Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - UniversalRanger

Pages: [1]
1
UPDATE:
Yep Privateer, you were right. It's the item slot limit. I just took a 0.2lbs item off of the cow, and then put the 80lbs raft onto the cow. Thanks a lot. I was going to try and find another bull, and who knows how long that was going to take. I would have had the same problem, and I wouldn't know why.

Original:
I bought two cows and a bull. The bull carries a lot, over 500 pounds. However, the cows can't seem to carry more than 60 or so pounds.

Is it that they have to grow more? The cow just says cow. They had a small cow, but I didn't buy that one. I bought the two that say cow.

I thought cows were supposed to be able to carry like 400 pounds or something. Now I regret buying them because they're not cheap.

Is there some way to determine at least a range of how much they can carry before purchasing them?

2
I've noticed that in traditional movement, when you press towards a direction within +-90 degrees of where you're currently looking,  the character advances to the next square in that direction also. When you look in a direction that is currently anywhere within the 180 degrees behind you, the character looks first before advancing. You have to press a second time to advance in that direction.

I thought that pressing 'x' might do that. However, pressing 'x' details only an adjacent spot that is currently visible. It does not actually cause the character to face in any direction. I wonder if this might be a mistake because this is actually a redundant inferior command to F3 that details any spot within your view that you choose, including those adjacent to you.

This was only a minor annoyance before because I like to look directly at things that I'm focusing on rather than let them remain off to the side of my current looking direction. It didn't really seem to affect anything important. Usually, I can just face somewhere behind me, and then in the direction I want to be facing. Although, if I were ever fighting multiple enemies, I would probably want to be able to face a direction that allows me to view more than one without also advancing in that direction.

I use traditional movement precisely because turning to face different directions does use up time, and there are cases where I'd prefer to not waste a movement only turning. 

However, now it seems to have become important. I'm looking at the round shield right now, and when you wield it in the high position, it cuts off 90 degrees of view. However, when you press within that cut-off 90 degrees, the character does not look first before advancing. He immediately advances as he turns to face that direction. So, now I was wondering if maybe I'm missing something.

Is there a way to face a direction without also advancing when using traditional movement?

3
UPDATE2:
Maybe my character is just not advanced enough. I was running away in an open field, I was set on run. I would look back, and they seemed to be further back than when I started running. Then when I look again, they're still a distance away, chasing me of course. Then after the third or fourth time looking back, one of them was right next to me all of a sudden.

In the first attempt to see how well my stealth was on expert, then the 2nd on master, I would be hiding trying to stay away from them wrapping around trees, but sure enough, they seem to almost be able to teleport right over to you.

I was wondering if maybe their tracking is set to the highest, and perhaps that's why they know where you are at all times.

As for your alls strategy of backing away until they tire out, it may be that I'm carrying too much and haven't developed my character enough.

I tend to carry roughly 100 most of the time. I think at those times though, I was carrying around 60 to 80.

UPDATE:
Okay, I tried it again. I think it's actually impossible to get away from robbers either by running or by sneaking. When I run, they seem to fall behind, and then suddenly they're caught up. When sneaking, they always know right where you're at.

Were robbers designed to be a foe that is impossible to get away from and nearly impossible to defeat?

Original:
So, I found that I can sneak around a coniferous forest to fight the warriors. At least, so far it seems that way.

However, I tried the same thing with robbers, but no matter where I went, they seemed to be right there and know exactly where I was going even though I was in a 'hidden' state. I'm wondering how involved this game is with stealth.

My stealth at the time was expert level. Every time I wouldn't see any of them behind me or around me, I'd try to further lose myself behind the coniferous trees, but one of them would end up being right there next to me practically within a couple or few steps. This happened repeatedly. It seemed like the warriors can't really figure out where you are if you hit them and then walk around the trees to lose them. But these robbers felt like they were white on rice. They seemed to know right were I was at all times.

I realize that it's possible that maybe I simply found a large group of them, and I was simply running into different members of that same group strewn throughout the trees. I only say this because every time I restored my character to see how well this stealth thing worked with robbers, I noticed that though they were right next to me, they never engaged in dialogue. I kept being able to sneak away even when it seemed like they were right next to me without them engaging in the forced dialogue. My thinking is maybe only one of them is programmed to actually engage in dialogue, and that one simply hadn't caught up to me yet, and the others who saw me were simply keeping him informed as to where I was.

My question is, is it possible to use stealth skill to sneak around and lose NPCs like robbers, or do robbers simply know where you are? Or still, do I need to have an almost maxed stealth skill to hope to get away from robbers?

 

4
For example, what bait to use, what type of traps work. For example, I can't dig pit traps in the winter, at least not with my inferior wooden shovel.

So, I set a couple of big deadfall traps where I've seen else, but they don't ever seem to be triggered. So, I'm thinking maybe what I need is to set them up where I see elk again, and bait them this time.
 

5
Naturally, we all tend to grind our spear, bow, and axe skills just trying to survive. However, is there a way to grind our sword skill if we happen to kill a Njerpez Warrior who has a bastard sword?

Is there perhaps a practice dummy we can build or perhaps do we need to travel to the Iron Age culture that lives in Unreal World? Would they perhaps have practice dummies, or maybe they have NPCs with an option to spar in a practice sword fight, perhaps if they're paid for it?

6
I was wandering outside of the known areas to build a shelter as that is the next accomplishment quest. I found a man in red, and it says that he's a Njerpez Warrior. So, I went over to talk to him, but he kept running away. I decided to fight him, one, because I backed up my save, but two because F1 said that these guys hunt down my people, the Kaulamienen . . . or something.

