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Topics - Theroleplayer

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Modding / Whittling away
« on: August 31, 2017, 08:48:31 PM »
The Roleplayer has savvy friends

A friend of mine and myself have been discussing a whittling mod, as he has wanted a way to kill time during those long winter nights, or the hours of rest at camp. We have set out a step by step method so we can simulate the long process of whittling that can stopped midway. There is just one problem, we have no idea what could be whittled.

What we are thinking is basic doodads and decorative wooden things, but we don't really know what kind of knick knacks the ancient finns liked to make, does anyone have any suggestions. My friend also suggested we could make instruments and I could think of a few that were used, but we couldn't think of an ingame use for them, so if anyone can think of a use that we can code in right now, that would be excellent. And I do know that instruments are a planned feature, but some of us are impatient.

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Gameplay questions / Yeah so my dog got in the way of my arrow.
« on: August 31, 2017, 02:32:40 PM »
THE ROLEPLAYER ISN'T A DOG HATER

But I was in a fight and my dog just HAPPENED to get in the way of my arrow, now it's trying to escape. Is this now permanent, will it hate me forever for a little accident?

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Gameplay questions / Need a Fisher's Knife
« on: August 18, 2017, 09:37:10 AM »
The roleplayer has a request.

A recipe in a mod specifically demands a fishing knife. So I thought, all right I'll search the archipelago there will probably be one somewhere. On previous characters I had indeed found some there. But not this time, doesn anyone know if it can be found somewhere else, I really don't want to murder an old man for his fishing knife.

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Suggestions / Combat injury awareness
« on: August 17, 2017, 08:09:42 AM »
The roleplayer is confused by gameplay mechanic.

In combat it's a given that you can't use the physician skill, this isn't some jrpg where you can just down a potion and everything is okay. But there is a problem here as physician is the only way to check your own wounds. This makes it problematic when you are wounded in midbattle as your supposed to be able to switch which hand your fighting with. It doesn't make much sense that we can't tell which arm/leg is wounded, isn't that why pain exists? Perhaps there could be a way to look at yourself, or be aware of your own wounds. I mean the combat messages don't even tell you which side gets banged up!

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Solved'n'fixed bug reports / Vanishing fire.
« on: August 17, 2017, 08:02:36 AM »
A strange thing happened to the roleplayer.

I had lit a fire, a large one made from about 9 planks and a few dozen branches, because I was leaving the area soon and didn't like leaving tree bits around. I then went to pack up my traps but when I returned, low and behold the fire was gone, no embers left behind, only the stone I used to mark my fire spot.

Is this intentional? Are the spirits being cheeky, even though I am at unity with the world. Or is it a bug?

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