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Hello world, hello forums
Look at that! We do have new UnReal World forums now. Welcome! We'll have a completely fresh start with these forums. Old post or users won't be migrated, but you may want (and are encouraged) to copy&paste your greatest/selected posts from the old forums. Now create an account, feel like at home and carry on posting and discussion as usual. You can still find the old forums here. Based on the community needs forum functionalities and boards will be expanded and tweaked along the way. SMF engine is nicely moddable and hosting the forums of our own gives us all the control -- and zero ads. Credits for forums background image edit goes to Simon "KillerFRIEND", and credits for early forum testing goes to bunch of trusted lifetime members. We do have lifetime membership badges and section on these forums as well, and accounts lifetimers are upgraded with delay of few days from the registration. If you are a lifetimer and don't seem to receive your badge, you may want to notify me by e-mail. Do that especially if register on these forums with a completely different account. We're quite busy with many different things, so don't expect quick replies to anything these days, but we'll try to keep the forum launch as smooth and painless as possible. Things may still a bit under construction here and there, but the boards we've got here are familiar and playable already. Now let's get these forums started. Be nice, be polite, and have fun with the power of the brave new boards. Speak, friend, and enter. May 21, 2017, 04:39:50 PM |
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General welcome
Yeah, people, welcome! Though of posting general welcome message in this section as well, and you can find a bit more detailed post at the dev.news section. My point is that even though it's still quite empty here don't let the echo from the forum walls prevent you from posting. Don't be shy, this is your playground, thoughts and words are welcome and we're as kind as we always have been. Place your posts where you find them fit the best. If need be new sub-boards will be opened and posts moved accordingly. I guess talks (and suggestions?) about forums itself can be placed for example here in the general section. At the new forums we shall take you... May 21, 2017, 05:20:46 PM |
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Focus on Endgame Content
Once players supersede the struggles for survival, the game starts to lack depth. The progression of "quality of life" in game seems to end when players amass food, masterwork tools, and construct a settlement. I would like to suggest more focus on the endgame content, such as marriages, starting your own "family", and acquiring higher-tier valuables. I know that this has already been stashed on the huge backlog of developer goals, but I would like to emphasize on the importance of endgame content. May 23, 2017, 07:34:22 PM |
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Re: Focus on Endgame Content
Sorry for the tone, real or imagined in my reply.
May 23, 2017, 11:27:32 PM |
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Re: Focus on Endgame Content
Thank you for your post, Lopo772. As Lopo772 said, URW is what each player makes it out to be. But much depth lies in player objectives and motives, beyond the mere continuation of the game. May 23, 2017, 11:38:03 PM |
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Re: Focus on Endgame Content
I agree, the endgame is a little lacking. There are still things you can do, but they mostly focus on maximizing your character's skills and completing the ritual list.
May 26, 2017, 06:15:22 PM |
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Re: Focus on Endgame Content
More interaction with npcs would be fun. The ability to join a village or even create your own village maybe? Fend off the occasional Njerpez raider, make sure everyone is fed by farming or hunting (npc hunters and farmers would help here), etc. Maybe marry and have children, then try to feed and protect those children. If you actually survive for like 12+ years you could bring your kids with you hunting and trapping and fishing and such. Larger quests would be nice too. Things like coming up on a village that has been raided and optionally taking on a quest to rescue the survivors, requiring you to track down the njerpez camp(s) responsible. June 07, 2017, 08:50:08 AM |
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Midsummer greetings and pictures
Almost equally bright days and nights go by as we're approaching the midsummer day, Juhannus, 24th. I'm travelling from Kiesse to Kaumo (in the real world, but with unreal world region names) to welcome and celebrate the midsummer. This post is to wish you all happy midsummer time, or best of the season, wherever you are. And this is how the nature looked around here yesterday during the darkest hour of the night. I'll be offline for a good few days, see you around next week, June 22, 2017, 10:53:24 AM |
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Animal Husbandry
I have some comments about animal husbandry. I'm excited to see that in the developer list. I've amassed quite a collection of animals with my latest character (8 cows, 12 bulls, 6 big dogs, 3 small dogs, 12 regular dogs, variable reindeer - they become food) and I have kept pigs, sheep, etc. in previous characters. I have some comments for your consideration: Animal Products I love the development plans to have more useable materials come from animals.
I also have some comments on animals and interaction with specific animals.
If you are considering a new "Animal Husbandry" skill, there are several activities that can be associated with it. It could be used for:
Love the game! July 06, 2017, 07:03:18 PM |
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Village schedule/role
Currently villagers just kinda shuffle around without purpose. And this makes me sad. Thinking on it, making a global schedule for village and assigning roles to villagers might breathe some life in those locations. Rough example: early morning -maidens cook breakfast -hunters leave for hunt -farmers go to field -crafters and others are doing various menial tasks late morning -maidens deliver brekfast to farmers in field -hunters are still away -crafters and others are gathering in dining hall to eat And so on. That way village would appear, well, a village. September 10, 2017, 10:03:37 PM |
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