Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Tom H

Pages: [1] 2 3 ... 6
1
Suggestions / Born in a barn, were ya?
« on: July 09, 2020, 07:04:20 AM »
Please, teach my Companions to CLOSE THE DOOR behind them.  :P

2
Gameplay questions / Stop me, before I kill again!
« on: June 09, 2020, 02:47:06 AM »
While doing daily Herbology checks on my unknown herbs, I use the 'S' key, then the 'E' key, and then select the herb in my inventory that I want to examine. I have on occasion somehow missed the 'S' key, then hit the 'E' key and inadvertently eaten the herb, instead. It's troubling when it's a poisonous herb, I can testify. I normally am alert to the notice saying that I need to look at something in my inventory, but, checking it twice daily, I occasionally mess up the proper sequence. I've learned to keep meadsweet available just for the occasion. 

So, is there an alternate method for examining my herb inventory?

3
General Discussion / Fear the Walking Dead?
« on: May 27, 2020, 08:29:55 AM »
I've been carrying dead Njerp bodies to a mountaintop for 'burial'. I had reached 7 stacks of bones but when I placed two more bodies up there, they were gone when I next visited, leaving no bones. I put two more bodies since and THEY, too, have disappeared, leaving no bones.

Is there some arcane rule about too many dead bodies in one place? Or, perhaps there's some graphics anomaly about the particular place I put those bodies?

4
General Discussion / Is this new?
« on: May 10, 2020, 07:58:15 AM »
I got a treasure location from a villager that wanted some Fine arrows. The directions sent me to find an island in Kuikka lands. There were 3 large rocks arranged in a triangle. The treasure was buried between them. So, I took a punt, paddle, and shovel and went searching. Sure enough, I needed the punt just to get around out there and the shovel was required to uncover a treasure. I've not had one hidden this way before. It's usually on a cliff somewhere.

The other thing that I ran across was a herb called ROSEROOT. Never seen it before. So, cool adventure! Has anyone else run across either of these?

5
Gameplay questions / Aggressive hunter?
« on: April 30, 2020, 04:59:45 AM »
While traveling to a trap/fence recently on the strategic map I spotted someone and decided to take a chance on whether or not it was a robber. It turned out to be a hunter and his dog. What was surprising is that he was immediately described as an "aggressive hunter" and had the usual red markers on his avatar. I wasn't sure what that meant, wondering if he was just involved in fighting some animal I had not yet seen.

So, I backed off 4 or 5 moves. He came directly after me. I backed off another 4 or 5 moves and, still, he came directly at me. I decided then that I wasn't going to risk him getting close enough for melee and started firing arrows. Eventually, he died but his dog ran off, wounded.

So, has anyone else run across anything like this, not counting Njerp, of course?

There's another odd thing I've run across twice. After encountering hunters, I've found that they've piled up 3 tree trunks and a 15' cord. A raft seemed implausible because it was far from water. I'm just curious what they intend to make.

6
Gameplay questions / Head gear, bird leather
« on: March 27, 2020, 03:43:31 PM »
I've found that a character can wear on his head, all at the same time:
1. Woolen cowl
2. Leather cap
3. Fur Hood
4. Mail cowl
5. Iron helm or a iron spectacle helm

Would this even be possible?

On another subject, I wonder about bird leather as a viable craft item. I'm having trouble visualizing a bird with skin thick enough to make leather, or large enough to make tanning it worthwhile.

7
Gameplay questions / Capture dog in the wild?
« on: March 08, 2020, 08:33:01 AM »
I've come across a dog running free in some mires. A while back I fought with, and killed, a Njerp and wounded his dog, which fled. I'm wondering, first, if this is that same dog.

Secondly, the dog allows me to approach it but it 'barks disagreement' when I try to put a rope on it. It also will not eat any meat I offer it. I've talked to it but get no options.

Has anyone yet had an event like this? Is it possible to recruit/capture the dog? I've saved my game, hoping that someone has some advice on this. Thanks!

8
Bug reports / Medicus Interruptus!
« on: March 06, 2020, 12:38:37 PM »
I was using my healing skill on a nasty wound. I'd completed the first stage, 'Clean', and had just applied a dressing and herbs for the second stage when my Companion interrupted to say he'd be leaving in two days.

