Morning ladies
tl:dr
(actual questions highlighted)I started getting into modding lately, and got nice results with simple stuff.
but even my "better stone axe", as i call it – because its basically a handaxe with inferior damage stats that cannot be crafted beyond rough quality without really good (iron) tools – needed quite a lot of time to try and twerk. But i finally managed it
(for those who are interested or want to put in their two cents – much appreciated:)
.Stone-axe-head. "Stone" [effort:3] [phys:arms,hands] *COMMON* /4h/
{Stone} [remove]
{Stone} [Ground] '+for grinding, chipping and sharpening'
[WEIGHT:2.0]
[EDGE_ATTACK:3]
[NAME:Stone-axe-head]
.Better Stone-axe. "Handaxe" [effort:3] [phys:arms,hands] *COMMON* /3h/ %-35%
{Stone-axe-head} [remove]
{Slender trunk} [remove]
{Rope} =3= [remove]
{Fire} '+for piercing a hole for the head into the handle'
{Knife} <Small knife>
[TILEGFX:Stone-Axe]
[WEIGHT:4.0]
[PRICE:50]
[BLUNT_ATTACK:6]
[EDGE_ATTACK:4]
[POINT_ATTACK:-]
[1H_PENALTY:0]
[AD_CLASS:2/1]
Because i really want every single item i create to fit in the game and not being OP, or make existing items redundant. For i believe that sami and erkka the Great know best how powerful an item should be, because they do know the full mechanics... may the the gods forgive me to nerf the vanilla javelin down one damage-point, to fit my stone-tipped spear in...
Which leads me to some rather (at least for me)big questions...:
1.
I have always been wondering about the bow-stats.
Apparently, the long bow is the best bow of all, if you just look at plain stats. Accuracy 7, damage 8.
Obviously, damage stats are transparent, as draw-weight of the bow is controlling it.
But there has to be more to it, something you cannot see about the properties of a bow.
I mean, the Northern bow does have the same AC value as a simble, primitive juniper bow, and worse than a short bow, which you can craft.
Nevertheless i believe that it is actually more accutate than the juniper stick.
I really dont want (developers) to deconstruct everything here, but its hard to balance self made items when you dont exactly know what the values actually resemble.
There are two hints in the encyclopedia:
Long Bow: "(...)amazing power and accuracy,but it takes years of training to become proficient in its use."
Northern Bow"(...)outstanding performance, and these bows are the finest and the fastest ones(...)"
1.1 What about accuracy?I mean, ease of use has to be hidden in the items' properties, because both northern and long bow are hard to use but have different accuracy.
Bowstats at a glance
Acc Bl EdPnt Weight Val Val/lbs. Comments
Northern Bow 5 0 0 8 3 lbs. 176 58,66 Cultural item of Northern tribes
Hunting Bow 5 0 0 7 4 lbs. 144 36
Long Bow 7 0 0 8 4 lbs. 80 20
Shortbow 6 0 0 6 2 lbs. 40 20 Can be crafted
Juniper Bow 5 0 0 6 2 lbs. 16 8 Can be crafted (called Primitive Bow)
Is Accuracy stat reciprocally proportional to the handling of a bow?
The outstanding crossbow stat(
tells me: No.
I am definitely no expert, but i think a crossbow is much easier to handle than a long bow... and a recurve bow also needs training... or not?
1.2 What about "speed"(referring to the description of the Northern bow)?
Has anyone experienced differences in shooting speed of different bows, besides the crossbow, which actually has a shown reload-time?1.3 What about the actual inflicted damage output considering bow and arrow damage?Can i control that as well by twerking the Arrow-damage stat?
For example, if i want to make a less powerful arrow, and i set its damage to 5, is the bow overwriting that with its own damage?
My speculation would be that the outcome is some kind of combination math here... at least that's what i expect.
But is there any method of estimating the damage output of a modified arrow...? Much thanks for Answering that stuff. It would really help me to understand which "model" items i can use to get the desired stats and properties in the self .modded. one.