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Messages - LoLotov

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General Discussion / Re: What's Going On In Your Unreal World?
« on: January 14, 2021, 12:22:46 PM »
I just saw probably the weirdest thing I've ever seen in this game... I started a new guy on Not All Who Wander Are Lost, marked the location of my dead father as is my wont. Played through to about the beginning of my first winter, and am now on the Salt From the Coast objective. Went to hit up the old homestead on my way to Driik, but spotted a village nearby, and stopped to buy a dog to haul my trade goods. Dog acquired and leashed alongside my trusty draft pig, I decided to check out the rest of the town's goods. First house I checked that had anything had a bunch of food and yadda yadda, but also a pile in front of the fireplace of a bunch of mixed men's and women's clothes, some armor, TWELVE HUMAN BONES COMPRISING THREE INDIVIDUALS, AND FOUR MORE HUMAN BONES FROM FOUR INDIVIDUALS. There were also two of the dogs that had been for sale locked inside, and I know dogs eat bones now. Another house across the town had another person's set of bones in a similar set up, sans dogs. Anyone else seen anything like this..? Seems like some pretty good world generation to mark this town as also having been hit by whoever killed my papa and kidnapped my mama.

Thinking about it, there were like three villagers, but plenty of dogs and food... were they generated as having stolen this whole town by murdering the occupants? Much like myself all those times... is this the game's revenge? The dark mirror held up to my actions in this innocent world I've sought to corrupt through bloodshed and avarice? We'll never know.

Bug reports / Re: [3.61] Wound disappeared mid-combat
« on: July 25, 2020, 10:24:18 AM »
My daily healing had already ticked over on the overland map, saw it on wounds I already had. I really think the character is just able to become conscious too fast, pretty sure he had been KOd earlier in the fight too. Three times total against robbers, each time theoretically generating an attempt to move me.

Max endurance to start, plus 200 cm tall and 105 kg, same guy I took to 92% wound. None of these wounds were bleeding, could that interfere with lethality?

Bug reports / [3.61] Wound disappeared mid-combat
« on: July 25, 2020, 08:41:59 AM »
I'm not sure if whatever caused this has been covered between 3.61 and 3.63, but it was rather confusing. Fighting four bandits, going quite poorly, these things happen. I go unconscious from a Deep Wound in Face, take a couple more wounds after waking up, reaching Injury of 84%. I then go unconscious from a Deep Wound in Thigh, and after waking up, my face wound had disappeared, and my injury had dropped to 79%. This should have been a lethal hit, right? The robbers may have been prevented from outright killing me, some kind of interaction between maxed Endurance and the coding for robbers to go drop you off somewhere alive.

I have some screen shots, and I saved game mid-fight for this report (super about to die). If there isn't an explanation or an open thread on a similar topic, I hope the documentation comes in useful.

Gameplay questions / Re: Is there an ant nest in winter?
« on: July 25, 2020, 08:20:02 AM »
For those who might find the information of where to find it helpful, it's pretty random, but I seem to find them most often in spruce mire tiles. Just keep looking, they're a somewhat rare feature.

General Discussion / Re: What's Going On In Your Unreal World?
« on: July 24, 2020, 11:11:50 AM »

I'm concerned for the health of my character. All one surprise fight with three robbers, except that shallow cut with the condition box next to it. 0km/h a quarter of the map from home will be problematic. Was knocked unconscious at ~60%, woke up at 72%, and kept fighting from an advantageous position. Killed all three AFTER waking up, so at 90%+ total fatigue.

I'm guessing your line needs to be of sufficient arbitrary length (counting natural obstacles) and have at least two pits. I happened to be on this task with a new character today, and it triggered without zooming out as soon as I completed my second pit on a line that covered about a map tile and a half.

Gameplay questions / Re: Roleplaying
« on: July 20, 2020, 08:07:14 AM »
I hope you give a warrior character a try, it takes a great deal of danger out of the combat system (which I find engaging enough to be very worth exploring), while making it harder to actually survive. Lots of roleplay options, and a very different set of common circumstances. You'll find yourself trading for food much more often, spending large amounts of time at least mildly injured, and frequently wandering around on patrol. You can choose to be hostile to different groups for different reasons, only hunt predatory animals, hunt for njerps, act as the local sheriff, or just be a peace loving vegetarian who can defend themself, but kind of sucks at everything else. Being bad at everything else is part of these characters, you'll invest so much in combat, you WILL have a difficult time surviving.

