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Messages - jhadred

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1
Gameplay questions / Re: Is this an exploit or game mechanic?
« on: August 14, 2018, 03:03:42 PM »
Rather than it actually being carried, I imagine it as an "active pile" that the character can't step away from.  Kind of like running a stall.

The problem with boards though, is that they don't seem to disappear from npcs inventories or be put down anywhere, especially if the person was hired.

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Gameplay questions / Re: this game in unplayable and i'm triggered
« on: August 01, 2018, 07:19:27 AM »
The wiki, and wiki tutorials are still very valid.
http://www.unrealworld.fi/wiki/index.php?title=Main_Page
http://www.unrealworld.fi/wiki/index.php?title=New_Player_Guide

I tend to make items and trade it to villages for food in the beginning, and also set up lever traps.  Don't have an axe?  Find a village that has an axe, drag a log over to it and use it, then trade boards for the axe (and food), if I recall correctly.

3
Gameplay questions / Re: Pissed off culture
« on: July 12, 2018, 06:00:48 AM »
In a new game, if you happen to do that again, pretty much stay away from their village for a few days then periodically visit to see what they say.  They'll either say get away, or they'll ask "Where have you been?"

Oddly, there's no inbetween commentary that I've seen of "You can come in, but we're watching you"

4
General Discussion / Re: unusual plants
« on: June 28, 2018, 02:23:25 AM »
The wiki had mentioned footprints wearing away plants, but I haven't seen it happen yet.  I have two dogs penned in my small crop area.  (Don't know how it'll be when I fence in a map square) I haven't had any problems or birds/small mammals eating away at it.

Also, for the growable herbs, I haven't seen anything try to eat them yet.

In the wild, I've so far seen eaten milkweed and heather but we can't grow those.

5
Thanks for the explanations and references.
The cow I had been using for transport (and milk) had topped somewhere around 250 and the bull was a significant difference to what I had been expecting.  It wasn't even a big bull.  I think I'll need to find one of those.
I did expect some variation but this came as a pleasant surprise based on expectation. 

6
Anyone know the max load of a bull?  The wiki had said 273, but I appear to have loaded a 415lb elk carcass (skinned) onto a bull to bring back to a cellar.

7
General Discussion / Re: unusual plants
« on: June 27, 2018, 06:14:41 AM »
Use the herblore skill to identify the plant and what it does.  Some plants and mushrooms are poisonous.  Some have to be boiled separately to not be poisonous.  Here is a listing of all the base game plants https://www.unrealworld.fi/wiki/index.php?title=Plants

Generally speaking yes.  See the agriculture wiki here: https://www.unrealworld.fi/wiki/index.php?title=Agriculture_(Skill)

Someone else will have to answer the TV and spoilage.  As far as I can tell, they're pretty cheap for trading and therefore not worth it (but you can buy crop seed like rye, barley, beans and peas easily).  I haven't seem any spoil for over a year in game, but others have played much longer in game. I tended to restart each version and am a slow player.
I know threshed turnips spoil...

8
Modding / Re: Tuntematon stew?
« on: June 16, 2018, 07:47:16 PM »
I suppose we can consider putting it into the bug forum, but we ought to look in the prior forums to see if it was brought up before putting into that forum.  I recall seeing something about it, but I don't know if it was related to non-raw fish in a fish based dish.

There seems to be something that carries the name through various processes for other items. 
Example, boiling milkweed then putting it into a soup where the vegetable has the %s tag.

Also, using the dried eat soup I posted earlier, I used a series of first using the core game's drying of meats, then subjected it to another process using two different dried meats to get the "Mixed meat" name and then put it into the soup.  It came out as "goshawk soup".

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Modding / Re: Tuntematon stew?
« on: June 16, 2018, 07:38:40 AM »
Fish seems to do that.  I add a number of modded recipes, just for fun and often using dried meats or fish.  I figure it's a reasonable process since dried meats and fish are often used for flavoring.

