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Re: Simplifying keystrokes?
Cursor on-hover ‘tooltip’ could be handy. As for the 1,2,t under ‘look mode’, unless you’re adjacent to the looked tile, only ‘t’ would be viable choice. And if you’re adjacent to a tile, you can hit ‘x’, then the directional key on NumPad to look in to that (visible) direction. Granted, the x look doesn’t generate the NPC wields—wears—carries window as look does, it’s still handy AND it doesn‘t require exit/Escape after. Oh, also, the info box goes away with any click, not just Esc. E.g. Alt-e for hErblore checks, you can keep tapping Alt-e to activate the check-something-in-inventory, then either alphabet shortcut or arrows+Enter to check it, then Alt-e to close the info box and alt-e again to check another item. (Handy when working couple points of fatigue off, and with various ‘peculiar, sweet and nice’ plants in inventory) February 14, 2021, 06:37:33 AM |
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Re: Dogs eating priorities
Marrow in a dry split cow femur 6”/15cm piece will last few hours with my dog (55lbs/25kg “puppy” she only 10mo, but definitely a power chewer) Non-split lasts lot longer. As do antlers. Once the marrow is gone, it’ll take several hours to gnaw the bone away. Antlers last at least twice as long. Rabbit bones, don’t last long at all. Some dogs aren’t strong chewers and with them the bones last very long time. Dog’s size doesn’t matter. TL;DR; I think the bone durability is modeled well enough in game. February 14, 2021, 05:07:43 PM |
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Re: Old Character Journals [Unfinished]
@Karmatose your journals look really great. What software do you use to draw, btw? Typically I draw in Krita, but in the case of those journals I did the art and writing in a program called Inkodo. It's available on the window's app store. It's not really an art program, or at least not in the sense that you're probably expecting, but I used it in this case because I wanted a simple program that allowed me to make very simple sketches and didn't distract me with extra tools and what not. ![]() I will say that erasing is a pain in Inkodo as you cannot erase a partial line. If you want to erase something, you must erase the entire stroke at once. I have no idea why it is like this, though. If you're looking for an art program, Krita is free and provides a huge amount of functionality for the (non-existent) price tag. I also have a Wacom Intuos non-display tablet that I used for the art in those journals, IIRC it cost me something like $20 and has helped massively with my attempts at photomanipulation and digital art. I've seen people do amazing things with just a mouse and keyboard, but that sort of dedication (and damage to your hands) is not for me. ^^; Good luck. ![]() February 14, 2021, 06:27:32 PM |
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[Adjusted - persists in 3.63] Impossible trade, foreign traders' carry limit.
I finally found a FT to offer a fine habergeon. But he can't accept the furs, that he asked as payment. Mixture of Decent-Fine, Summer-Winter furs. See attached. (If the Traders' carry limit isn't something to be adjusted, maybe the traders could utilize communal trading for their group, similar to villages'; and to split the furs carried amongst them rather than all act individually) February 15, 2021, 05:44:36 PM |
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Re: What's Going On In Your Unreal World?
Patrolling the woods for invaders, keep finding the warriors on decent frequency.
February 16, 2021, 09:41:20 PM |
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Re: What's Going On In Your Unreal World?
Must be doing something right, as the Old Man has never been this generous to any of the ancestors.
