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Topics - Valor

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Suggestions / Processing carcass in winter
« on: April 29, 2022, 10:49:15 AM »
Animal body should freeze in winter (depending on weight and temperature) in time and make it unable to be skinned and butchered after it has frozen. You should be able to carve some meat from it with great effort, but full butchering should be very exhausting task, if even possible.

2
If one of the reds uses a bow and hits a friend, all Njerpez turn on each other, resulting in huge free for all.

3
I returned from a long trip only to find that all my old yarns are much heavier than before. Could this be related to Joining yarns together? I always do that after meat drying is done.

The 0,5kg one is new I made, just to be sure I am not crazy, the other are old ones.


4
Bug reports / [3.71] Reward from quest spawned in inaccessible cave
« on: April 21, 2022, 01:38:50 AM »
Well long story short I spent way to much time looking for my quest reward, in the end I tried to build doors into parts of caves to see if its not somewhere .. else. It was there.

https://www.dropbox.com/s/wl8mnecq6dqvll7/ALHAINEN.zip?dl=0


5
Bug reports / "you think you saw something move in the distance"
« on: July 04, 2019, 02:32:12 AM »
I am sleeping in my cabin without shutters and in about 10% of the nights I get woken up by this message.

6
Gameplay questions / Autumn planting
« on: June 29, 2019, 01:44:52 PM »
I recently tried planting Barley from early Fall to early Dirt and always got message that is too late to plant Barley.

Was autumn planting removed in recent versions?

Also will prepared soil last through winter or will I have to redo it in the spring?

Thank you.

7
Suggestions / Smaller characters should use smaller clothing/armour
« on: June 23, 2019, 12:13:21 AM »
Currently character has 5 possible body sizes. I would say that clothing should reflect this and have also a size. Larger items should weight more and cost more, while smaller items should be lighter and cheaper. You can wear clothing of different size but there would be penalty to your actions and/or its effectivness depending on size difference.

This would help smaller characters with their limited carry weight, while it would somewhat reduce supremacy of 120+kg Kaumos.

8
Gameplay questions / Flour question + Trading wild plants
« on: June 23, 2019, 12:09:13 AM »
I started a special playthrough (Vegan + 0% skills + very tiny character). So far I am doing fine surviving on lake reed and bearpipe, but I have two questions as this is mostly undiscovered territory for me (I loooove hunting to much.)

1. Is grinding lake reed into flour worth it? Flour is best utilized for bread?

2. Can any wild plant or its part be used for trading, to get some basic goods from villagers?

Thank you!

9
Gameplay questions / Smoking time
« on: June 14, 2019, 12:21:00 AM »
Anyone has an idea what smoking technique is used that it takes 16 days to complete?

As far as I know even the slowest methods used historically were at maximum 3 days. But usually around 24-36h. Meat smoked easily lasted for few months.

10
Suggestions / Wound treatment suggestion
« on: June 14, 2019, 12:11:23 AM »
Hello all,
I have a simple suggestion that should also be very easy to implement and more realistic than current solution.

Currently when you treat a wound, if you get a good roll (whatever you consider with your skill) no matter how large or severe your wound is you will never ever touch it again. This doesnt seem very logical as wounds need repeated treatment until they get healed. Also if you never treat your wound it will never get worse.

My proposal is twofold:

After you roll on "regeneration" in the morning, to see if your wounds improved, the state of each wound can worsen. Larger wounds and untreated wounds will have higher chance to worsen the state.

Wounds in critical state will have chance to actually increase the injury penalty and grow bigger.


This would mean that wounds (mainly the larger ones) will need daily attention, and not treating your wounds can be fatal.

11
Gameplay questions / In the forest cover Quest
« on: June 08, 2019, 08:12:24 PM »
Hello,

I received this quest and I searched the area left and right, top to bottom. Its huge and quest doesn't give any more info (unlike many other that say for example xxx bordering yyy in the east etc), and I spend over 5 hours real time trekking through the area. I am getting quite tired of it. Is there maybe some hint, how to find the tracks? Can it spawn only on specific tile etc? Anything would help.

Thank,
Valor.

PS.: My save file has nearly 1 gB now from all the tiles explored....

12
Solved'n'fixed bug reports / [Fixed - persists in 3.52] Big Boar(d)
« on: June 04, 2019, 12:08:17 AM »
I bought a big boar and after I named it Plumpy it is now "Big board called Plumpy".

This was not the case before naming. Save file, if it would be of any help, is available in dropbox:

https://www.dropbox.com/s/yrpsneh6uph0f5s/HOIDGAR.zip?dl=0

13
Modding / Adding Warflail back help
« on: June 03, 2019, 02:24:10 AM »
Hello,

I am looking for a simple way to add warflail back into the game. Any help would be greatly appreciated.

Edit: I know how to make a new weapon with crafting modding, but I am more interested how could I add them back into the shops/foreign traders, if that is even possible.

Thank you!

14
Gameplay questions / Are larger PC easier to hit with ranged attacks?
« on: August 06, 2018, 12:04:35 AM »
Hello,

Do larger characters make easier target for bows in combat? I feel like my 100kg/2m Kaumos are hit much more often than my 45kg/155cm Owls. Just information bias?

Thanks!

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