My absolute favorite roleplay follows the Not All Who Wander Are Lost starting scenario. You begin next to your dead father and burning homestead, with the ominous line that your mother is missing. From there, revenge is my sole occupation, just my javelins, my axe, and my dead father's Kaumolais spear. Every step I take is towards eventually raiding the Njerps in search of my mother, which is of course futile, as that NPC does not exist. I prefer to do this without hiring companions, as I spend lots of time in combat and it's a very personal vendetta. I don't want to get anyone else hurt, and play ritually clean, to excuse my bloodthirst.

If I recall, what needs to be completed is at least a 1 map tile wide trap fence. Could you provide more information on what you have accomplished so far? It will help establish for us what you might be missing on the task.

Gameplay questions / Re: Njerpez War Camps
« on: February 27, 2020, 03:05:49 AM »
I had one pop up in a quite similar location on 3.52; perhaps it is a more likely area than others due to its proximity to Njerpland. Mine was on an island just north of Reemi and about an hours walk/boatride from my cabin. Didn't appear until I'd killed twenty or so single Njerps and wiped out a couple of their settlements, so I always suspected the motivation of vengeance for such an aggressive location. Far more value in stripping the dozen or so reindeer hides from their kotas than looting their bodies, but it was also neat to get a few ready made buildings

General Discussion / Re: Advanced Adventures problem
« on: February 25, 2020, 11:04:19 PM »
Haven't played the latest version, but you used to be able to raise it with both Bow skill and Crossbow skill. I doubt you have max in both, so finding a crossbow would be your best bet if nothing has been changed. I usually try to raise crossbow anyway, as the majority of tribes start with quite poor Crossbow skill, and lower skills are much more likely to generate a new point than higher skills. Rather than hundreds of arrows at your cabin wall, it will probably only take dozens.

Gameplay questions / Re: Question about Combat and Accuracy
« on: December 04, 2019, 01:47:46 PM »
Erkka nailed it as one would expect, stab their legs. Once they're down, they get a disadvantage in melee AND might start wasting turns trying to get back up, giving you extra chances to stab their arms so they start wasting turns picking up and equipping weapons. Try to carry extra weapons you have skill with when they make YOU drop your weapons, and never try to fight in melee from prone. Just aim for body until you have them hurt quite a bit (then aim for head, high chance of killshots, but seriously don't bother til they're weak), you'll end up hitting their arms or legs at least half the time anyway. I play these combat brutes all the time and usually start on Here Be Robbers; easy to kill five guys with nothing but a staff if you sequence your hits properly and keep your back covered. Just practice, you'll find the right methods for you.

For instance, at range, I do not EVER use bows, as the extra range is meaningless when you usually fight in heavily wooded areas anyway. If you go javelins for ranged and spears for melee, you have a high damage thrown weapon suitable for typical ranged combat, a cheap and common melee weapon that's effective against most armor, and didn't waste your skill points dumping into multiple combat types. A point or two in axe or knife helps though, as you'll typically be carrying both anyway and need a backup like I mentioned above. These aren't exploits as far as I'm concerned, just a common sense build that works for me over and over again. Current character took out a fortified Njerp village only taking 8% injury, though I waited for almost maxed armor before trying.

Gameplay questions / Poisoning a village?
« on: February 08, 2019, 04:17:08 PM »
If I wanted to clear out a village but didn't have the courage/desire to actually fight for it, what would be the effectiveness of giving everyone sand mushroom soup as a gift? Would they eat it eventually, and then die same as I would? Has anyone tried this?

Gameplay questions / Re: How exactly to make elk leather
« on: February 08, 2019, 02:23:40 PM »
If I may interject regarding the original post, the issue of wasting a fur on making leather/the dehairing process taking too long and ending up rotting is easily solved with hog or cow hides, which I believe both turn directly into leather in the normal tanning process much like bird hides. You have to hunt down wild boar or slaughter your livestock, but pretty sure they give at least 4-10 pounds leather each, as well as those skins being of more useful armor quality and faster to collect than bird skins. It seems significantly easier to find a hog (and potentially be able to drop multiple in one find) before you killed and processed enough birds to make the same amount of leather.

General Discussion / Re: What's Going On In Your Unreal World?
« on: March 14, 2018, 05:31:13 AM »

Pulled off a victorious There be Robbers! start for the first time this version, quite happy to be bathed in riches, and on my own little island no less.

Gameplay questions / Female Dogs
« on: February 24, 2018, 11:33:51 AM »
I haven't had the chance to play the new version much, nice getting into it again. However, in the first village I found with dogs, they had a female available for what seemed fairly cheap, and I immediately traded to get her for the novelty value of not role playing which gender which dog was. Has anyone seen any differences in combat skills? Will she inherently weigh as much as a small dog or a medium dog, and are there listed big and small females?

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