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Re: Stop and resume a task/craft? No, you can't pause activities such as making a bow. However, some actions, like building walls etc. has the option to pause and resume work at a later time.

That is marked by the green text you can see in the attached picture.

December 12, 2017, 11:16:05 PM
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Re: Stop and resume a task/craft? More tasks should eventually be interruptible & resumable, but few are currently. It can be noted that those that can be interrupted will automatically pause the task when you're too tired (due to fatigue and/or needing to sleep) while those that can not will continue the task until it's finished, at which time your character immediately falls asleep if too exhausted (which is annoying when the extremely long and heavy tanning task also leaves the character extremely hungry, losing further nutrition levels during the sleep).
Some tasks will refuse to start at all if they would take too long (typically involving tools unsuitable for the task, such as e.g. stone axes), and some, which are borderline cases, will start only if the duration roll was favorable.

December 13, 2017, 10:48:38 PM
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Re: Does injury not related to the legs still slow/tire animals? I believe players are slowed due to non leg injuries, so animals should be as well. However, the key to endurance hunting is to stress the animal so it runs (to build up fatigue), and do so often enough that it doesn't have time to recover in between being forced to run. At the same time, the player can't run constantly as that will slow the player down to a crawl.
The speed of the player is important, I think. A high speed player with a 7 km/h walking rate seems to be able to get elks and reindeer to run into the ground by walking (provided the tracking is sufficient), while my current 5 km/h player (about average) was thwarted by a reindeer who could recover by just walking away in more or less a straight line.
If you can corner the prey so it constantly runs back and forth along a river or lake shore it's fairly easy. If you can drive a calf away from its mother is should be reasonably easy as well, as the calf should try to return towards the mother, and if your player is in between to cause it to run again you may be able to bring it down reasonably quickly, and the same goes for reindeer in a herd, as they try to return to the herd, rather than walk away from you in a straight line.

I don't think eye sight affects your assessment of the prey's status: I think you get it all if you're able to see it (and I think eye sight only affects detection).

I'd suggest you take another look at your new character's speed stat (or just look a the walking speed), as I suspect a 3 km/h slowpoke would have trouble endurance hunting anything not hemmed in. If the character has poor speed, you may consider changing the strategy (e.g. towards traps).

Terrain matters as well, of course. Spruce infested forest is a pain due to the poor visibility, so you're often reduced to tracking rather than moving directly towards the target when it comes into what should be visual range again, giving it more time to recover before you scare it into running again.

December 17, 2017, 10:10:57 PM
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Re: A lot of the cultures have nothing to trade? As far as I've seen all the cultures have the bare basics, although they're rarer in the more remote cultures, so you should be able to get an axe in any culture provided you visit a sufficient number of villages.
If, for whatever reason, you find yourself unable to get hold of an axe you can make a stone axe (which is a really poor axe, but it allows you to do some things, although not all, e.g. not a paddle to get you off an island...). The next step would be to either kill a Njerp who has an axe or to mount an expedition to richer areas, which definitely is required if you're looking for masterworks everything. Obviously, an expedition requires something to trade with, which usually means hides.

You can build your homestead with any axe that's not a stone axe, but it's quite a lot slower with unsuitable types.

December 17, 2017, 10:23:25 PM
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