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Topics - Kels

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Suggestions / Using Fishing Skill to Find Good Fishing Spots
« on: March 29, 2021, 06:13:18 PM »
I posted this in the "visible fish" thread but @JP_Finn suggested I make a new thread.

I had an idea that may be more simple to implement than new graphics, it would work in a similar way to predicting the weather. You could "activate" your fishing skill next to a body of water and it would give you an idea of how good the fishing is in the nearby area. Not sure how large of an area exactly, maybe as small as 20x20 zoomed in squares to as large as a single zoomed out square. For example, a low skill fisherman might get "you see a few fish swimming around, this may be a good fishing spot". A high skill fisherman may get "this area looks good for casting a line to catch larger fish, but not good for setting a net". Skill would dictate how much information you can get as well as the accuracy. Obviously a low skill would be less accurate and give somewhat vague information. Perhaps under 20 or so it gives no real information and returns something like, "this spot looks as good as any to catch a fish". It may also help with judging fish behavior, such as spawning salmon not being interested in bait and must be netted or speared.

Using the skill would work in a similar way to weather or herblore and would give slight skill increases as you use it to find fishing spots. Since it uses a mechanic that already exists for weather and herblore, adding it may be somewhat easier than other options. It would also make sense logically within the game, since an expert fisher would never just cast a line or set a net, they would first find a good area. It may not assure success, but it would be better than a guess.

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Gameplay questions / Animal Movement Around Water
« on: January 15, 2021, 04:44:14 PM »
I've got a couple of questions about animal movement on islands and peninsulas that I haven't seen answered specifically elsewhere. As far as I know, animals can't cross unfrozen water. Is there any way for them to escape an island? Also, if they're on a peninsula, can they cross very narrow strips of land? There's one that is connected by a single zoomed in square. Not even a full square, it connects at the diagonal. My companion was having trouble crossing it when zoomed in. But no issues on the zoomed out view. I'm assuming that animals travel based on the "zoomed out" map, potentially ignoring trees and other obstacles that are a factor when "zoomed in".

I do know I can cross narrow strips of land in my raft if it's close enough to another water square. Is it possible for an animal to cross water if there's land close enough? This is primarily in regards to trap fences and setting traps on an island with an animal present. I want to make sure that if I set a trap, it's likely to eventually catch the animal, rather than the animal leaving the island. Possibly also making a note of an animal spotted on an island so I can return and hunt it at a later time without concern it will be gone by the time I come back.

To sum up my questions,

- Can an animal escape an island in summer?
- Is it possible for an animal to "jump" a small body of water if there's land close enough on the other side?
- What is the smallest strip of land that can be traversed by animals?
- Is there another factor that could cause an animal to disappear from an island?

Thanks.

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