It did not appear that any other warriors were around. When I tried to talk to him, he refused to respond and kept leaving. So, I threw a javelin at him. He wasn't trying to kill me, but the description didn't appear to sound like any of them are useful other than to kill. So, I killed him in the ensuing fight with another javelin.

I just want to know if I'm screwing myself over, or what? I'm still newb. The winter in which I started this game isn't over, and I have been killing whatever birds I can happen to hit with a javelin. Most of my kills though have been birds in my traps surrounding my cellar that I kill with a knife to the skull. I'm actually surprised I was able to kill this guy so easily. I think I hit him twice with actual attacks, once on the hand and once on the hip, and then the rest were counterstrikes as I kept trying to throw another javelin at him, but he kept interrupting me. One of the counterstrikes knocked the guy unconscious, and I sustained no injuries.

Is this just a crazy stroke of luck very atypical of facing these guys?
Should I leave immediately, or do I have time to build a shelter? Are there typically more around somewhere close-by?   

7
trees?

Right now, the wait timer goes super fast. I can't notice any of the changes as they happen. When I need to wait to warm up, I use the period key because the actual wait goes so fast that if I notice something, I can't press ESC quickly enough.

I do like the fact that the wait timer goes super fast, but in some situations I would like to slow it down so that I can press ESC when I notice certain things reaching their maximums, like maybe sleepiness.

For example, when fishing it can take anywhere from in-game 30min. to a few hours. You can't really predict the wait timer very well. You also don't want to uncontrollably fall asleep while your fire goes out. If you do, you risk injury, and I don't even know yet if we can die by uncontrollably falling asleep in the cold when the fire has gone out.

Side note, I don't know if this game has deserts, but in desert regions, falling asleep in the middle of the day can kill you.

So, is there a way to choose how fast the timer goes?

8
Is it possible to find out what happened to your mother and father? Like do you just wander around the area they could be in until you find a clue, or is there a quest or something?

I would have posted a snip of what the scenario says, but I couldn't get the image to be clear enough and large enough to read with the 256KB limit, and the wikis don't seem to provide the backstory.

So, in brief, the mother goes to the woods to do rituals, and the father goes to the lake in the east, but they never return.

If it's possible to find out what happened, I would like to go and look for them, but if it's not possible, then I don't want to waste the time it would take to look over every square that either could possibly have left a clue in, or perhaps be dead in.

9
What does that mean? Is it referring to the tool being used, the materials, or both?

So, I ended up making a shelter after I noticed that the Elk meat was saying, "stale." I decided to just roast it all and put it in a cellar. Then I think a fox ate a bunch of it, unless Grouses steal elk meat out of cellars. So, I surrounded it with the first trap listed.

So, this prompted me to look for more Elk to kill. I found some villages, and I realized that they'll trade items I make from wood. So, I'm making Javelins. I had made a bunch of boards for finishing one of the houses, and apparently my skill grew enough to make fine boards. I found that for one of the villages, they were pretty valuable . . . for about 7 or 8 of them. Now, they don't seem to want them.

So, I decided I would like to make fine javelins.

So, I cut down young spruces and make staves. Then I turn the staves into javelins. I was hoping my skill would begin to make fine javelins, but it keeps saying, "You could have done better, but you can't make good out of bad."

So, now I'm trying to figure out where the bad is. Is it the type of tree, because it doesn't seem like you can tell the difference once you cut them down. It doesn't say, "'Spruce' tree trunk," or "'Spruce' slender tree trunk." I assumed that meant that they're all the same once you cut them down. If not, what type of tree should I be cutting down for making fine staves/javelins?

Is it the quality of the trunks? Should I be cutting them down during only the daylight?

Is it the tools? This start is the one where there are two partially-done log cabins, the mother goes to the woods to perform rituals, and the father goes to the lake in the East, but they never return. I chose the winter season.
I am using the starting tools:
fine handaxe
kaumolais knife
splitting axe
broad axe
carving axe

Do I simply need to find a better tool somewhere, or maybe look for better trees to get trunks from, or is it simply a matter of just keep grinding until they finally start coming out at the fine level?

10
So, there are a few options. I don't want to do one only to find I can't do something else.

Should I tan it so that I can turn it into leather, should I cure it, or should I de-hair it?

I was thinking I could maybe make a leather cuirass or maybe several leather cords, or normal cords.

My situation is that I just learned about this game and started playing it. I chose the advanced world in winter. I chose the start where two buildings are partially done, and my parents never came back from what they were doing.

I was going to starve, but I found a bunch of berry bushes close by. Then I managed to kill an Elk because when I threw my axe at it, I injured its legs, and so it got tired easily, or something. Maybe it was just that it had a calf on the other side of the area that I plan to look for eventually and kill also, if I can find the time. Anyway, I eventually killed it.

So, now I have this skin and over 200 Elk cuts. I'm trying to figure out what would be the best thing to do for my situation.

I would like to dry the elk cuts so they don't go bad, and I can eat for the whole winter. But maybe it would be better to find some nearby village and trade for other items.

I can't figure out what to do because I'm not sure what I can do with this stuff yet, and I still want to go see if I can find that calf, but I don't want the meat to start going bad before I figure out what I'm going to do with it all.

Suggestions, ideas, advice?

11
Gameplay questions / How do I zoom into where the tracks are located?
« on: July 24, 2019, 06:48:14 AM »
So, I'm doing the beginner's quests here. I found tracks. So, now I have to follow them to the animal.

However, when I zoom into the area, I can't see where the tracks are. It seems to me that it should be easy to locate the tracks since detecting them must mean that he saw them and isn't just remotely sensing they exist somewhere in the grid square.

Is there a simple way to locate the tracks once zooming in, or do I have to spend all game-day combing the grid square to meta-find something that the character already found?

Pages: [1]