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Messages - Tom H

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1
I'm pretty sure it DOES reward you for the Advanced. I know I got it several times, although not very recently. I also don't recall any updates that changed that to no rewards.

2

People speaking closely related language are often able to understand each other with minor difficulties, as long as the parties put at least some effort into it.

Of course, and all the proper Finnishing schools teach them...( :P)

3
Suggestions / Born in a barn, were ya?
« on: July 09, 2020, 07:04:20 AM »
Please, teach my Companions to CLOSE THE DOOR behind them.  :P

4
Gameplay questions / Re: No leather from squirrels?
« on: July 07, 2020, 07:06:30 AM »
In order to get skins, you need to do it from the hideworking menu before you start butchering.
ok awesome so I wasted 3 kills lol. Thanks.

We've all wasted some kills that way. Welcome to the hunt! lol

5
General Discussion / Re: Data Visualization for Skills and Stats
« on: June 28, 2020, 02:36:41 PM »
Nice graphics!

If you’d skinned a fox or badger: you’d wish you had 3 or absolute minimum in sense of smell. They don’t smell great on the outside. The insides reek much worse.

Hares, elks and birds don’t smell as strong, but they’re still “aroma-rich” on the inside. Not too bad after the intestines are removed.

Yeah, there's a reason for the term 'gamey'. I've been to a few hunting camps in the Louisiana swamps and the smell is 'distinctive'.

6
Gameplay questions / Re: Roleplaying
« on: June 28, 2020, 02:27:26 PM »
I sacrifice a cut from the first kill of the day, a fish from the first catch of the day. The baked bread sacrifice I do intermittently, every couple of weeks. I take Njerp bodies to a nearby mountain and let the bones serve as a warning. My deer and elk antlers are stacked separately, totem-like, at my settlement.

My well-established characters make many gifts of used clothing items in the villages near me. I give javelins and staffs to the grownup villagers who have only knives. If I have smoked meats piling up in storage, I occasionally give some to villages, before it can spoil.

I never kill a stranger, other than Njerps and robbers. Life's hard enough in the wild. Otoh, I've always got arms and armor on or near, because Life's hard in the wild. 

My guys are not nomadic. They settle in an area and build and improve their area. Long trips are for acquiring needed or improved tools, weapons, and armor. 

7
Gameplay questions / Re: Aggressive hunter?
« on: June 28, 2020, 01:39:57 PM »
I must update the question of the aggressive hunter. Once again, I've had a chance to meet with an 'aggressive' hunter. This time he had arrived at my cabin.

I had found a dog in my large deadfall trap, presumably his. I'd seen his tracks several times. About a week after finding the dog, he showed up while I was outside with my dog pack. I was ready for a fight, so, I wasn't concerned much about his 'aggressive' status. I followed him and established that he was just hunting birds and that accounted for the red status symbols one sees when an enemy is designated. I guess I killed an innocent hunter, the first time...bah.

Regarding that other hunter who accumulated the stacks of 3 tree trunks, 3 slender trunks, stones/rocks, and a 15' cord, he's still out there. There are a few more tree trunks lying around in the nearby area. He's the most persistent NPC I've run across in the wilds. I'd love to hear the explanation for his activities. 

8
Gameplay questions / Re: Companians and Rituals
« on: June 19, 2020, 08:25:29 PM »
Companions will assist you to (m)ove two or more tree trunks at a time. They will also assist you in putting up a building. While their actions logging may deprive you of experience, their assistance only seems to cut down the time needed for things like building and treating hides/furs. That's very useful when putting up a cabin or performing the time-consuming task to finish off a fur.

 They may well be more skilled than you at skinning a kill. If perchance you have more than one deer, etc, to do, you could put him to work on one while you do the other. If nothing else, you'll get a good idea of how much time YOU would take doing the task, as you wait for him to finish it! 

When you have them build a fire, their fires last a good while and require no wood from your stocks. They find their own.

I've had them cook meat for me. Their skills were not exceptional. Still, it might provide you better food than you are capable of making.

