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Messages - Homocommando

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Off-topic / Re: Ancient skis.
« on: October 10, 2023, 07:10:23 AM »

The historical evidence suggests that this type of skis was invented by Sami people living around the Gulf of Botnia of the Baltic Sea, sometime around 500 BC, and was widely used until 1800 AD. The research paper describes also the experimental part where they crafted these skis to see how they perform in real usage. They found the design to be especially effective for hunting on skis.
Interesting. Thanks. I don't speak Finnish though.
Is it known why they weren't used so much after 1800?

Having the higher ground in a dueling situation is generally considered advantageous.
By whom? Source? (I hope the source is not Anakin vs Obi-Wan fight 🤣)

While the lower ground combatant may have an easier time striking the legs, the higher ground combatant have a reach advantage towards the opponents head
We are talking about standing on a raft vs floating in water. That's a massive height difference, the head of the lower fighter would be literally at the height of his opponents ankles. If the ground height difference was slight, like 20cm, then yeah, you would need less reach to attack head, but only slightly. And lower body attacks would still be problematic, just to a lower degree, so even at low height differences, it's probably not worth it.

which is a more vital body part
Doesn't matter if your opponent is cutting through your knees while you can't hit him at all.
The one who can hit from farther away is at an advantage, even if his opponent can hit stronger.
(Also head was usually much better armoured than legs.)

The kind of weapon used matters, of course: a dagger would be awkward to use, while a spear would reach the lower ground opponent easily.
But your opponents spear would reach your legs much easier.

In the case of a craft, the person on board the craft can also step back and concentrate on attacking during the swimmer's attempt to climb onboard the craft and to push the swimmer back into the water, waiting for the swimmer to tire.
I only quoted the "being higher" part, and that's the only thing I am referring to. I absolutely agree that attacking someone on a raft by swimming to it is extremely stupid, and you are at a major disadvantage due to worse mobility, lack of footing, and having to constantly swim. It's only the height part that I disagree with.

Off-topic / Ancient skis.
« on: October 08, 2023, 12:47:42 AM »
As far as I know they were used in Finland, and surrounding regions, and also in Asia, Altai Mountains.
This video features the Asian skis with fur, which enables them to slide forwards, but not backwards.
Also they seem to not be using ski sticks, but rather just poles.

This video seems to be strictly about the European skis:
And it features the pole as well.
It seems like that pole was mainly for going down bigger hills (I think today it is not used due to better ski technology).
But was it actually used in Europe? Or did Europeans use ski sticks for pushing themselves instead? Or both, depending on terrain?

The skis in UrW seem to be a compromise between friction and sliding - one ski is good for pushing/walking (especially uphill) and the other one is excellent for sliding, giving them more flexibility. Is there proof that this is the kind of skis the Sami people used?

Does anyone know more about ancient skiing?

Suggestions / No reach?
« on: October 07, 2023, 10:04:35 PM »
It is kind of ridiculous that reach doesn't exist, and some tiny knife is a viable option against a long spear. That you can't use your spear to keep enemies/predators away. That you can't finish off wounded creatures without risking getting kicked by them, even though they are not able to stand, and you have a very long pointy stick.

Gameplay questions / Re: Throwing weapons
« on: October 07, 2023, 08:20:40 PM »
If not, grainflails seem like a very good thrown weapon.
And javelins like a very good melee weapon, especially if used with a ski stick/shield

but the person on the craft should have a big fighting advantage from being higher
How is that an advantage? It only makes it hard to attack the enemy (he is further away from your shoulder, increasing the reach you need to hit him), and maybe even impossible to attack his lower body, so he wouldn't have to defend there, while he can easily attack your legs (and defending against attacks from below would have probably been very awkward).

Gameplay questions / Throwing weapons
« on: October 06, 2023, 06:31:59 PM »
Is there any mechanic making it less optimal to use javelins in melee, or throw melee weapons?? If not, grainflails seem like a very good thrown weapon. 6 damage, blunt for preserving hide quality, and weighs even less than a javelin!

Suggestions / Re: Making sleeping more safe.
« on: July 19, 2022, 04:34:26 AM »
I can't wait for improved lynx behaviour
Yeah. I don't play UrW anymore, so maybe it was repaired already, but over year ago, I was trying to hunt down a lynx for probably like a week, maybe even two weeks. One time late in the day I spotted some pretty recent tracks, and there was no way I would not try to catch it. The hunt just kept going on, until it got pitch black, I had only one tile of visibility, but I was already so close to catching it, that I simply ignored it and kept following the tracks...
And then to my surprise I see a lynx, right next to me! It was walking my way!!! Finally!! I smacked it over the head with my staff, and the next day I started tanning it's hide ;D

But I don't really get what happened? Do (or did) the lynxes have only 1 tile of visibility at night? Lol. But they would still have hearing, and would know I am still following it. So did it just forgot it was running away from me for like a few hours? xD

