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Re: Poems of the Fallen Drowning

Ominous cracking heard a second too late
Far out from the shore with my mind on a kill
But the ice could no longer hold up my weight
Just as the forest reindeer finally lay still

Breathless was I from chasing after my prey
Across two miles of forest and a mile of ice
I had forgotten what my old man would say
My mind had been on nothing but the bloody prize

But 't was not a bloody prize but a price I would pay
"It offends the spirits to bloody the ice in early spring--"
I heard dad's voice in my mind as I felt my strength sway
"--and 'tis surely your death the spirits will bring."


(Yeah, that happened, a few characters back. Just as the damn reindeer died, it became morning, the ice grew weak and I fell through. And drowned.)

October 02, 2017, 03:37:21 AM
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Re: Disease, pests, and the joy of cats I think there was another kind of rat (black?) in the area before the brown rat invaded and took over that niche. Regardless, there are smaller rodents (mice, voles, etc.) that can make cause serious damage to your food stores even if rats are not introduced.

I agree cats probably have no role in the northern tribes as those don't have any agriculture (although that doesn't stop those villages from having farmers...).

I'm not sure I agree with the thought that cats would have a role in fighting disease, but they certainly ought to have one in fighting vermin munching through your food stores.

As a trade off, a cat at your homestead might mean small traps near it are less likely to catch anything, as the cat(s) scare them away (and the blood thirsty critters may also kill or mutilate creatures that actually are trapped).

October 03, 2017, 10:12:48 AM
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Re: Blocking Weapons and Assorted Combat Discussion Combat is my favorite part of this game, it's a very unique system and a lot of fun to mess around with. I start most characters on There Be Robbers!, so I frequently do a 3-6 on 1 fight with minimal clothing and a less than ideal weapon set. The key is to make sure your blind spots are blocked by trees, and always try counter-strikes to the legs with your weapon's blunt damage (if your weapon skill is better than your dodge, which for the purpose of this, it is). This will make sure you're still dishing out damage to the people trying to surround you, while you continue targeting whoever is the worst injured until they're unconscious and out of the fight. It's always better to counter-strike over dodge if at all possible, just target arms or legs to interrupt their attacks and limit their attack rate. The  most powerful thing in the whole combat system is Looking at your opponent and seeing where he actually has, or does not have, armor. Bandits rarely if ever have anything more than the odd piece of leather clothing or a ratty overcoat, so they're actually not too tough if you target on them correctly. However, the occasional Njerp will have ~40 pounds of decent armor and be extremely difficult to attack.

My attack combo, for the combat style of close to even (and quite high) spears and axes, and as much armor as I can find:

Open with as many javelins thrown as possible, targeting the body for random wounds and occasional instakills; sometimes you'll get 'em all off, sometimes you'll be caught with one held. Wait for them to be one or two tiles away, DROP your javelin if you still have it, and wield whatever you have the highest skill with. They should have moved next to you without attacking while you wielded, but you may have to immediately counter-strike, and you may have to wait a turn. Whatever you do, don't just move into the adjacent tile and give them a free hit. Your javelins should have weakened a few points of the first target if there are multiple enemies, so give him a primary attack attribute (most damage from the weapon) to the legs. Should put him on the ground immediately, and once he's there, attack his arms every time he tries to wield a weapon, and go for head shots and a quick knockout when his hands are empty.

His undamaged buddies should have rolled up by now, so turn to adjust if you have to, and wail on the first guy with all your might. Counter-strike to their arms and legs as needed to disarm/knock them down, but otherwise target the second (overall) enemy's head or body and try to get him out of it as quickly as possible. Finish up the third with the same legs/arms/head you gave the first guy, the others should just be milling around nearby swapping weapons and tiring themselves out until they get a clear route to run towards you. Your armor should be pretty beat up by now, so if there are more than three, you should start to expect increasingly severe injuries, and potential death, from now on.

