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Messages - Shrimp

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Gameplay questions / Re: In the forest cover Quest
« on: June 11, 2019, 11:53:18 PM »
For me, the way i do these "Find x place near y place" is to check the actual circle the quest leaves on your map and then narrow it down to tiles in the wilderness map through walking and checking the map often. Once i have the "circle" identified i then proceed to find out what places inside the circle match the description that was given to me. This way makes me find the place i was told about basically 2/3 of the time.

On the other hand, i agree that finding the lost animals is annoying, but mostly because of how the tracks work. One time i had this same quest where i had to find a sheep, i did find the tracks but they were nonsensical. For example, one line of tracks i found was going N, then empty tiles until i find another line going SE, then repeat empty tiles until i found a couple of tracks going in circles. A little walk S reveals some more going W and so on and so forth until i end up around the original first tracks i found. Makes you wonder where the heck was this sheep going. In the end i tried the ritual on the tracks i found and it didn't work.

It kind of happens the same when you are actively hunting, some tracks will just give you outright mixed signals and you will end up losing the animal because of it. I wonder if they plan on expandind the tracking system, maybe add auditive clues of animals escaping or something? I'm no hunter so no idea how it actually works, but as i see it the tracks as they are really fall short for the "stalking" they intend you to do on animals when you hunt for them.

Gameplay questions / Re: Rye and Barley are not good crop?
« on: June 05, 2019, 02:42:59 PM »
I brought the animals into discussion because i just had that happen to me in the game. Received a bunch of seeds from the tutorial mission so i planted them. Came back to my settlement to find everything except rye eaten and hare footprints all over the place. Also, there is no "noticing". By the time you see a animal around, your field is probably picked clean already.

I also thought of traps at first too, but i feel they are too much effort. The fence was quite a trouble in itself to set up, it's kind of a shame to see it doesn't actually do its job. I don't have any more seeds anyways so i will just stick to hunting/fishing for the time being.

Gameplay questions / Re: Rye and Barley are not good crop?
« on: June 04, 2019, 11:01:57 PM »
Also, i just had something ingame that reminded me of this thread. There is also the fact that animals will come around and eat your crops like locusts. It's annoying but there is nothing you can really do about it unless you decide to trap the heck out of your farmland, which is possibly not doable depending on how big it is. There will always be a random annoying hare/bird that will appear out of nowhere after a while and eat clean your crops.

For some reason though, they often leave rye and barley alone in my games, maybe they don't eat those? In any case it can be a good option to plant these knowing animals will leave them alone.

Gameplay questions / Re: Rye and Barley are not good crop?
« on: May 29, 2019, 04:19:09 PM »
Maybe it's just my opinion, but i think the game intends for any non-meat source of food to be secondary by nature. You should always seek meat, but other sources are there when it can't be found or to slow down your consumption of it. For example, i always have fistfuls of berries in my cellar and i eat them alternating between them and my cuts of meat, it may not be worth it but i feel it "recycles" me a couple of cuts every time i eat.

I also think it's a matter of food spoiling. Since flour lasts longer than meat, it would be good to have them stockpiled around, even if it costs more energy to do so, in case your trapping/hunting/fishing yields nothing.

I do agree that elaborated cooking is usually not worth it in vanilla though. Meat and raw vegetables usually do a better job at feeding you without the hassle of gathering ingredients, and you don't have to carry around a pot for it.

Gameplay questions / Re: How to protect against ninja wolves?
« on: October 14, 2018, 08:43:03 PM »
I know for a fact it was the same wolf. Not sure if it was one of my attacks or my animals managed to defend somewhat, but it had a bruise in its leg. That's how i identified it. Didn't make any difference when i tried to chase it anyways.

I also used to just leave them at pens. Then stopped when i started finding them dead with lynx tracks all over the place. Lost many a sheep that way.

It would be cool if you could scare them away with fire or something like that. A way to warn predators it's not worth it to approach your group.

Gameplay questions / Re: How to protect against ninja wolves?
« on: October 14, 2018, 04:02:48 AM »
Yeah, i know flanking can be pretty OP in this game. I once managed to knock-out a Njerpez in a single hit in the head while he wasn't looking, though that probably was a very lucky sneak if anything.

I'm more worried about the animals though. it seems pointless to buy them if they are just going to become a liability for you when a predator decides it just wants to kill them. Pens are useless and it seems you are not a deterrent when you have them leashed with you. There was this other thread where they propose this elaborated design with pens and traps to catch the predators but that one doesn't look viable if you travel a lot and have many non-permanent camps.

I will start a game again soon so i will keep in mind these lessons. I probably won't buy animals except for dogs from now on.

Gameplay questions / How to protect against ninja wolves?
« on: October 13, 2018, 04:34:23 PM »
This happened to me once i accepted a quest to find a sheep in the woods. I had some animals on me(like 2 bulls and 3 reindeers and a dog all leashed) because i was carrying some stuff to sell at the Driik. Then one night when i was at my camp sleeping a lone wolf ambushed me and my animals. In the single tile that took me to walk on to the tile one of my animals was to try and attack the wolf, it mangled my animal so bad that if it wasn't insta-dead it was dying already. i tried attacking it but in a single hit that missed it ran away. While i was recovering the items dropped it simply returned and the whole process repeated until i scared it away with a miss hit. In the end it repeated again until every animal i had except the dog were dead. I tried hunting it but i couldn't ever reach it, not even my dog could run it down. It felt like nature was bullshitting me so much that i honestly ragequit.

