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Messages - taptap

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Suggestions / Re: Primitive survival gear & strategies
« on: December 04, 2017, 08:41:27 PM »
The more survivalist proposals in OP brings this to mind: Doing something for the sake of doing something is probably bad advice, you most likely burn more energy than you gain. Sitting in the sun doing nothing (when you have at least water) is likely a better survival strategy than collecting wood to cook grass for micronutrients etc. Although nobody would pay survival experts to tell them that. The game already features higher requirements during heavy work, but it is only noticeable w/ really hard work, but really should be whenever you walk around instead of sitting in your cabin. Sorry for the unfun.

Throwing sticks - I would try using firewood as "throwing stick" equivalent. It should work already and very simple modding should be enough to give you a "firewood" looking throwing weapon with slightly higher damage and a recipe to produce them from firewood or slender tree trunk or a pile of branches. Slightly more modding could give you a new sprite as well. (Though hunting naked w/ only rocks and a knife is already a perfectly viable strategy in the game - at least during summer.)

Gameplay questions / Re: Psychic enemies
« on: December 04, 2017, 05:34:02 PM »
People approach this game in extremely different ways and this is fine. However, in my humble opinion the design flaw in the described situation is that an individual on foot can attack a whole village by himself and live to tell the tale (and thus encourage others to try similar feats). Any improvement to the game should make this harder and remove exploits (come to me one by one tree forts) enabling it. How cool would it be if villagers just pile firewood around the house where the maniac hides and smoke him out or pelt him with stones in his tree fort like a player would do to a squirrel?

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