February 16, 2021, 09:45:10 PM |
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Baitseeking for worms mod
Hello please enjoy this little mod, dig a pit with a shovel next to a lake or river (No rapids) and then press shift+m and select baitseeking to find a worm in the pit...You can use worm as a bait i caught 6 roaches with a worm it seems to work cheers! Edit: Thanks a lot to Privateer for the help! November 04, 2021, 01:01:23 AM |
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[3.71] Boneworking Mod
Hello all, I wanted to share a fairly small mod. All it does is allow the player to build tools using animal bones. I'm not exactly sure if anyone has already done something like this, but it's my first mod, and I didn't see anything else like it. All but one of the tools are honestly pretty OP, as they are based off usually un-craftable items (more info in the readme provided in the zip file), and, to be honest, I also didn't look into whether or not these would even be possible to use in real life, like the sword and bow. Given that, it's safe to assume they'll be very valuable in trades, so try not to use them too much as trade items ![]() [EDIT: I fixed the trade values, so trading probably won't be an issue anymore] TOOL LINEUP: Bone Bow (Base Item: Longbow) Bone Knife (Base Item: Knife) Bone Club Bone Arrow(s) (Base Item: Broadheads) Bone Axe (Base Item: Handaxe) ----------------- ADV. TOOL LINEUP: Bone Sword (Base Item: Shortsword) Bone Buckler (Base Item: Buckler) Bone Spear (Base Item: Spear) All feedback is greatly appreciated, especially if I didn't balance something right. February 04, 2022, 02:46:42 AM |
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Spirited Sprites - Graphics pack with 8-directional NPCs and animals
Spoiler: Original Post: show Description: Spirited Sprites is purely a graphical mod with focus on realism and esthetics. A large portion of the pack is adding 8 directional sprites to the game, both NPCs and animals. All animals are completely remade with 3d references, while NPCs are based on the original game sprites. Installation and Use: Unpack in truetile folder and overwrite all. Alternatively unpack somewhere else, and copy over the files you want. Copy over wanted files from Spirited Sprites Optional folder. Note the truegfx images need to be copied to the right folder. Use "a-SS-summer.bat" and "a-SS-winter.bat" to change back and forth from snowcovered graphics. Press F9 in game to update graphics. Content and old changelog: 8 directional animals preview: Changes has been made in released versions. Old Preview Changelog: ter-walls - added a few pixels length to support t-juctions. ter-prepsoil - new tilled soil sprite. ter-kotacamp - flipped to fit general lighting direction. ter-ground - new ground sprite. ter-gcmoss - new moss ground sprite. ter-cellar - changed perspective to be top down. ter-road - changed colors to fit new ground. gui-horizon - new sprite. it-skis - new sprite for 8 directional movement. cur-facedirs - reduced size, as 8 dir. sprites make facing easy to read. cur-pcdirs - same as above. ter-firepla - Changed colors and contrast. flo-heather - New sprite for heather. Shown as large patch, instead of small plant. ter-ypine - new sprite, fits the spruce trees better in style. ter-bunk - rotated to fit fallen direction east-west. Dog changed to look like an Elkhund instead of a Buhund.Recolored reindeer sprite. Started to convert animals to black outlines, as is looks a bit better when sprites are recolored in-game, and increases contrast between sprites. Not sure about this though.. Included wrong wall files. Fixed. Minor changes to several sprites. Old Changelog 1.2: All animals are now included. remofire - reused my old sprite from Wickhams G.P. embers - new sprite to fit burt out fire. suna stove - new sprite for greater difference between the two. Pine tree, same as the tall version, but shortened. Included as default. blood - new sprite, less saturated. Bird tracks made by Galgana - for black grouse, hazel grouse, capercaillie, raven, eagle owl, goshawk and mallard. Thank you! Tall spruce and completely new pine trees that fits the style better. (optional) 8 directional player characters in 8 directions. (optional) Snowcovered boulder and evergreen trees. (optional) Spirited Sprites 1.3.1: Fixed typo in .bat file. Thank you paulkorotoon! Npc - all npcs included, same ones as we know and love, now in 8 directional sprites. Included .bat files as per suggestion of Galgana, to change between snowcovered trees and bloulder + hare winter fur. Plants - Barley, nettle, sorrel and river reed - More pronounced outlines, and experimenting with multiple plants for plants where it makes sense to grow more dense. Fire - New sprite in pixel art style. tahtitaivas - Added northern lights to loading screen. (optional) logo - added Spritited Sprites logo to main screen. (optional) Terms of use: The animal sprites are created by me, and you can use them for what ever you want. Everything else (with a few exceptions) is derived from the game sprites, and can be used for what ever you want, as long as it is ONLY used to mod UnReal World. (As per the terms stated in truetile readme) Feel free to contact me if in doubt. Credits are appreciated, but not necessary. Due to forum file size limitations, I had to part the zip file in 3. Alternative downloads: Google Drive OneDrive NB, you have to be logged in on the forums to download from the underlying links. February 18, 2023, 10:26:32 PM |
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Re: Krutzel's Spirited Sprites
New update, all animals are done and included in a combined pack. NPC's will join them there one day, but progress is slow and tedius. Once you make 20, you really just want to be done soon.. A few other things has been included. Check out the optional stuff for player characters, tall trees and winter covered trees and boulder. March 08, 2023, 12:38:08 AM |
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