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Topics - Kallev

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Modding / Salt and functionality
« on: August 02, 2018, 10:06:49 PM »
Hello all, I've been playing the game for a few years now and just started to mod my game a bit. I'm trying to make a functional recipe for drying out a large volume of water into a small quantity of salt.
Code: [Select]

.Salt. "Salt" [effort:0] [phys:stance,arms] *COMMON* /2/ \22d\
{Water} #100# {[TILE:Hole in the Ground]}

Is what I am currently using, and it does produce an item called salt. The problem, however, is that this salt is not recognized by the game as the one true salt, usable for cooking. As well, I have tried to place the [WEIGHT:#] tag into the recipe in order to control how much salt gets made, but the game ignores it and produces a volume of salt that is <.1 lbs. I was hoping to get some help from the more knowledgeable members of the forum, or at least found out if it is even possible to produce salt using the current modding functionality.

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