I thought that the only way to keep animals safe was to keep them with you at all times since keeping them in pens will result in them dying at the hands of a pen-skipping animal, but that doesn't seem the case anymore. Are animals fated to just die helplessly even if they are with you? Wolves are kinda OP.

General Discussion / Re: A safe place for cows
« on: October 05, 2018, 05:59:56 PM »
Does this still works if you add more dimensions to the fence? Say, instead of a 1x3 i make a 3x3 or something like that? I'm getting so many reindeer/bulls to carry my stuff it's getting annoying to keep critters from killing them.

Gameplay questions / Populated cave?
« on: September 09, 2018, 01:59:17 AM »

In my current character i managed to find a cave not far from the coast a bit south from seal-tribe lands, basically no man's lands. I would like to use this cave as a base to hunt in the north and have a better access to driik trade. Thing is, this cave is weird: has some floors already built near the entrance and i found a pair of boots, an arrow and a "indifferent root" in the deepest part of it.

My question is, what does this mean game-wise? Are there people living there or it's just a flavor thing to find loot? Am i in danger of being gutted in my sleep if i sleep there?

Gameplay questions / Re: Is this normal? - Culture lost
« on: September 03, 2018, 09:46:12 PM »
I am a peaceful being so no mass murdering on my side. None of the Kaumolais villages nearby seem affected or turned vagabond. And the newly no man's land is just wilderness and lakes like I said, I looked really carefully for something resembling ruins but there isn't anything at all. It actually makes me fear that my save will get corrupted or something because it's a really good roll.

I guess I will just keep playing and look for other abnormal stuff going on in my game. Just for reference though, I will leave an image of the Kaumo with and without cultural influence. I know it's probably hard, but you can probably see the "dents" in the influence going inland. My house was in a comfortable corner of the Kaumo before, but now it's barely hanging in by a small circle. Basically, all those lakes in the middle were supposed to be Kaumo before.

General Discussion / Re: What's Going On In Your Unreal World?
« on: September 03, 2018, 03:01:49 PM »
There are some things interesting happening in my game right now.

Started as Kaumo, I was blessed with a lucky roll so I have nearly perfect stats. Started in the no man's land in the middle of Kaumo and Remi with hurt, helpless and afraid start in spring. I wouldn't have survived if the tutorial didn't gave me a fishing rod.

Anyways, after getting back on my feet and getting stuff I went to Remi land to trade for tools, dogs and a bull. The bull died after a wolf raided my camp, luckily I killed the wolf. The dogs are still around but they have received a lot of abuse while hunting, one even started bleeding but luckily it didn't die. With the tools, I started building a cabin in southern Kaumo, and while I was at it one day I found day old human tracks steps away from my building site. After tracking it down turns out there was a Njerpez literally in the square diagonal of my cabin, i'm very lucky he didn't attack me while I was working or sleeping and strangely enough my dogs didn't bark at all. I swiftly got rid of him.

After some time after that I noticed a sudden disappearance in Kaumo cultural territory, so I decided to investigate. While I was at it I was ambushed by vagabond robbers. thankfully, it was in the middle of the woods and the visibility was poor so I did the most sensible thing in the moment: Once the map loaded I turned around and ran until i got 100% exhaustion and I could exit to the overworld. I was not sure i could take them so I just went safe. My dogs were left behind but after some flanking in the overworld I recovered them.

My playthrough has been very lucky. Lady luck certainly gave me her blessing.

Gameplay questions / Re: Is this normal? - Culture lost
« on: September 03, 2018, 01:38:51 PM »
In that case, shouldn't I be able to see some ruins or something? All that stretch of land seems normal. I am aware Njerpez might create war camps anywhere so i thought at first it was a Njerpez doing, but that land seems untouched, it's basically a no man's wilderness now. it's honestly quite odd.

I am actually starting to get superstitious here, beware of the cosmic beasts.

Gameplay questions / Is this normal? - Culture lost
« on: September 03, 2018, 05:54:28 AM »

I've been playing Unreal World silently for a while now and everything has been perfect, but in my recent character I have noticed something strange. You see, I am Kaumo and live in the southern parts of Kaumo, I built my cabin there and everything. After traveling to a nearby town i noticed that a chunk of the cultural influence near my home was missing, as if some kind of cosmic beast chewed up on it and ripped off a part. I know i'm not mistaken and it's actually missing because the land goes "no man's land" mere squares from a Kaumo village. I also did some scouting in the lost area to see if something was out of place there but i couldn't find anything.

I just wanted to ask what could have happened and if i can restore the missing land. And if i can't restore it, will the land get chewed up even more? Hate to see the Kaumo shrinking since it's my home land.

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