Off-topic / Re: Hunting by car
« on: April 09, 2021, 09:41:54 PM »
Ah, I sense a city-dweller, who buys meat, fish, eggs and produce from the store.
Why do you think so?
Ethical kill is always preferred, but “instantly kills”, is not what happens. It would be great if it did.
Paralysis, penetrated/collapsed lungs, destroyed heart, bleeding from partially destroyed heart/lung.
Paralysis of the above is only possibly with great conditions and conditioned hunter hitting neck column, severing the nerves from brain. (Headshots aren’t feasible in most cases, skull can deflect projectiles, head moves considerably, brains on most animals are very small target.)
Almost any other case, you’ll have to track down the animal (dog helps, especially with birds)
Yup, I know. I just didn't want to overspecify what I mean, and make my sentence too long. I just meant it has potential to instantly kill, and overall it is very powerful weapon.
Black bears have been called many things, but I’ve not heard “little defenseless” before
That's why I didn't quote "black bears", lol!
But if you have a gun, then they still are no match for you.
Also, did you know that flashlight (torch for Britain) with 2 fresh AAA batteries has higher energy potential than pistol with a full magazine of military issue 8g (124grain) 9x19mm ammunition? “High powered” is a typical media fed catch phrase for hoplophobic masses. Remember that John Lennon said: “don’t hate something that you don’t understand”
1. Nope, I didn't know. (Any source, btw?)
And I do not know what does that change.
Gun has potential to instantly kill by moving your finger.
Flashlight does not have that potential, no matter how much energy it has.
2. I said overpowered, not high powered.
3. I don't hate guns.

Suggestions / Re: Repairing sneak system.
« on: April 09, 2021, 09:11:44 PM »
What kinds of birds?

Suggestions / Making sleeping more safe.
« on: April 09, 2021, 09:10:57 PM »
I have read a few stories about people getting attacked in their sleep, and I don't think it's very realistic.
Wild animals have very light sleep. Even my dog wakes up pretty much always when I just try to just get up from a chair while she is sleeping.
People back then were probably quite a bit more similar to animals, and they probably knew something could possibly kill them in their sleep if they didn't wake up, so I bet they would wake up if they heard something suspicious.
Even I myself wake up every time someone enters my room when I sleep, and I know why I woke up, so I think if something opens door to your cabin in the middle of forest, or gets really close to you it should be 100% chance you wake up (unless you have very poor hearing). Especially if you have seen e.g. a njerpez warrior, or a bear, the day before (or, a few days).
Also I think you should be also able to bar the door. It's not that hard to make something that allows you to prevent door from being opened from outside.
And for now the wake up messages are very general "You think you heard some rustle" or "You think you saw something move in the distance".
Considering, that I myself often know what I am woken up by, I think our character should also know it. Not always, but the closer the sound source is, and the more dangerous it feels to character, the highest chance there should be he knows.
So if you hear another human is close to you, and approaching you in your sleep, you should wake up and get message "You think you hear footsteps". If it's a bear, "You think you hear walking big animal". But if it's either far away, or just a squirrel/some bird, then it would make sense to not know what woke you up, because your mind doesn't put much attention to it.

Gameplay questions / Re: Does killing dogs have consequences?
« on: April 09, 2021, 06:05:56 PM »
Damn, that's weird.
Also I killed even more dogs, and even sold dog meat to villagers, and they didn't care. I would guess Olli saw you killing his dog, but since he attacked you a few days later, and also attacked foreign traders (?), that's probably not the case. Maybe just a bug?

General Discussion / Re: Tree sap/syrup in spring?
« on: April 08, 2021, 02:05:00 AM »
if your sap would have 5% sugar you’d need about 17.2gallons of sap for a gallon of syrup.
According to google maple syrup is about 2/3 sugar.
So if you have 13 gallons of sap, there is about 2/3 of gallons of sugar (13 × 0,05 = 0,65), which means one gallon of syrup can be made from 13 gallons of 5% sap.
If your sap has 1% sugar content, you’ll need about 86litres to get 1litre of syrup..
0,65 / 0,01 =  65
So you would need 65 litres to get 1 litre of syrup actually.
Unless you are just talking about denser syrup (or I have missed something, idk I am not sap scientist).

Development News / Re: The Moon and The Crust
« on: April 08, 2021, 01:16:02 AM »
* The moon.

Our weather engine now models the moon in detail, with its' changing phases and moonlight affecting to the nighttime visibility and brightness.
Lots of tuning is still pending, but we can already see that the full-moon nights in the game will be a different experience.
Especially during the darkest seasons moonlight can be a of great help and extended the available hours for working, hunting or travelling.
I think snow should also affect visibility, since it is white, and reflects light well. When there is snow, it is much easier to see, than at night in summer.
I didn't see snow for a long time :(, but if I remember correctly I could see almost everything at night, when there was snow.

Suggestions / Repairing sneak system.
« on: April 08, 2021, 01:05:46 AM »
It is just ridiculous to me, that you can't sneak up on a boar, because bird is sitting on a nearby tree. And I think it should be changed, so you are always able to sneak, and one creature can be not aware, that you are around, even if you are being seen by many others.
But herd/pack animals should also warn others about your presence, so it would be almost impossible to sneak up on any of them, if one notices you.

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