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Topics - StefanPravda

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1
Hey guys

I have a suggestion, more or less realistic. Lately the Toplitz producers and devs started making games like Medieval Dynasty in different ages, like Medieval times, Japan, etc. After playing Medieval Dynasty, I ended up thinking about Unreal World, and being recreated in a setup like Medieval Dynasty, I think it would be a total hit, Medieval Dynasty has much less to offer than Unreal World, but it's 3d, and in a modern setup.

You'd definitely require a bigger team, not sure if it's something related to your plans, but I said let's give it a try.

Have fun! Winter is coming  ;D

2
Gameplay questions / 3.63 New fire mechanics
« on: July 09, 2020, 10:58:31 AM »
Quick question about this:
"In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process."

If you leave your base for far away lands, do you still need to maintain heat? Or because the tile isn't processed properly since you are not around, you don't.

Thanks

3
Hey guys

Is it viable to use a pack of dogs for taking down Njerpez and robbers? If yes, how many dogs to play on the safe side. I know they are not really good for hunting cause they ruin the skins, but I am thinking about trying some kind of dog kennel game :D

Thanks

4
Gameplay questions / Traps setup
« on: February 22, 2020, 09:53:14 AM »
Hey guys

How far from you can the traps be setup so they work? I understand that traps don't get anything unless in an active area where the character is present. Planning to surround my cabin at some point with traps, but I don't know how many tiles from it should I do it since I don't want them right near me.

Also, will the adventurers I hire get trapped in them? Or can I make something for humans.

Thank you

5
Here is a cheat to make "sledges" and "transport vehicles" until companion and animal hauling is developed more. I have read on the forum in an older post that it's on a todo list, but time will tell when it's done. And hauling logs piece by piece becomes really annoying at some point.

Quick sample
Quote
.Bull harness. "Branch" [effort:1]  [phys:hands,one-armed] [assist:1] *CARPENTRY*  /1m/ [assist:2]         
{branch}   (1)   [remove]
{Knife}
[WEIGHT:-3000]          -  if you use more than -1000, when you drop the item you still end up with negative weight for some reason.

Elaborate sample:
Quote
.Bull harness. "Branch" [effort:4]  [phys:hands,one-armed] [assist:1] *CARPENTRY*  /3h/ [assist:2]         
{log}   (1)   [remove]
{Rope} #5# [remove]
{Slender trunk} (2) [remove]
{Axe} <Carving axe>
{Knife}
[WEIGHT:-1000] 

Notes
1. These work on animals only, because if you have negative weight you will tire EXTREMELY fast whatever you do. So you can use harnesses, sledges, whatever for your bulls, dogs (would be cool to have 6 dogs pulling a sledge :D), etc.
2. If you use -3000 weight on an item and wear it, when you drop it your weight will still remain negative. So even if you create the items for your bulls, use -1000 at maximum, and if you want more, create 3 items, one at a time, moving each item on the bull as you create it.

Enjoy! I really do, my bulls can carry logs now in my forestry business :D

6
Gameplay questions / Spirit of the forest quest
« on: February 20, 2020, 11:09:54 AM »
Hey guys

I need a bit of help please. So I have the spirit of the forest quest. I have a silver ring. When night comes, I start a fire and a torch so I can see, then go over the top of the ant nest, General sacrifice the ring, it says that I feel at ease, then press - to wait. Nothing happens, three nights in a row. What am I doing wrong? No messages that I sense the spirit, no nothing.

Cheers

7
Gameplay questions / Robbers quest - any new ways to find them?
« on: February 19, 2020, 12:46:07 AM »
Hey guys

Any bullet proof way to find them? I`ve already spent 1 real time hour trying to find them and this is getting annoying to the point of deleting the game from the library. The hard part of the quest should be fighting 4-5 robbers not walking around between trees which is extremely annoying after a while given the movement system.

Thank you

8
Modding / Moddable animals?
« on: February 18, 2020, 04:47:06 PM »
Hey guys

Can we mod animals? I am thinking about modding the weight an animal can carry until the big Elks add companion carriers.

Cheers

9
Hey guys

Nowadays many people use large displays, even 30+ inches. Also some people are getting old(er) and our eyes aren't as we used to be back when we could see the mouse 10 miles away with our eyes closed. Unreal World uses a cluttered screen wasting a lot of space that can be used for seeing the map. Maybe it's time to have a map like in the first attachement or the link below? With on screen information and boxes you can toggle on and off?

https://prnt.sc/r1srjz

This excellent mod does it to an extent, but you need dual screens as I have to use it properly, else you can just visualize full screen: https://www.unrealworld.fi/forums/index.php?topic=5357

10
Gameplay questions / SOLVED Trading questions
« on: February 10, 2020, 10:46:50 PM »
Hey guys

Are clothes as finished product worth more than fur? Is there some guide for the last version or something I can read to improve my trading knowledge? Thinking about hunting for furs so I can make cloths and trade both smoked meat and the cloths.

Thanks

EDIT: Found I was looking for, thank you nevertheless.

11
General Discussion / Now this is Unreal World happening!
« on: February 04, 2020, 10:39:45 PM »
So guys, if you want a bit of Unreal World in your life, there is an arctic marathon of 300kms or so:
https://arcticultra.de/live-tracking-2020/
A guy from my city is trailing in second place sadly, he won the marathon 2-3 times if I recall right. He is 47 now :/ I am 39 and can't see myself running with a sledge attached to me at -30 Celsius for 5 kms, let alone 300 :))

Let's all pray to the Unreal World spirits that a bear eats the leader of the race so my guy wins again!
Kalabunga!!

12
Bug reports / 3.61 - Graphic issue with northern wall and ceiling/floor
« on: January 26, 2020, 11:37:35 AM »
Hey guys,

I am playing UW again, and again and again (my Steam version shows only 11 years of playtime, which is probably 1-5% of reality), and I stumped on this graphical bug:
https://prnt.sc/qt0758

Also, it acts like a shutter or something like that, because it seems I can see through it like through a shutter. I deconstructed and rebuilt it, but the issue persists.

Any way I can fix it? That hole shows up on default game with verified files, no mod installed.

Thank you

EDIT: I deconstructed north, north east, east, south east, south walls and built them again and the problem disappeared. A bit time consuming, but things happen.

13
Hey guys

Question in the title. Back to playing this on Steam, and I want to use WGEP 3.2, or a newer version if there is one, does anyone know where can I find it?

Got it here: https://www.tapatalk.com/groups/urwforum/wickerman_156-39-s-graphical-mod-discontinued-t1921.html

Thanks

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