9
I think the next character I start will have to find and live in a village for a year before he can venture out on his own much. If he's lucky, his first village will have a simple shelter in it for him to study, so he can build his own. Otherwise, he'll have to return to the village every night for a place to sleep, until he can get a villager to teach him how to make his own shelter. He'll try to make tradable items while living there, to get some basic things, maybe some cords and rope. I hope he has some kind of ax he can use for wood crafting.

If there are no fishing waters nearby, he'll have to find another village, unless he can, miraculously, trap birds/hares for enough food. He's going to be a vagabond in the village, a vagrant who sleeps often in their unused buildings and asks a lot of questions about how to build things, make things. 

Hmm...   


Ever thought of having to purchase or apprentice to learn skills? Like building kotas and keeping reindeer? Going to Owl Tribe lands for a year, and offer up a few items to the Sage to "earn" the knowledge. Maybe for the Owl Tribe sage, he would appreciate a few sets of antlers and a fine or masterwork forest reindeer cloak or trade a big reindeer stag for them. AKA give the meat and fur over.

What I envision is a guy who spends a lot of his time doing mere subsistence fishing! It's more as though I'm being permitted to stay so long as I don't burden the village.

I would not expect a Drik youth to know about making a kota but any northern tribes' youth has probably been taking down and putting them up for a decade. But that knowledge would be useless because, where would he get so many skins?

Otoh, his knowledge of wood-building skills would have been meager. Wood crafting he'd be somewhat familiar with but wood buildings would be beyond his ken.

10
I think the next character I start will have to find and live in a village for a year before he can venture out on his own much. If he's lucky, his first village will have a simple shelter in it for him to study, so he can build his own. Otherwise, he'll have to return to the village every night for a place to sleep, until he can get a villager to teach him how to make his own shelter. He'll try to make tradable items while living there, to get some basic things, maybe some cords and rope. I hope he has some kind of ax he can use for wood crafting.

If there are no fishing waters nearby, he'll have to find another village, unless he can, miraculously, trap birds/hares for enough food. He's going to be a vagabond in the village, a vagrant who sleeps often in their unused buildings and asks a lot of questions about how to build things, make things. 

Hmm...     

11
Gameplay questions / Re: Stop me, before I kill again!
« on: June 10, 2020, 02:59:06 AM »
Thanks, Palu, Finn. It looks like Finn's method could be foolproof if maintained.

12
Gameplay questions / Stop me, before I kill again!
« on: June 09, 2020, 02:47:06 AM »
While doing daily Herbology checks on my unknown herbs, I use the 'S' key, then the 'E' key, and then select the herb in my inventory that I want to examine. I have on occasion somehow missed the 'S' key, then hit the 'E' key and inadvertently eaten the herb, instead. It's troubling when it's a poisonous herb, I can testify. I normally am alert to the notice saying that I need to look at something in my inventory, but, checking it twice daily, I occasionally mess up the proper sequence. I've learned to keep meadsweet available just for the occasion. 

So, is there an alternate method for examining my herb inventory?

13
Gameplay questions / Re: Question about Combat and Accuracy!!
« on: June 09, 2020, 02:28:31 AM »
Your skills can be at least partially nullified by the Njerps unknown DODGE skill. The only info you can reliably judge about an enemy is his armor if you view it before combat.

 After the first one, every enemy next to you lowers YOUR skill by 10%. And, never let one get behind you. That's an automatic hit, just as it would be if you hit/shoot them from their rear.

 The short bow is just about as bad as bows come. Only the juniper bow, and then crude bows, are worse. Don't count on it at long range.

I've had a character ripped to shreds by a Njerp using only a knife. I've hit Njerps with a half-dozen arrows and still, they advanced on me for melee. I have one-shot-killed many others. However, I'm never sanguine about facing any enemy, man, or beast. It's unpredictable, even after you've done all you can to improve your odds because so much about your enemy is unknown.   

14
General Discussion / Re: What are you doing while being fatigued?
« on: June 04, 2020, 01:33:30 PM »
I just use 'Alt -' and fully rest.

15
General Discussion / Re: 6 for 6 Bear trapping?
« on: June 03, 2020, 04:12:36 PM »
Aye. It's a 'Tried and True' method! And, as Palu points out, it can occasionally backfire...heh.

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