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Re: Jutta's Tales: The Bog Mother. (A URW Horror Story.) I read the story, listening to depressive raw black metal, and it did make me feel grim and cold. @Owlant, I would gladly read some more tales like this.
October 25, 2020, 05:50:20 PM
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Re: Jutta's Tales: The Bog Mother. (A URW Horror Story.) Fascinating read. I've never been much into the horror genre at all, but this caught my interest. Although, my beef with the horror genre is more related to video games and movies than writing, really.

Have you considered writing out some other tales that Jutta might have told? The way you titled the thread almost made it seem like you plan to write more.

December 26, 2020, 01:31:51 PM
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Re: Jutta's Tales: The Bog Mother. (A URW Horror Story.)
Thank you. I did post another story in the same sort of vein but people didn't seem to respond to it. I didn't wish to flood the boards with unwanted ramblings.

Would you mind linking that one? I'd love to read it. ^^

December 28, 2020, 12:32:16 AM
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Re: What's Going On In Your Unreal World? First post. Been playing quite a bit over the Christmas break after buying it. I played the free version a while back but wanted to play again, so I bought it.

I re rolled many characters with the "there be robbers" start. I eventually succeeded in using my handaxe to sneak attack nearly all of the attackers and was rewarded with a big pile of gear.  I finally got a dog and was able to hunt two pairs of elk and calf, then later 5 reindeer in one go. I found 3-4 to be a reasonable max, even though I only lost 21 cuts of meat and two hides went "harsh". That was a tanning and meat smoking marathon for days to keep everything from spoiling. Big game hunting is the highlight so far. The payoff is great. Fall is starting to close in. My cabin is built, I'd like to finish my sauna, but fall harvesting is keeping me too busy. I'm at lower hunting capacity since two of my dogs were seriously wounded taking down an elk, they killed it, but took some damage that is taking a while to heal. Fortunately, my one big dog just healed and is ready to go. It seems like the big dog is more likely to tangle with game than the smaller two, but maybe it's coincidence. At any rate, I've played from an early spring start to now being within 2 weeks of winter season. One thing I've noticed about smoking is using a slender tree trunk and a few branches seems to get good results. It's possible that it's due to my increasing cooking skill, but using a slender tree trunk (50 lbs) kept my 540 reindeer cuts at only 40 "bland" compared to about half when I used several firewood instead. Went on a short hunting trip with a hired hand and got a small elk. Another 160 lbs  to smoke.

I started a new character in a totally different part of the map. I chose the "not all who wander" start and started with a Kaumo spear and a sow, among other things. I was able to track and kill an elk pretty early on. I drove it onto a frozen lake and then snuck close enough to land a javelin in its shoulder. I chased it back toward the forest, sow in tow when it was wounded and exhausted.  I decided to build a cabin wall section to start drying while it was still cold. It took a bit too long and I ended up with stale meat. I hope the dried meat is just "bland" and not worse by the end, we'll see. I'm going to keep exploring until I find a village with a dog to sell, then I'll slaughter the sow and trade the meat for a dog and supplies. It's a fun start, but I feel like I need to make things a bit more challenging. The "all who wander" start is fairly easy, given the extra gear and animal. I imagine a cow or dog start would be even easier, as my sow is just meat.

January 05, 2021, 08:00:40 AM
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Ancient Savo : A new Enormous Elk game in the making Would you like to participate in the making of a new game by Enormous Elk?

The game is called Ancient Savo, and it is a peaceful simulation of a 1200 CE Finnish family who moves to live alone in the woods. Do slash and burn agriculture to grow crops. Hunt and fish. Try to survive hunger, cold, accidents and the scarcity or resources. And in case you accumulate some extra, go visit the annual market to barter for more and better tools. The timescale of the gameplay is weeks - you can see years rolling by, your children growing up, and forest re-taking abandoned fields. Instead of controlling a character you hover on a more abstract 'designer level', a bit like the old SimCity.

Estimated release: Autumn 2021, for PC, Mac and mobile devices

We run a small home-made crowdfunding campaign for January. Become a follower for free - join project Discord channel to read frequent development news. Or donate any sum to become a backer. Backers can participate in the discussion, and have an access to the early development-phase releases. The first development release is scheduled already for this January. (If or when you donate, remember to send Erkka a message at Discord, so that we can connect a donation with your Discord user account!)

During the development phase we will have quick and simple graphics, but graphics and UI will be improved once the simulation and game mechanics are up and running.

For more info see the campaign page


January 06, 2021, 04:35:25 PM
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Cooking: Roast: Beef: 2lbs After marinating in cumin, cilantro, olive oil, chives, black pepper, ancho, chipotle and red wine for 20h or so.

No juniper or nettle...  ::)

January 07, 2021, 03:50:18 AM
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Re: Nearly Midsummer and still too cold for everything
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If you delete globweather.dat and reload the save it sorts it out. 

yes, that is a work-around. Thanks for the save, I'll take a look into it, trying to figure out if something went wrong with the weather simulation.

October 23, 2021, 06:28:09 PM
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