However, you followed my combo, and aren't too fatigued, and you have enough armor to equip a small army, so you battle on, courage unwavering. It is time to be as defensive as possible. Attack arms, counter body for occasional severe damage and arm/leg shots, start dodging when you feel a particular target might have the upper hand on you. Keep them fumbling for their weapons, and pick at their ability to fight effectively. First three enemies you killed as fast as possible, as few individual attacks as possible, and everyone after that you kill with a thousand cuts while trying to avoid the same fate.

Edge damage is best for limbs and poorly armored torsos, as it can do quite severe damage to these targets (the infamous Nearly Severed knee is quite possible on a first strike with just a hand axe and results in instant unconsciousness). Point is excellent for piercing torso armor, and can cause occasional decent bleeding, but is much less likely to render a limb inoperable than edge. Blunt is best of all against armor, so it's your damage of choice when counter attacking. It rarely causes the kind of severe injuries the others do, but a quick knockdown/disarm on one bandit out of two or three of them midattack saves you a turn of double or triple hits later while he stands back up, or changes weapons.

October 04, 2017, 04:06:45 AM
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Re: More Signs of Robber's Camps in Overland Maps I think as a reward they should make you an honorarary citizen of the village, and able to perform any task (other than theft) that they would normally be angry about, such as cutting down their trees and harvesting their herbs/produce.
October 12, 2017, 01:11:36 AM
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Re: Poems of the Fallen Pardon the anachronistic Shakespearian format, and not exactly fallen, but unfortunate.


The Lay of the Sexy Fisherman

He came to the town
With perches to sell
(A big cod as well)
And threw his catch down.

The men-folk all stared
And women they squealed
At muscles revealed
And all the flesh bared.

As naked as born
His arse in the draft
His clothes had he torn
For making a raft.

October 12, 2017, 01:38:33 PM
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Re: Harassment by a seal Ha.  I did as you suggested and went crazy with traps, leaving three or four in every single place he left tracks... and I GOT THE SON OF A BITCH.  Beating him to death with a club while he barked in panic was disturbingly satisfying.  And then on my way back home triumphantly hauling 150 pounds of meat and 25 pounds of fat, I came across a second one stuck in another trap.  Turns out there were two of them.  Seal jerky for the foreseeable future...
October 14, 2017, 09:12:56 PM
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Re: Wild Animals in Villages Wolf AI seems to be deliberately designed to be creepy.  I woke up one morning to find my shelter completely surrounded by wolf tracks.  It had explored the whole area while I slept, then quietly slunk away before morning, not having touched a thing.  Freaked out, I surrounded my shelter with fences and traps.

Do you like my wolf fur boots?  They're new.

October 15, 2017, 12:28:02 AM
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Re: What's Going On In Your Unreal World? I got into a scuffle with a bunch of pigs out in a bog, all while I had a boat strapped to my back. I don't know why but I found it really funny.

I was on my way to a distant village to see their sage, and the best way to get there is to carry my raft across a wide open bog to a lake, paddle across the lake and then up a river. Well on my way across the mire, I ran into a herd of wild pigs. Seeing an opportunity, I tossed some javelins into the herd, lightly wounding one of them. I spent the next several minutes chasing pigs all over the swampy morass, eventually wounding another one and separating it from the rest of the herd.

I was still carrying the heavy raft during all of this, since I didn't want to drop it and forget where I left it during the chase. My character was tired, and I was trying to line up a killing throw against that isolated, wounded pig. Right at the exact instant I was ready to throw, I took a heavy blow from behind me. It made me jump in my chair. One of the other pigs had separated from the herd, charged me and rammed itself right into my backside! I didn't even know they could do that (I'm still fairly new to this game). It knocked the javelin right out of my hands. It kept attacking me as I frantically pulled out my spear, and it caused a pretty serious injury to my arm along with some minor ones. For a minute I thought I was gonna get torn apart by pigs, but I managed to stab it and it took off running.

