far as I can tell:
Broad knife - Best knife for skinning, butchering, and tanning. Good knife for most tasks - having a masterwork broad knife makes everything go smoothly.
Small knife - Best knife for ?? Rarely available in masterwork
Hunting knife - Best knife for ?? Sometimes available as fine.
Fishing - Best knife for nothing.
northern, kaumaolais - tribal knives for fighting.

Axes seem to be somewhat better defined:
Hand axe - general utility axe that is used when no better axe is available. A masterwork hand axe is almost like having fine versions of all the other axes.
Wood axe - Best axe for cutting down large trees (small trees are cut with a hand axe) and cutting logs into blocks.
Carving axe - Best axe for carpentry tasks (and building cabin walls?)
Broad axe - Best axe for turning trunks into logs and building cabin walls
Splitting axe - Best axe for turning trunks into boards

A wood axe and a hand axe will let you do most wood work at a reasonable pace, but if you want to build a big cabin, having all the specialty axes at high quality will make a huge difference in the amount of time it takes.

Has anyone measured the amount of improvement each type of axe, at each quality, gives for each type of task?

Also, does anyone know how the carving axe is useful for cabins? It seems like the broad axe is useful there.

Pages: [1]