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Messages - Homocommando

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Suggestions / Re: Making sleeping more safe.
« on: July 19, 2022, 04:34:26 AM »
I can't wait for improved lynx behaviour
Yeah. I don't play UrW anymore, so maybe it was repaired already, but over year ago, I was trying to hunt down a lynx for probably like a week, maybe even two weeks. One time late in the day I spotted some pretty recent tracks, and there was no way I would not try to catch it. The hunt just kept going on, until it got pitch black, I had only one tile of visibility, but I was already so close to catching it, that I simply ignored it and kept following the tracks...
And then to my surprise I see a lynx, right next to me! It was walking my way!!! Finally!! I smacked it over the head with my staff, and the next day I started tanning it's hide ;D

But I don't really get what happened? Do (or did) the lynxes have only 1 tile of visibility at night? Lol. But they would still have hearing, and would know I am still following it. So did it just forgot it was running away from me for like a few hours? xD

Off-topic / Re: Hunting by car
« on: April 09, 2021, 09:41:54 PM »
Ah, I sense a city-dweller, who buys meat, fish, eggs and produce from the store.
Why do you think so?
Ethical kill is always preferred, but “instantly kills”, is not what happens. It would be great if it did.
Paralysis, penetrated/collapsed lungs, destroyed heart, bleeding from partially destroyed heart/lung.
Paralysis of the above is only possibly with great conditions and conditioned hunter hitting neck column, severing the nerves from brain. (Headshots aren’t feasible in most cases, skull can deflect projectiles, head moves considerably, brains on most animals are very small target.)
Almost any other case, you’ll have to track down the animal (dog helps, especially with birds)
Yup, I know. I just didn't want to overspecify what I mean, and make my sentence too long. I just meant it has potential to instantly kill, and overall it is very powerful weapon.
Black bears have been called many things, but I’ve not heard “little defenseless” before
That's why I didn't quote "black bears", lol!
But if you have a gun, then they still are no match for you.
Also, did you know that flashlight (torch for Britain) with 2 fresh AAA batteries has higher energy potential than pistol with a full magazine of military issue 8g (124grain) 9x19mm ammunition? “High powered” is a typical media fed catch phrase for hoplophobic masses. Remember that John Lennon said: “don’t hate something that you don’t understand”
1. Nope, I didn't know. (Any source, btw?)
And I do not know what does that change.
Gun has potential to instantly kill by moving your finger.
Flashlight does not have that potential, no matter how much energy it has.
2. I said overpowered, not high powered.
3. I don't hate guns.

Suggestions / Re: Repairing sneak system.
« on: April 09, 2021, 09:11:44 PM »
What kinds of birds?

Suggestions / Making sleeping more safe.
« on: April 09, 2021, 09:10:57 PM »
I have read a few stories about people getting attacked in their sleep, and I don't think it's very realistic.
Wild animals have very light sleep. Even my dog wakes up pretty much always when I just try to just get up from a chair while she is sleeping.
People back then were probably quite a bit more similar to animals, and they probably knew something could possibly kill them in their sleep if they didn't wake up, so I bet they would wake up if they heard something suspicious.
Even I myself wake up every time someone enters my room when I sleep, and I know why I woke up, so I think if something opens door to your cabin in the middle of forest, or gets really close to you it should be 100% chance you wake up (unless you have very poor hearing). Especially if you have seen e.g. a njerpez warrior, or a bear, the day before (or, a few days).
Also I think you should be also able to bar the door. It's not that hard to make something that allows you to prevent door from being opened from outside.
And for now the wake up messages are very general "You think you heard some rustle" or "You think you saw something move in the distance".
Considering, that I myself often know what I am woken up by, I think our character should also know it. Not always, but the closer the sound source is, and the more dangerous it feels to character, the highest chance there should be he knows.
So if you hear another human is close to you, and approaching you in your sleep, you should wake up and get message "You think you hear footsteps". If it's a bear, "You think you hear walking big animal". But if it's either far away, or just a squirrel/some bird, then it would make sense to not know what woke you up, because your mind doesn't put much attention to it.

Gameplay questions / Re: Does killing dogs have consequences?
« on: April 09, 2021, 06:05:56 PM »
Damn, that's weird.
Also I killed even more dogs, and even sold dog meat to villagers, and they didn't care. I would guess Olli saw you killing his dog, but since he attacked you a few days later, and also attacked foreign traders (?), that's probably not the case. Maybe just a bug?

