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How did you discover UnReal World? -- 10 choice poll Here's the good old poll reposted here at the new forums.
Let us know how you ended up into the UnReal World.
Also, feel free to reply here to tell your story.
(You may also consider to find and copy&paste your reply from the old forums poll thread.)

April 24, 2017, 08:24:58 PM
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Re: Njeperz, who are they and why?
Quote
Didn't know UrW time frame is Corresponding to Medieval Age,

Yes, that is because while most of the Europe was living High Middle Ages marked by influence of The Church, cultures in Finland and Scandinavia were still pagan. So, in the history of Finland "Middle Age" only begins after the King of Sweden had converted to Christianity and launched a series of crusades to Finland, eventually conquering the territory. (that happens gradually during 1150 - 1250 AD. UnReal World is not stricty based on exact timeline, we are using some artistic freedom to imagine a world where those crusades either started a bit later, or didn't happen at all.)

So, before those events Sweden, Norway and Denmark were living their Viking Era, the rest of the Europe was Middle Ages, and in Finland it was the Viking period of Iron Age. (The philosophical point; History often operates on broad general terms which apply to central areas. When speaking about the history of Europe we conveniently use terms like 'Antiquity', 'Middle Ages' and 'Modern Times', but it should be noted that those broad terms don't apply uniformly to all of what is now Europe. The details and local variations are always a lot more diverse than the convenient simplicity offered by the general broad descriptions.)


March 28, 2019, 08:29:50 AM
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Re: 3.50 villagers dying in wells (again)
August 21, 2020, 07:32:07 AM
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The 30th jubileum, 47th birthday, and sort of a year off This year, in 2022, we are celebrating the 30th Jubileum of UnReal World.
The game was first released in the summer of 1992, so the 30-year milestone will be reached this summer.
Now what will this special year of celebration bring upon us, and the game?

When it comes to coding and development, I will be taking it real easy. It is likely that we'll see some updates to the game, but mostly I'll be devoting my time for variety of other things. So I'll kind of celebrate the 30 years of development by taking a year off from the usual coding flurry. This also allows me to better contemplate on the future of the game as there some challenging overhauls in our sight. One is moving to higher resolution and modern aspect ratio. The year is early, and these thoughts are scattered, so more news on this front will follow later on. But yes, it is truly so that I will take a year off from the usual, practical, hands-on development. Planning, brainstorming and a little something easy paced remains, though.

Nevertheless, during this year of celebration we will be bringing you some recreational content from the North, out and away from the development chambers. What it will be exactly remains to be seen, but I'm sure this year off will bring along many occasions, incidents, experiments or artistic projects to share or publish.  There are some ideas bubbling under already.

On this thursday, 27th of January, it will be my 47th birthday. I started working on UnReal World at the age of 15 and two years later,  at the age of 17, the first version was released to the public. Now the 30th Jubileum, or 47th birthday, may feel like an occasion to offer me a drink or something, and for that purpose I quickly created "buy me a coffee" page.
https://www.buymeacoffee.com/SamiMaaranen
It's a simple support channel I've been asked to allow even earlier.  Now it's up and will remain so at least for this year.  I'll reserve the right to decide the drink to buy with your support :) , but big cheers anyway!
(And surely the regular donations page also works for gifting some squirrel hides.)

So these are the news to start this year with.  Feel free to comment or ask if something comes to your mind.

Yours,
Sami (UnReal World creator)


The developer is currently out the office ...
 

He's skiing in the woods following two elks...


He will be back occasionally and eventually.

January 24, 2022, 03:01:22 PM
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Re: Animals drowning when left tied to a tree next to water Seems all too harsh! The good news is that I managed to reproduce it.

I tied one dog to a tree at open mire, with open water next to it. I observed the dog wading in there normally, with no ill effects.
Then zoomed-out, waited for some time, and returned - and the dog had drowned. So it seems the idle-time checks, when the player is not on the map,
are to blame for the creature drowning. Now this is likely a same mechanic that makes the NPCs still sometimes to drown in village ponds.
Chances to fix this for both the dogs and NPCs are now very good.

Sorry for your loss, thanks for the report.

February 27, 2023, 03:26:02 PM
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