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Re: Buff up the elks, add swimming and jumping over fences Elk stamina should be multiplied by factor of 10-20. Endurance hunting elk should be a few days walk without rest. Not the current: send dog after an elk and then catch up 400m later to a breathless elk. Also, creatures as NPCs should get fatigued more in snow (apart from certain creatures running on the snow)

Erkka and others responded to another suggestion (springs, creeks, road rework) which included mention of game behavior, get in the water, swim or ford; so I full heartedly agree here.

November 10, 2020, 10:34:31 PM
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Re: What's Going On In Your Unreal World? Less of what's happening in my unreal world and more UrW happening in my world.

So my wife just gave birth to our first child on Monday. Through the process of the induction and waiting for her to dilate UrW has been there during the down times, at least for us there was plenty of hurry up and wait. UrW has been great with it ability to quickly save anytime. It's allows me to pick it up and put it down as needed to attend to my wife and babies needs. Thanks to all the UrW team for being my emotional support person.

November 11, 2020, 12:01:08 AM
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Lots of angling improvements on their way Fishing with a fishing rod is going to have if not a complete overhaul, a lots of improvements at least. I've been tweaking the angling code for a good while already, and the work just seems to continue and continue, but when it's all done we're going to have something like this featured:

- fishing rods will be craftable by player character, with slender trunks, cordage and hook.
- wooden and bone hooks will be craftable by player character. (If I get really carried away there might be some special hook types for special occasions.)
- baiting will be featured. Worm digging is under consideration but we can also start with scraps of food and using small fish to catch bigger fish.
- wear and tear of fishing rod parts will be featured eg. hooks snapping off eventually, when they've been nibbled enough. (Gotta add possibility to add new hooks as well.)

These are future additions. Not yet functional in current version 3.63.

November 17, 2020, 05:40:14 PM
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Viable bait for deer/elk There was a good thread a while back on what baits were useful for various animals. I had a new character then and tried baiting with a few 'mystery' roots, those his Herbal skills could not identify, and found one called a 'bizarre root' that deer and elk seemed to love.

Now, finally, after two game-years, his Herbalist skills have identified it as BOGBEAN root. Good trapping! :D

November 25, 2020, 03:41:45 AM
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[3.63] EXPLOIT: anything inside birch-bark containers can be used in tanning I was about to tan a soaked elk skin with newly obtained bark. But I mistakenly chose birch-bark box of 'coarse grains' instead and, to my surprise, worked as tanning material. I had to fill the now-empty box and try it again to make sure. By not starting tanning but pressing escape during the pause when all conditions are met. Consequently, the birch-bark box, which was emptied when selected for tanning, did not refill when canceling. I repeat: I did not start the process.

Rye flour (made into sour mixture) can be used for tanning IRL, so initially I thought there was some purpose to all this.

But then, another thing was that I had a bag full of these same grains. That bag of coarse grains could not be selected for tanning.

So now I suspect it was the "birch-bark box of ..." that allowed the grains to be chosen in the first place. I have to test this with putting, say, dried meat inside a birch-bark container and try tanning with that.

I shouldn't even be reporting this, because now I want to use rye flour in this fashion in the future...

EDIT: Confirmed. I just tanned a bear skin with 2.1 lbs of awful dried elk cut from a birch-bark basket. Pretty sour stuff :o
EDIT: And I see birch-bark strip works too, even though the proper (reddish brown, used in tanning) bark was left on the birch... The white papery stuff shouldn't tan anything. This is a language problem, actually. Since in Finnish (for example) the outer bark (white stuff) is called tuohi and the inner bark (brown stuff) is called parkki.


November 26, 2020, 04:14:50 PM
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Re: What's Going On In Your Unreal World? Moment of silliness:
Eagle owl hits capercaillie

(Didn't have anything on me except sword, broad knife, waterskin and the recently killed bird to chuck at the capercaillie.. the spot was too good to go scrounge for sticks or rocks)

January 19, 2021, 09:23:35 PM
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Re: What's Going On In Your Unreal World? I finally finished the grand "Inn" for my elaborate trading post / outpost.

I think I may be playing the wrong game sometimes, but I haven't found a better one =D


January 28, 2021, 10:55:32 PM
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'Asentokuusi' - simple shelter under a leaning spruce tree A few essential wilderness accommodation options for rough wanderers are coming up.

'Asentokuusi' (can be freely translated as "post spruce") was the simplest form of shelter for resting and spending a night protected from the elements - and in the next patch we'll be featuring a possibility to set up a 'post spruce'.

Post spruce is made simply by felling a young spruce to lean against another spruce tree. Some of the lowest twigs are removed to create space, and these are then laid on the ground for some insulation and cushion. Simple as that.
This was the usual method of spending a night in the wilderness condition when more permanent camp wasn't necessary.
Setting up a post spruce will found in "Building options", and it does felling the tree and covering the ground with twigs all together. Tools needed for the process are the same as for felling young trees in general.

With this addition we'll also feature general usage of spruce twigs as ground cover for insulation. If there are no furs to cover yourself into sleeping on spruce twigs, instead of bare ground, now keeps you a bit more warm during cold nights.

These are future additions, not yet functional in current version 3.63.

March 12, 2021, 06:39:15 PM
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Re: The Moon and The Crust
Love the moon light wondering if you also were going to add in cloud effects? While and overcast day wouldn't effect visibility there would be a huge difference between clear full moon and on one a cloudy night.

Yes, the cloudiness is also taken into account, as well as the lunar phase. It all contributes to how much extra light there will be.

March 29, 2021, 06:31:37 PM
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Re: Adventurer Gear At least he has a cloak, I have seen an adventurer who was butt naked. He also refused to wear any clothing I traded to him, so it was probably some philosophical stance of his.

But I'd like to see adventurers have a bit more warrior like getup compared to woodsmen and hunters. Helm and shield typically, maybe some body armor occasionally

April 28, 2021, 12:43:51 PM
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