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Messages - ModernNorseman

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1
Mod Releases / ModernNorseman's Portrait Mod 1.0 (AI Portraits)
« on: November 25, 2022, 10:15:03 PM »
I always saw Unreal World as one of the most immersive games I have ever played, and thanks to a tip from forum user MilitanttiTalitintti (Many thanks!) I started to create AI generated portraits that I deemed immersive to the game, through the website artflow.ai. With Sami upgrading the amount of available portraits ingame, it is my goal to keep this project going until all slots have been fully filled, so there will be alot of variety when meeting characters in the unreal world.

Adding these portraits is very easy - download the .rar file, unpack and copy all the images to the folder "truegfx" in your Unreal World folder, and overwrite existing files.

As for the version 1.0 there is currently 327 unique portraits. The pack of images of males are the same for all three categories (west, north, east) but renaming then can easily divide them up if you want. The amount of portraits per category are as follows:

Male: 130 portraits
Female: 60 portraits
Girl: 41 portraits
Boy: 44 portraits
Old male: 34
Sage: 18

I hope the portraits can be of joy for fellow Unreal World gamers, and I will continue the update the mod in the future to add many more portraits.

Due to the size of the folder (Approx. 50 mb), the following link will lead to downloading the folder from dropbox.com.

https://www.dropbox.com/s/h89vm85d7aqu8ov/ModernNorseman%27s%20Portrait%20Mod%20V1.0.rar?dl=0



2
General Discussion / Re: Question about farming barley?
« on: June 05, 2020, 04:40:39 PM »
Hi,

Yes this is completely normal. It's just as in indication as you are planting seeds, to mark where you have done it, and the seeds disappear again in a day or two. Give it some time, and you will see the plants sprouting :)


3
Gameplay questions / Re: Varied handaxes?
« on: May 16, 2020, 11:34:59 AM »
Try using F1 on them for additional info. As far as I remember, there is a difference between them described in there. I have a faint memory of one of them having a spike in the backend of the blade (Could remember this completely wrong though).

4
Gameplay questions / Re: Multiplayer - what are your opinions?
« on: May 15, 2020, 06:33:27 PM »
I have yet to try a multiplayer survival game, that makes me feel as relaxed as this game does. Heck, I can't think of a single game at all, that I can spend so much time in while actually relaxing and enjoying myself all the way.

My feeling is that gaming overall have an extreme focus on competitiveness, effectiveness and grinding for you to beat everyone else. There are always those people who spends the majority of their time getting better than everyone else. I see it in the MOBA I've played for years, a casual CS:GO game, or people actively trying to ruin each others camps in DayZ for example (And I think the communities suffer from this, with extreme toxicity as to ranking and such).

When I come home from an 40 hour working week, I really can't be bothered in the long run to get home to some competitive gaming experience, since I'm already exhausted. The reason I have put in 1200 hours in Unreal World and keeps coming back to it, is the relaxation I get from playing it and the use of my imagination while playing it - escaping from reality for a bit, while I'm just a Finnish survivor, eating a hearty stew of fish, turnips and a bit of seasoning in a cabin in the cold of winter. Even if it was just a co-op gaming experience that weren't competitive, I wouldn't be able to get as immersed if I was to be on Discord with a friend at the same time.

5
I've tried the same, and to my knowledge, the [noquality] principle only works on items, not foods unfortunately.
As for the weight issue, I have the same experiences you do. I can't quite figure them out.

6
Gameplay questions / Re: turnip seeds
« on: April 26, 2020, 04:05:28 PM »
Quick tip for those who don't know - you don't actually need a grain flail. A spear or javelin does the trick as well.


7
General Discussion / Re: Njerpez in trouble
« on: October 28, 2019, 09:53:50 PM »
I wonder what would happen if... you stayed hidden and threw a knife close to him so he could get it and he didn't notice you.

Lol, the good ol' "Gods heard my prayers" situation

8
As a Mac user I say cheers for giving me no doubt what to use my Sunday on, for the rest of the day :D Thank you Sami!

*EDIT* There is currently no available betas in the menu to choose from. Has anyone else been able to select it?

***LAST EDIT*** Sorry, I did not read the Steam news, which contained the info needed. Nevermind me.

9
Hey Sami,

When do you expect the update to come to Mac? :) Or is it too early to predict?

I'd expect OS X and Linux versions be ready in 1-2 weeks, but it depends somewhat on other people than only myself so I this is an educated guess.
Trying to do what I can do to make it happen sooner than later.

Sounds good, thank you very much for the update! :)

10
Hey Sami,

When do you expect the update to come to Mac? :) Or is it too early to predict?


11
Gameplay questions / Re: Tufted duck?
« on: September 01, 2019, 06:06:52 PM »

But mallards and swans do appear just right, and in my experience (even today in the game) are spotted quite often.
If something is extremely rare for one player it doesn't really tell anything. And you have to remember, even if something isn't seen it doesn't mean they don't exists.

I absolutely agree. Just wanted to mention it, in case the spawning rate had been affected by something else :)

12
Gameplay questions / Re: Tufted duck?
« on: September 01, 2019, 06:01:40 PM »
Are you sure they are spawning as they should, Sami? It seems people aren't encountering them, especially seeing as the Wiki page has not yet been created either.

I'm pretty sure I've met them, at least upon introducing and testing the aquatic birds back in the day, but I'll check if their appearance frequency stats and all that is on proper level.

Please keep us updated :) If you are at it anyway, perhaps you could check for mallards and swans too? It's extremely rare I see those as well, perhaps 1 or 2 times during 1100 hours of playing the game.

13
Gameplay questions / Re: Tufted duck?
« on: August 23, 2019, 05:13:58 PM »
Huh .. I've spent over 1100 hours according to Steam playing Unreal World, and I've never seen one either.

14
Character usually tire FAST in UrW. I engage Njerps with missiles from maximum range and then back away. In most cases the Njerp is slowed to a speed lower than that of my character before reaching it, and thus become easy pickings, in particular if I managed to injure the enemy with the bow. That doesn't work every time though, as some manage to reach my character and thus force melee combat (because I bring a dog which is typically leashed when I engage Njerps, and I try to save the dog). When alone, wearing maximum armor and backing away will cause the enemy to tire from swinging their weapon. Whether you should dodge or perform counter strikes as your response to their attacks is probably dependent on your skill and the weapons, but if you back away on your turn they'll have to catch up and continue to tire, and rarely get any hits in because it's a lot of "they close" - "you move away" - "they close"...

Yes, can confirm. Even managed (with a quick character), to use this tactic till they are tired out, and effective kill them using nothing but a stone i hurled at him several times.

15
Well, I actually became quite content with the way the "throw-sword-one-tile-away"-practice technique. It is extremely tedious to grind it a skill from lvl 10 to 90-95-ish by this method, but I think of it as sort of realistic in way. If the throw simulates swinging and stab techniques, (it does in my head, when I'm immerged in the game) it is quite a challenge, and often takes me about one to two year ingame to get really good with a weapon. Could be faster, but that depends how tedious you think it is.

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