Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Mata Hari

Pages: [1]
1
Bug reports / [3.62] Container content ownership does not change in trade
« on: January 16, 2021, 09:58:17 PM »
Hi,

I just wanted to let you know that the game struggles to keep track of owership for the contents of containers.

Example 1: I wanted to buy a small amount of hemp seeds, so I filled them into a wooden bowl (both the seeds and the bowl belonged to the village). After finishing the trade, the bowl still had the [unpaid] tag and the villagers didn't allow me to leave.

Example 2: Filling village foods into containers owned by me usually works, but can fail as well. In this example, I forgot to pay - afterwards completing the trade also didn't remove the [unpaid] tag any more.

I can understand that it's difficult for the game to keep track of this, but I still wanted to report it. Maybe it's easier to fix than I think :P.

2
Bug reports / Bird stuck flying high next to a trap
« on: March 27, 2020, 07:23:17 AM »
Funny thing that happened: I was tanning some leather when a willow grouse enters the light lever trap protecting my berry stash. In the time it takes me to finish tanning, two other birds show up. One is gone when I finally reach the trap, one is in the trap and one is stuck flying high in the map square next to the trap with a wound to its face. It's a black grouse.  Maybe it got attached by bird #3? Anyway even as I get right next to it, it does not fly away. I try to attack it with my wielded weapon, but it really is flying. Then I throw a javelin and get it at the first attempt.


So I can't tell what happened here and if it's intended this way, but I found it noteworthy enough to make a post and share.

Code: [Select]
(143270):scga:[#]{04A1045D}      | Things that are there:(000000):scga:[7]{04A1045D}      | 7 swan feathers(000000):scga:[w]{04A1045D}      | wounded black grouse flying high
(143270):scga:[#]{04A1045D}      | Things that are there:
(000000):scga:[9]{04A1045D}      | 954 fistfuls of cloudberries
(000000):scga:[t]{04A1045D}      | triggered light lever trap
(000000):scga:[e]{04A1045D}      | escaping, seriously wounded willow grouse
(3C5A98):scga:[:]{04A1045D}      | You pick up the fine club.
(AB5700):scga:[+]{04A1045D}      | The fine club wielded as a primary weapon.
(A80000):scga:[!]{04A1045D}      | You can't reach to hit the Black grouse! It's high above your head.
(3C5A98):scga:[:]{04A1045D}      | You pick up the 2 javelins.
(143270):scga:[#]{04A1045D}      | Things that are there:
(000000):scga:[7]{04A1045D}      | 7 swan feathers
(000000):scga:[w]{04A1045D}      | wounded black grouse flying high
(AB5700):scga:[+]{04A1045D}      | The javelin wielded as a secondary weapon.
(A80000):scga:[!]{04A1045D}      | You can't reach to hit the Black grouse! It's high above your head.
(AB5700):scga:[+]{04A1045D}      | You swing your arm back preparing to throw the javelin.
(143270):scga:[#]{04A1045D}      | Aiming Zone: Body
(000000):scga:[Y]{04A1045D}      | You try to throw your javelin at the black grouse.
(000000):scga:[Y]{04A1045D}      | You execute a steady throw and the javelin flies straight at the black grouse.
(000000):scga:[T]{04A1045D}      | The javelin pierces its thorax!
(000000):scga:[T]{04A1045D}      | The black grouse drops down on the ground.
(3C5A98):scga:[:]{04A1045D}      | The black grouse seems to have fallen unconscious.
(143270):scga:[#]{04A1045D}      | Aiming Zone: Skull
(000000):scga:[Y]{04A1045D}      | You try to swing the black grouse with your club.
(143270):scga:[#]{04A1045D}      | The attack properties of the club add a slight bonus to the success of your attack.
(000000):scga:[Y]{04A1045D}      | You execute a skilled blow.
(000000):scga:[Y]{04A1045D}      | You land a solid hit to its skull.
(A80000):scga:[!]{04A1045D}      | It drops dead in an instant!
(000000):scga:[@@]{04A1045D}     | the black grouse sighs once, then stays laying dead still.

3
In Version 3.62, I went fishing on a freshly frozen lake. I could not walk there on the wilderness map, but was allowed to crawl. The ice was not so thick, it took 6 minutes to make a hole with a javelin. It also made a cracking sound when I got up and walked on the ice.
So what happened was that at some point, i dropped a pike on the ice. The game made a splashing sound and rendered a water hole graphic below my character. The strange thing was that I was still standing. I only fell into the water (same tile) when I tried to walk away. On a second occasion, the same thing  happened when I dropped some branches on the ice. That time, I did not walk away. Instead, I went prone again and in that case the game allowed me to get to the next tile without getting wet and cold at all.
I am not entirely sure why the ice can support a 80kg person standing on it while breaking when I drop some weight I was carrying all along, but maybe this is intended. But once the ice breaks, the player character's status needs to be updated before the next turn. This should be straightforward to reproduce, but I can happily provide a savegame if needed. 8) Cheers!

4
Guides and tutorials / Item value calculator
« on: March 21, 2020, 11:05:04 AM »
Here is the link to a spreadsheet that contains price values for all items in the game including modifiers plus a calculator where you enter the exact item name with modifiers and get the value without needing to search through the sheets. This is such a useful tool, helping you calculate how much you need to craft to trade for some item. Also it is full of information to anything that may influence item prices. 10/10 source, i love it.

Link to Google Docs: https://docs.google.com/spreadsheets/d/1cAIq93GxJUGIH6CKfOX-y_MZw7gLKZjg1t7oIsxKnH8

I found it a long time ago (apparently it's from version 3.40) and then playing on a different computer I couldn't find the forum post any more, so here it is again for everybody.

5
Gameplay questions / Winter time: where to get rope for a stone axe?
« on: March 20, 2020, 05:15:06 PM »
Hello there,
I haven't played in a while, but now I have delved back into the game starting a new runaway slave in winter in version 3.62. To my horror I found I could not craft a stone axe because I lacked rope and cord was no more accepted. I also could not craft a leather rope from my fur clothing. A withe did not work either. As it is winter, I can't get by hands on birch-bark strips. Is trading my only option to get an axe before spring?

6
Not bugs / Wild animals suiciding on melting ice?
« on: September 27, 2019, 09:46:17 PM »
So I was fishing by a lake when I suddenly saw a dead lynx across the water.

As you can see in the image attached it is spring and the ice is very thin now (it takes 6 minutes to break with a javelin at the edge, I guess it's thinner in the middle where the lynx died). I was in the area for a few days and had seen the lynx a few times, but I had not hunted it in any way.

I wonder if animals should be avoiding the ice at this point when roaming about. That is why I'm reporting it in the bug section.

This is the second time I profit from this behaviour, earlier I was able to hunt a bull elk on a lake. When it ran away, it broke in as well, an easy kill.


Pages: [1]
anything