I turned around and continued the chase against the other wounded pig, and even though I was injured and over-encumbered, I managed to keep up with it until it had exhausted itself, then finished it off. The mental image I had of my big burly Kaumo guy chasing and getting knocked around by pigs while running through a bog with a boat strapped to his back made me laugh.

October 17, 2017, 06:42:51 AM
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Re: What's Going On In Your Unreal World?
I got into a scuffle with a bunch of pigs out in a bog, all while I had a boat strapped to my back. I don't know why but I found it really funny.

I was on my way to a distant village to see their sage, and the best way to get there is to carry my raft across a wide open bog to a lake, paddle across the lake and then up a river. Well on my way across the mire, I ran into a herd of wild pigs. Seeing an opportunity, I tossed some javelins into the herd, lightly wounding one of them. I spent the next several minutes chasing pigs all over the swampy morass, eventually wounding another one and separating it from the rest of the herd.

I was still carrying the heavy raft during all of this, since I didn't want to drop it and forget where I left it during the chase. My character was tired, and I was trying to line up a killing throw against that isolated, wounded pig. Right at the exact instant I was ready to throw, I took a heavy blow from behind me. It made me jump in my chair. One of the other pigs had separated from the herd, charged me and rammed itself right into my backside! I didn't even know they could do that (I'm still fairly new to this game). It knocked the javelin right out of my hands. It kept attacking me as I frantically pulled out my spear, and it caused a pretty serious injury to my arm along with some minor ones. For a minute I thought I was gonna get torn apart by pigs, but I managed to stab it and it took off running.

I turned around and continued the chase against the other wounded pig, and even though I was injured and over-encumbered, I managed to keep up with it until it had exhausted itself, then finished it off. The mental image I had of my big burly Kaumo guy chasing and getting knocked around by pigs while running through a bog with a boat strapped to his back made me laugh.
Thoroughly bored with my 1 year+ Driik huntsman-trapper and yet curiously inspired by your example, I set off to prove my heroism by KILLING a large game animal with a raft.  First I built myself a raft, then tested m skills.  As I could only throw a raft a single tile and I am not quite so masochistic as to try to run something down with only a raft as a weapon, I decided to use a crossbow to injure the animal and THEN run it down.  It took a fair few attempts and a couple lost broadheads to do so as a raft is quite cumbersome, but I eventually crippled a nice, large elk and then ran it down.  Be forewarned, would-be champions of raft combat: A raft makes a thrown rock look like a horrifically deadly weapon.  Thrown rafts evidently can merely scratch a beast, and cannot even penetrate elk-hide over much of an animal's body.  So I spent several hours throwing my raft at the beast.  So herculean were my efforts that the ferocious crippled elk once regained consciousness after an initial downing and started trying to run away again!  It took me many minutes of chase to catch up and thwack it enough times with my raft to bring it down again.  Eventually I decided that the beast's skull was simply too thick and well-armored a target and thereafter went for body shots, hoping to score a lucky strike against thorax or abdomen.  Armed with this knowledge, I finally slew the tasty yet dastardly beast.  But my learning was not yet complete!  For it seems that a full set of armor AND a raft make skinning and butchering such a beast so tiresome that I needed to rest and even sleep several times before I finished.  Fortunately, it seems that raft splinters do not greatly damage animal hides, no matter how severe the beasting.  And that, friends, is my tale.

Now if any animal rights groups come asking, please give them a false name and point them in some other direction, thank you.

October 19, 2017, 01:30:08 AM
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Tracks being covered by snow One of those little things --- I've got a bunch of old forest reindeer tracks nearby my cabin from mid-autumn.  Seems very odd that months later, when everything's covered with a foot of snow, I can still see them fine.

Making snow cover tracks (and maybe rain decaying tracks?) would also make the weatherlore skill a little more useful.  Hunting during intermittent snow would be very difficult, since you couldn't keep a track on as the snow covered things up.  Hunting after the snow fell on a clear day would be your goal.

October 22, 2017, 12:38:37 AM
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anything