General Discussion / Re: Tree sap/syrup in spring?
« on: April 08, 2021, 02:05:00 AM »
if your sap would have 5% sugar you’d need about 17.2gallons of sap for a gallon of syrup.
According to google maple syrup is about 2/3 sugar.
So if you have 13 gallons of sap, there is about 2/3 of gallons of sugar (13 × 0,05 = 0,65), which means one gallon of syrup can be made from 13 gallons of 5% sap.
If your sap has 1% sugar content, you’ll need about 86litres to get 1litre of syrup..
0,65 / 0,01 =  65
So you would need 65 litres to get 1 litre of syrup actually.
Unless you are just talking about denser syrup (or I have missed something, idk I am not sap scientist).

Development News / Re: The Moon and The Crust
« on: April 08, 2021, 01:16:02 AM »
* The moon.

Our weather engine now models the moon in detail, with its' changing phases and moonlight affecting to the nighttime visibility and brightness.
Lots of tuning is still pending, but we can already see that the full-moon nights in the game will be a different experience.
Especially during the darkest seasons moonlight can be a of great help and extended the available hours for working, hunting or travelling.
I think snow should also affect visibility, since it is white, and reflects light well. When there is snow, it is much easier to see, than at night in summer.
I didn't see snow for a long time :(, but if I remember correctly I could see almost everything at night, when there was snow.

Suggestions / Repairing sneak system.
« on: April 08, 2021, 01:05:46 AM »
It is just ridiculous to me, that you can't sneak up on a boar, because bird is sitting on a nearby tree. And I think it should be changed, so you are always able to sneak, and one creature can be not aware, that you are around, even if you are being seen by many others.
But herd/pack animals should also warn others about your presence, so it would be almost impossible to sneak up on any of them, if one notices you.

Gameplay questions / Re: How do I ski
« on: April 07, 2021, 05:02:08 PM »
Skiing is one of the things that's going to change in the next version to be modelled even more realistically. Right now, it's just a matter of snow depth, but in 3.70, at certains times of year it'll melt to slush on warm sunny days and then a hard crust will freeze over it at night that is much easier to ski on.
Wouldn't that wear down skis though?
It probably won't in game, but in real life wood sliding on icy snow would wear down from friction.

Off-topic / Re: Hunting by car
« on: April 07, 2021, 01:30:23 AM »
Hunting gives life different colours and an adrenaline rush. I carry a gun with me [...] I hunt doves, quails, bunnies
Adrenaline rush from hunting little defenseless creatures?
And hunting them with overpowered weapon allowing you to instantly kill animal that is far away, by just moving your finger?


Gameplay questions / How do I ski
« on: April 07, 2021, 12:42:07 AM »
I just made skis, and tried to go on first hunt with them. Turns out it was actually easier to hunt when there was no snow, because even with skis i get fatigued just from "walking", and I can't even run, so it's hard to make game flee. I followed an elk for quite some time, but when it finally got slightly fatigued, I was almost exhausted. Soon after that I couldn't catch up to it anymore, because my skiing speed was 1km.
It will get easier, when I level up skiing a bit, right?

General Discussion / Re: Tree sap/syrup in spring?
« on: April 06, 2021, 11:21:45 PM »
Slavs drank birch sap too.
It is the first time I hear about making syrup from anything else than maple though.

General Discussion / Re: Taking on a Njerpez w/ a dog
« on: April 06, 2021, 04:53:59 PM »
For me the dog always flees as soon as I shoot arrow at him.
It does turn tail and flee for x turns (depending on wound severity) and I do dislike the prompt “you’ve been attacked from out of sight!”
I didn't fight many Njerpez with dogs yet. But I fought other enemies with dogs, maybe like 10, and I have never been attacked by a dog from out of sight. I just make sure I hit the dog, if possible two times. Then I just move back in the direction opposite to the dog, while shooting at human. I think dog came back only in one of those fights. And I just shot it, and it fled again.

General Discussion / Re: Taking on a Njerpez w/ a dog
« on: April 06, 2021, 03:25:18 AM »
For me the dog always flees as soon as I shoot arrow at him.

I have some hunting related questions.
1. Does someone know to what % of fatigue should I run, until I switch back to walking?
I didn't do any maths, but to me it seems, like you should run for as short as possible - the way to achieve highest average speed would be run one tile, walk until rested, repeat. Am I right?
2. Is there a good way, to prevent game from running into forest? Should I just run diagonally in the direction of forest? Maybe throwing rock to the left side of animal makes it run to the right?
3. To know in which direction should I "herd" my prey, to avoid forests better, I would have to look at the map. If I press enter during hunt, and then zoom back in to wilderness, will this have any negative effects? Like game getting extra turn, or a few?

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