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Re: Cave Dwelling Question no. add a door and a fireplace and you're good to smoke  8)

do not build on "surface of the earth" or you'll destroy the natural light near the entrance of the cave

January 13, 2021, 05:33:38 PM
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Roast in embers - starting with turnips Been working on a new cooking method, roasting in embers. For starters this will be featured as a recipe to cook turnips in traditional fashion, but related cooking options will be likely expanded in the future.

It's been surprising amount of thinking and coding to get it done but now it appears to be working nicely. Browsing the code I also came across some earlier preliminary definitions for ember-roasted turnips so we've been on the edge of adding this somewhere in the past. And no wonder, as it can be considered one of the essential dishes. Back then, who knows how many years (or decades?) ago, it must have been too costly for the current schedule - or just simply misplaced under the other workload.
But now ember-roasting code is finally there, and in the next patch you'll be cooking turnips the new way.

Roasting in embers requires good amount of embers so it can't be expected to work in the remains of just any little fire. The fire should be burning for several hours before enough hot embers will remain for the method to work. For this reason roasting in embers is usually proceeded after substantial fire was lighted anyway out of necessity. It takes about an hour for turnips to cook in embers. For the convenience of timing you can start roasting in embers already when the fire is clearly dying and about to burn out soon, given that enough embers has been produced already. The game will notify about the lack of enough embers  so the necessary conditions can be figured out quite easily.

Because of many little tricky things, ember-roasted turnips will be featured as hardcoded cooking method in the same fashion as general roasting (of meat and fish).
However,we'll likely add cookery tag [embers] or something to allow the condition requirement and cooking method to be utilized in recipe modding too.

Now, after this is finalized I'll continue with checking about the possibilities of adding pit-roasting, as it would be also essential an turnip recipe for mass cooking them.
Pit-roasting is more demanding task so I don't know just yet if it reaches the stage of only preliminary definitions or actually starts rolling. But something will be cooking in the dev. chambers nevertheless...

January 24, 2021, 05:12:40 PM
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Year 2020 now added to development history log Briefing of the year 2020 is now summarized up at "Development history of UnReal World" section at the homepage.

You can take a look at the development history since 1992 page here:
https://www.unrealworld.fi/urw_devhist.html

January 28, 2021, 11:08:44 AM
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Little girls as new NPC type So far the only children in the villages have been boys, and now the work has been started to feature little girls as a new NPC type.
For starters it's a bunch of in-game definitions to do, creature generation code to tweak, pixel art to draw and NPC portraits to come up with.
After that we'll give all the children NPCs physical and mental attribute checks to better differentiate their abilities from adult NPCs.
See, currently the combat skills and bravery of the children may occasionally reach the level of fearless grown warriors.
All in all the newly introduced children will be significantly weaker and more vulnerable to harm than previously.
A new post about all that attribute, morale and behaviour mess may follow later on after all the groundwork and pixels are first put in order.

January 31, 2021, 04:29:27 PM
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Putting Out Fires Title. Currently, afaik, the only way to stop a fire from spreading along a fence or a wall is to deconstruct any wooden structures in the fire's path.

We should be able to put out fires by standing next to the fire with a container full of water, "a"->apply the tub/skin/etc. and have this either reduce the fire's size or put it out entirely, depending on how much water was in the container.

February 04, 2021, 04:59:37 PM
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Re: Roast in embers - starting with turnips
Good Initiative!

When normally roasting meat pieces, it is supposed to rest on a stone while cooked?

It's left on player's imagination, as no special conditions or caring for the roasting pieces is needed. Can be done in many ways. Hold it in a stick, rest on a stone, rest on a ground where terrain suits, and so on.

Quote
Always good news when you start improving mechanics. :)

Well, it seems like whenever we're not adding new features/mechanics we are either fixing or improving the existing features/mechanics. :D

February 05, 2021, 03:15:33 PM
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Re: Children attribute adjustments
The most plausible guess is that they lose themselves in the wilderness, endlessly escaping further and further away.
:'(

February 06, 2021, 08:25:56 PM
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Re: Children attribute adjustments
The most plausible guess is that they lose themselves in the wilderness, endlessly escaping further and further away.
:'(
The hurt helpless and alone and Njerpez slave escapees must come from somewhere Privateer.

February 07, 2021, 04:49:29 AM
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Re: Lots of angling improvements on their way
And that's what I'm talking about. These new changes/features aren't on the roadmap or dev.plans, but you choose this. That's the disappointment, in consideration that the roadmap/dev.plans list is not even half done.

Well, you probably have a personal idea about how the dev.plans list should work, or to be updated. And that seems to differ from the actual reality. It's not a roadmap which we follow strictly, but a loose list of things that are planned so that the players have some idea about certain elements and don't need to wonder, ponder or suggest them all that often.

"The list rarely features what has been done already, but aims foremostly for what there will be in the future."

If we'd list up everything that's been done over the decades you would see the dev.plans list with 95% of stuff done or so. See, the future goals were planned also in 1992, and the years after. Only quite recently we listed those some topics up.

Our workflow is quite organic, and strict roadmap doesn't suit the development of ever-evolving project.
It's pain to update, and I completely forget it at times, and it's constantly under construction.
Sorry about that.

March 01, 2021, 04:52:25 PM
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anything