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Topics - morrneyo

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Gameplay questions / Technical question related to Agriculture
« on: November 18, 2022, 09:03:33 AM »
I'm planning giant farm next to my settlement, eight or ten plots size of 9x14 each.

It is located next to my settlement on the world map tile, So I at first thought it will not occur overflow like my the previous attempt. (Like the old attempt to build a field in the same world map tile as the house)

I accessed wiki to look up which crops to farm and I found this :
Quote
Due to the limitations of the game, it is advisable to plant large (20x20 or even bigger) fields two or three tiles away from your main settlement. A fence can be built around large farms to prevent foreign traders from triggering the item overflow bug, though this is a lot of work.


What I worried is two thing and I have one extra question,

1) is my farm way too big for the game to handle already?

2) should I relocate my farm farther from my settlement? It's not at same world tile so everything's OK right?

3) Have developers recently increased the amount of resources the game can afford?

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Bug reports / I can build a Cellar over a Cellar
« on: November 15, 2022, 02:06:07 AM »
I can build a Cellar over another Cellar, and one cellar overlapped disappears after construction.
I deconstruct it but only the materials to build one Cellar were recovered.

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Bug reports / Changing measurement units decrease max carryweight
« on: November 12, 2022, 07:16:33 PM »
Changing measurement units from imperial to metric decrease max carryweight significantly, like half in my case.

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General Discussion / Why I like the direction of development of URW
« on: January 02, 2021, 09:19:26 PM »
I compared it to other RogueLike development team DCSS (Dungeon Crawl Stone Soup),
Notoriously for bad development direction.

As I wrote down the list, I was pleasantly surprised that he was not mentally twisted during 30 years of development,
and keep making good old URW for us. Thank you Sami!



Unreal world Sami :
1. I deleted chain mail because it was historically incorrect.
2. Player not going to eat human corpse unless they are in fetal situation.
3. I overhauled most of rituals so they are like real rituals rather than instant magic.
4. Sauna! Because it's just a bestest of all



DCSS team :
1. I want to pretend that I participated in the project, so I deleted a hunger meter and such.
2. I've never been beyond 3 runes and never made it with Orb of Zot, but I know Pandemonium needs to be overhauled.
3. Seldom used transmutation magics before, but I know hydra-form is better than Statue-form. (This instantly became a meme in Korean community)
4. I want to play as Pepe so I made frogkinds.
5. Centaurs are boring, so I replace them my Mary Sue species PaLeNtOnGa
6. So many male characters, so I "sterilized" them into female. Take that patriarchy.

↑ Includes an exaggeration, but it's all true.

5
Suggestions / Salt as seasoning
« on: December 28, 2020, 11:27:04 PM »
Because... why not? Salt is one of the most basic seasoning, and people of URW eat their food quite bland.
Like sorrel, salt should increases appetite when added to foods while cooking.

6
The sage gave me a direction of sheep but the clues are still so vague that they are totally useless.
Unlike a 'Lost axe' quest, the sage didn't point out the exact terrain to search.
I literally 'Alt+T'ed every tile of map but the place to explore is too wide, and didn't even worked.

It's 7 days of searching for the track and only 8 days left without progress.
I failed to even solve the first stage of the quest. What a bullshit.

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General Discussion / Late Game Boredom
« on: February 09, 2020, 11:57:42 AM »
Regardless of how I start my new session, they end up like building cottage, making giant plantation, slaughtering foreign traders, and collecting bunch of masterwork weapons. Quests are sometimes almost irrational because quest-givers usually point out quest locations so vaguely, and mostly unrewarding except lucky paw or herbal blend.

I think it's time to add contents about village intercourse which requires constant managements and diplomacy. Husbandry(with baby animal birth and growth) would be nice too.

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Modding / Unlocking apparel quality's maximum limit
« on: December 19, 2019, 02:51:26 PM »
Is it possible with diy_glossary or something?

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Gameplay questions / Making Masterwork apparel?
« on: December 19, 2019, 02:42:28 PM »
Can I make over-quality(above decent) apparel with diy_glossary text file?
Or can I unlock the quality lock of apparel-making?

10
I put my custom portrait into my character's folder and after I load a game,
it replace into original one. At 3.52 it didn't happened to me...

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General Discussion / Finally I bought URW via steam
« on: December 12, 2019, 11:56:57 AM »
I played it since like... version 3.13? And Finally I bought it with a thankful heart to Sami!

...And I can be a Lifetime supporter?

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General Discussion / I have a question about development
« on: December 11, 2019, 03:58:45 PM »
So Sami uploaded 3.60 stable version, and he wrote about new addition of the game recently.

Then are they about a next big update(3.70), or will there a minor update(3.61?) of the game?

13
Stories / What a lovely day
« on: September 21, 2019, 05:51:40 PM »


Goodbye and thank you for all the masterwork weapons

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Stories / Such a pervert kid
« on: September 19, 2019, 03:52:48 AM »


 8)

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Bug reports / Quest giving adventurer and Foreign traders are ally
« on: September 11, 2019, 04:04:22 PM »
I met a group of foreign traders near the village and decided to raid them.

And hilariously, A quest giver lying in the house crawled to attack me. He must have been related to 'Adventurer's handaxe' quest, which make him spawned with bitten wound made by wild beast. I never attacked him because he was not one of the traders, but he keeps being aggressive after the battle.

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