Using something like
.Dried Perch Veggie Soup.     *COOKERY* /30/  \45\  :148: 
{Dried Perch}   (2)  [remove] [boil] [name:%s soup]
{Water}  #2#   [remove] [boil]
{Milk}   #1#   [remove] [boil] [optional]
{Vegetables}   #0.25#   [remove] [boil] [optional]
{Seasoning}   #0.1#   [remove] [optional] [boil]
{Knife} '+for chopping and peeling'

Will give me the result of "Tuntematon soup"
However
.Dried Meat Soup.     *COOKERY* /30/ |1| \45\  :148: 
{Dried * cut}  (2)  [remove] [boil] [name:%s soup] 'Some meat'
{*berries} (3) [remove] [boil] [optional]
{Water}  #3#   [remove] [boil]
{Milk}   #1#   [remove] [boil] [optional]
{Vegetables}   #.25#   [remove] [boil] [optional]
{*mushroom}     #0.1#   [remove] [boil] [optional] 'Mushrooms'
{Seasoning}   #0.1#   [remove] [optional] [boil]
{Tallow}   #0.1#   [remove] [boil] [optional]
{Flour}         #0.1#       [remove] [boil] [optional]
{Knife}   '+for chopping and peeling'

Will give me the name of the meat (elk soup) for example.

10
Bug reports / Re: Withering flowers in Fallow?
« on: June 05, 2018, 04:39:44 PM »
Oh, I think an example would be in the first uploaded save game.  If I recall correctly there was a harvested raspberry bush and a wilting rasperry bush.  The next section or so over, the bushes hadn't sprouted yet.  If time passes (and assuming animals don't eat the bush yet) then that bush will go from wilting (with fruit) to able to be picked while bushes in the next section are now "growing".

11
Bug reports / Re: Withering flowers in Fallow?
« on: June 05, 2018, 03:37:49 PM »
For the berries, what I had noticed in mine was:
Berry bush wilting in one section while still months away (still sprouting) in another during Fallow.
a few days later when wilting would normally kill off the plant (if in the fall) but being in Fallow -> berry bush normally harvestable (no longer wilting) but the other bushes were still growing.
But if I were to pick those (or if animals were to eat off them) then they wind up showing as picked despite other bushes being harvestable in 2 more months.

In essence, because of this odd plant growth, some of those berries are being picked before the time that they'd normally be ripe making a person think they were coming up as "picked" and missing the actual grow phase.

It's still a guess based on what I saw in mine and I didn't want to revive that thread vs this one.

12
Bug reports / Re: Withering flowers in Fallow?
« on: June 05, 2018, 04:12:20 AM »
Strange.  So I did from 3.5 beta 2.  I normally create a new character each version so I didn't realize I had.  Here's the same character from 3.5 beta 2 in the first winter of his life.  (A few in game months prior to finding the odd wilting).
http://s000.tinyupload.com/index.php?file_id=56091755099589954728

I haven't actually played enough to get to a second winter with any character ever and I started playing in the past few years.  Actually didn't know it was possible to copy the client data from version to version until this 2018 year.

Edit:  I guess this means that someone can start a 3.5 stable to confirm it's not an issue.
Edit 2:  However, I'm guessing that this behavior could possibly have been what caused this post from April https://www.unrealworld.fi/forums/index.php?topic=1173.0 though there was never a confirmation of time (season).

13
Bug reports / Re: Withering flowers in Fallow?
« on: May 19, 2018, 11:50:21 PM »
I'm seeing the same thing.   I'm in Fallow and I see harvestable and withering:
Cloudberries
Blueberries
Raspberries
Sorrel
Nettle
Goldenrod
Dog pipe
Milkweed

so far. 
This is happening in some tiles and not others.  In one road section they're growing and "will be harvestable in a month" and in the next road section they're wilting.

I do have a few modifications with a few cooking mods and some additions to the cooking and diy, but the character is here next to some harvestable nettles and close to some wilting milkweed.  3.5 stable character.
http://s000.tinyupload.com/index.php?file_id=20668342719774963679

**Update**
It appears that after it withers in Fallow, it becomes a non-withered harvestable plant of it's kind.
In the case of berry bushes / berries then if they had fruit and were wilting, they become non-wilting harvestable but if they had been picked while wilting, they become a normal "can be harvested after some amount of time"

I'm not accurately able to determine this, but it appears the plants that were harvested while wilting also spring back up as a "can be harvested after some amount of time" since I can now see some growing nettled yet harvestable non-wilting milkweed

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