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Re: Goats! Yes, goats would fit in the game world nicely. One decent thing to consider among so many others.
April 28, 2020, 03:48:12 PM
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Re: A Few Ideas: Agricultural help, Snake fangs and more... Firstly, it's a good policy to pinpoint a suggestion or two rather than post lists. That way it's easier to find, read and discuss these things.

1) Agricultural help from companions.

I recently was harvesting my herb patches and I had a companion. As I cut down the nettles, I wished I could ask him to either thresh the plants behind me or pick them up for me. It would make agricultural fields a lot more easier to manage and maybe even I could ask him to sow seeds for me in the spring if I gave him the seeds and harvest/thresh if I give them a grain flail.

Yep. The ways that companions can help out the player character need to keep increasing. And this surely should be included.


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Putting branches in an ice hole to help delay refreezing.

This would be an interesting trivial addition. It immediately comes to mind where to find data about how much this should delay the freezing.


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Player characters shouldn't start with perfect knowledge of traps.

Agreed. And player characters shouldn't start with perfect knowledge of all the other crafts and constructions either. It would suit the game world perfectly is if things needed to be learned gradually and in more culturally dependant fashion.


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Snakes should drop fangs/teeth. Maybe could be a spell component. A Sage request item?

Would be nice little detail, among many others. We'll see if a proper in-game context comes in our way at some point.

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Trading with different types of people should mean what items you trade with should have different values.

Yep. This is the trading direction we'll turn to at some point. The timing can't be predicted, though. It needs detailed planning and some unhurried time to concentrate on trading as a whole.

April 28, 2020, 03:50:40 PM
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World will teach one thing.... Meet Vladislav, he is nomad hunter of Owl Tribe, and this is a short story of his realization that in Unreal World he should walk not run.


https://ibb.co/ydhPkBD


Vladislav left his home village after many calls from the forest, one day he just followed the call and found himself stranded, after two weeks of hunting in his tribe territory he gathered almost all his possesions recent catch, spear, some clothes furs and sold them for Northern bow and two loyal companions, dogs Roki and Tara, and he ventures out toward unclaimed land between Owl and Kaumo tribe, as he noticed that game was much more common there. After setting himself nice camp he proceeded to hunt and do hide work hoping that one day he could sell all those furs for some nice tools, after 2 weeks of hunting and several recent bad hunting days while returning to camp he encountered Bull Elk, he never hunted such large and valuable creature, so he realised his loyal hounds and send few arrows in Bull direction, after short chase Vladislav ended the life of his first Bull Elk. But now a new problem arises, what will he do with all meat he acquired? it would be waste to let it root... So he made some preparation for the journey to Kaumo tribe territory to try and sell the meat, after doing some initial tanning process he takes his dogs and went on his 1-2 day journey. He was having a hard time finding any village or settlements in their territory so his journey was a bit longer than expected, after finding 3 villages all of them had meagre stuff to sell, not really worth all effort and meat he brought, during his trip he saw several times some Bears and strange-looking warriors in red, its look like that all those stories of bloodthirsty warriors in red plaguing this part region where true in the end. So after trading for few dried slices of meat and 1 wooden cup he disappointed start heading to his camp, knowing that he stay longer than expected his fur was in danger of rooting or dropping in quality, so he was in hurry. But now biggest danger encountered him, suddenly in front of him and his dogs huge Bear emerged, roaring at him and moving to fight stance, Vladimir was never so scared in his life he knew he could lose not only his stuff, dogs but even his life now, he slowly backed away from bear not turning his back toward him, but in the end, the bear didn't chase him. That day when he returned to his camp he immediately went to check his tanning fur, with disappointment he saw that his trip has just brought him danger and almost ruin nothing more, Fur was by this time totally ragged and almost ruined, nobody will want to buy such fur, fur from his biggest catch so far....So now Vladislav had stale soon to be rotten meat and ragged fur, but in the end, he still has his life and one good lesson, in UnReal World you should always walk.....


https://ibb.co/0Kd0zWh




June 04, 2020, 11:44:39 AM
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Re: What are you eating today? Mate, we did something similar, the thing is that I have to look in the dictionary for all the ingredients :D So it's eggs, vegetables, cheese, things like pepper, salt, chilly, etc.

Bon apetit.

June 04, 2020, 06:37:06 PM
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Re: What are you eating today? Yesterday was: lox* bagel, chipotle** chicken and rice bowls, dinner was carne asada aka grilled flap steak

Today: eggs Benedict, haven’t decided on lunch or dinner yet. Left over tacos for lunch from yesterday’s dinner is highly probable.

*cold smoked salmon
**smoked jalapeño

June 07, 2020, 07:49:15 PM
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Re: Why does the stupid throwaway characters live the longest? I think the next character I start will have to find and live in a village for a year before he can venture out on his own much. If he's lucky, his first village will have a simple shelter in it for him to study, so he can build his own. Otherwise, he'll have to return to the village every night for a place to sleep, until he can get a villager to teach him how to make his own shelter. He'll try to make tradable items while living there, to get some basic things, maybe some cords and rope. I hope he has some kind of ax he can use for wood crafting.

If there are no fishing waters nearby, he'll have to find another village, unless he can, miraculously, trap birds/hares for enough food. He's going to be a vagabond in the village, a vagrant who sleeps often in their unused buildings and asks a lot of questions about how to build things, make things. 

Hmm...     

June 17, 2020, 01:59:47 PM
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Data Visualization for Skills and Stats Hey community. Since i like the game, wanted to start a new Character and also liked to dabble a bit around graph databases, i did some Visualization of the Stat and Skill relationships. See attachments.

Tell me if you like it and if i should do more. :)

All Skills and Stats:


Hunting relevant Skills and Stats:


Hunting relevant Skills and Stats with Knife and Axe:

June 25, 2020, 09:56:58 PM
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Roleplaying So considering that roleplaying is always more fun way to play games such as these one, I was wondering what are you guys doing when roleplaying?

Heres the few ideas from me, When I smoke meat in some village I always leave part of meat as payment for giving me access to their fireplace, I like also befriending some village give them gifts, trade etc. When I sacrifice I try to find some nice place to do it, No hunting or sparing of Calfs, Respecting the prey- I try not to just throw the meat I consider all life precious so If I can't smoke it, trade it, I gift it, And in general when I play I try to give meaning to my character life and things he does, so not just random walking, hunting just for sake of it.

Also, the starting scenario is taken into account, culture etc.

June 26, 2020, 06:35:23 PM
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Killed my first doe. I just killed my first Elk doe. I forgot to skin it but holy shit. After nearly starving and having to munch on crowberries to get myself well enough to get firewood to roast my fish (another cool thing) I first found then attacked an elk herd, singling out a doe that I had to track down. I nearly lost them a lot of the time but eventually hunting them down and clubbing them to death with a javelin (note to self, this is why clubs are useful) was so fucking satisfying. I love that this game makes tasks that are difficult in real life feel difficult, without being boring or grindy (to me at least). The hotkeys make it feel like you're co-ordinating a complex process and it's great. I really wish more games adopted this style just for the feeling of achievement it brings, as well as the extremely limited understanding of the actual difficulty of living this lifestyle.
July 01, 2020, 09:05:47 AM
1
Boatmen and fishermen!!! I think it would be interesting if you could run into fishermen and other such boat-goers when travelling by boat/raft in larger water areas (the sea, lakes) in the same way that you can run into traders and hunters on land. I could see this being executed in pretty much the same way as on land, and it would definitely add some spice to water travel, especially when travelling in the Islander archipelago.

July 05, 2020, 08:04:56 PM
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anything