Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Privateer

Pages: [1] 2 3 ... 40
Bug reports / Re: Cellar Bug
« on: September 15, 2021, 06:09:30 PM »
Deconstruct (Dismantle) cellar to get resources back

Gameplay questions / Re: Use of a dead vagabond as bait
« on: September 05, 2021, 11:34:57 PM »
 I believe it is suitable 'bait' for a bear if there is evidence of one in the area.
Might also for for wolves.

Suggestions / Re: Cats! (and mice/rats?)
« on: August 28, 2021, 07:43:11 PM »
Ah it's been a while since I've seen a cat thread.

Bug reports / Re: [3.70b3]Stuck Beavers (Pathfinding?)
« on: August 23, 2021, 02:48:56 AM »
 Though I have no direct experience, there was also a recent Redit post about a Beaver massacre (as they just waddled around or something).

Suggestions / Re: Reinstate leather cord for arrow-making (3.70 beta 3)
« on: August 07, 2021, 07:35:14 PM »
With the introduction of yarn, only "yarn" is suitable material for making arrows.

It would take literally 30 seconds to make this change to suit your game play.

Not bugs / Re: Fence requires more tying equipment then requested
« on: July 23, 2021, 01:17:45 AM »
Yes you are right  :P. I did not read the description right.

Been there... Lookin at you pit trap  ;)

Not bugs / Re: Fence requires more tying equipment then requested
« on: July 22, 2021, 10:42:27 PM »
Fence requires (2) 4ft. withes denoted by (* 2)

Suggestions / Re: vitamins
« on: July 20, 2021, 09:05:07 PM »
I think all the parts are in place for you to roleplay this sort of lifestyle, though I don't think it fits for all player settings.

Long term preservation of non meat items would need to be implemented for winter/spring stores.

Even in death you can't avoid back taxes  ;)

Mod Releases / Re: Player Questing by privateer v2.4
« on: July 06, 2021, 06:34:16 PM »
Note: I do not plan to update this mod for URW v3.7 until URW v3.7x is finalized and With so many additions to the base game I would not suggest using this on the beta as many item "Encyclopedia" entries may be lost.

Mod Releases / Re: Player Questing by privateer v2.4
« on: June 25, 2021, 06:56:57 PM »
A quick question that may save me some grief.

I have the enhanced encyclopedia mod which has a very heavily modded Game.nfo file that I would like to keep, is it possible to add the changes made  in Player questing to my .nfo file? That is move everything after line 2854 and add the index entries at the top of the file, it seems like it should work.

AFAIK you could move into "a common .NFO file" Though I have not tested this, I am not aware of what if any limits are relevant for the .NFO file.

Gifts, Generous trades, and frequency of the aforementioned.
Who cares what they call you, the price is the price. As long as you didn't kill anyone.

Not by default, though it's not hard.

Not bugs / Re: Power outage, now URW doesn't work
« on: May 26, 2021, 06:23:53 PM »
Yes remove and re-install

Gameplay questions / Re: Cave Living
« on: May 26, 2021, 05:03:05 AM »

A door can be built at any 1 tile span between (solid spaces) the high rocks.

Pages: [1] 2 3 ... 40