The problem is that, while I used up herbs and a bandage, the wound did not receive the 'Treated' status. I know, it's a rare occurrence. I just mention it because it's the nature of the Companion's interruption, in my experience, to halt ANY activity and force my character to turn and face the Companion, even if I'm advancing on a Njerp for battle! It's not clear that I got any value from the 2nd step in the healing. 

9
Gameplay questions / Cruel hand of Winter?
« on: March 02, 2020, 04:21:19 AM »
Once again, one of my Companions, a hunter, has drowned during a crossing of the rapids in winter. Curiously, I was also traveling with an adventurer who survived the trek. More curious is that this was a RETURN trip, and the hunter had survived the initial crossing.

Does anyone have any insights into why they are drowning? Their burdens were unchanged and the crossing was in the morning and both travelers were fresh. Neither was wounded (we'd been building a new camp) and the passage was done quickly, no halts.

10
General Discussion / The Kalevala
« on: March 02, 2020, 01:01:58 AM »
It was interesting to see, on Steam, the celebration of the 10,000 days-long development of Unreal World.

I happened to be re-reading 'The Compleat Enchanter' in which travelers arrived within the Kalevala and joined Lemmenkainen in a fight against the folk of Pohjola. There was the 'Elk of Hiisi' and a wall of serpents that turned out to be just magicked lingonberries, stories of enormous banquets and challenges, of deadly assassins and outsized heroics.

Fun reading these and recognizing some aspects of the game borne out.

11
Bug reports / [Fixed - persists in 3.61] Raft left on strategic map
« on: February 24, 2020, 05:03:47 AM »
Upon returning to the campsite where I keep my raft, I have found it on the strategic map, only. In order to get to the tactical map I have to wield the paddle and move the raft out onto the river. THEN I can go to the tactical map and row back to shore with it. It has happened twice now.

12
Gameplay questions / Sage questions...
« on: February 14, 2020, 01:42:42 AM »
A Njerp cut me up and I went to a Sage on the way back from the battle. After he 'healed' me, why doesn't my status change, as it does when I clean and dress my wounds? Does the Sage's healing actually do anything?

There is a spell that requires me to leave bread on a hill or cliff. Is the flatbread I can make sufficient for this spell?

The decent spear I gave my Companion was reduced to 'rough' during the battle. When he leaves, will the payment he expects be calculated as a rough or decent spear?

On that subject, I stopped using 'Blocking' in combat when I realized it damaged my weapon. Despite beating hundreds of animals to death with the blunt end, I've never had a weapon damaged by using it as a club. So, is it only the act of blocking which reduces a weapon's rating? Specifically, I've only had spears and javelins reduced in quality due to blocking. I'm not sure that metal weapons suffer that way.




13
Solved'n'fixed bug reports / [solved] Sage unable to heal
« on: January 31, 2020, 06:38:39 AM »
I have frostbite and the flu. The village sage, who still has a 'Forest Spirit' quest that I've undertaken, says he'd like to help me heal in the 'Greet' dialog BUT the only option given me concerns the quest.

14
Suggestions / Crafting leather harnesses?
« on: January 02, 2020, 08:10:36 AM »
I was looking at a bunch of leather I've got for which I presently have no use and it occurred to me that these beasts of burden, cow and deer, could require harnesses and packs in order to carry loads. I suppose that would fall under hide working skill. What do you think?

Additionally, I pondered whether the value of furs should be reduced because, again, I have a lot of furs and nothing worth trading them for anymore. I know, balancing economy is, well, a bear...heh.

I know I could craft leather and fur armor and such but, frustratingly, villagers consider that such items are fairly worthless and, if I give these things to a Companion, too often they can't (apparently) wear them because of the weight. It's a bit confusing why villagers devalue crafted fur items while foreign traders will pay well for the furs.

15
Suggestions / Footwraps needed
« on: December 30, 2019, 09:09:05 PM »
There's a consensus that our characters are in need of something to fend off the cold when the warm, woolen, gloves/mittens/socks are not available. It was suggested that our characters should be able to fashion simple footwraps and the like from our woolen scraps.

Pages: [1] 2 3 ... 6