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Re: Item Qualities on Transport Items As Bert Preast indicated, you can increase the skill three times a day (with the "day" starting and ending in an otherwise unmarked time during what's described as "morning". If you know you had a skill increase the previous day, you can check for stars to determined whether the day has ticked over yet, otherwise wait for "late morning"), but the star indication appears on the first increase, so you'd have to keep track of what the skill was before the increase to know how much it has increased (and thus whether any additional training has any chance to actually produce any results).
June 07, 2023, 09:35:52 AM
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Re: Game Course Difficulty I just tested, 2 pit traps is minimum for the task to be completed. I got 2 fence section and tree between the 2 pits.
I tried Light lever trap and loop snares: no-go.

June 07, 2023, 09:45:00 PM
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Re: Hired Companions Carry Goods? I believe you can give companions "stuff" and then take it back later. Note that it's been a long time since I think I've done that, so don't trust me on that one.
Also note that dogs have some carrying capacity, in case you've got one (or more) with you.

Another strategy is to leave the non perishable stuff behind (e.g. bones, horns, teeth, skulls) and return to pick those up later when the time sensitive things have been dealt with. Meat left behind can be used as dog food if it spoils before you can get it, so it still has some use.

To find your way back you can mark the location on the overland map, and since I'm a lazy bugger I bring everything up there and drop the items up there so I don't have to search for it should an animal or similar thing cause me to zoom in to a different place from the one I zoomed out from.

June 07, 2023, 11:03:40 PM
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Re: One Star Skills I don't think normal batches suffer from a single combined skill improvement chance, as a batch command can produce items of differing quality even when the input is all of the same one. The rope/cord handling is different, though, so it may suffer from issues. I produce my arrow shafts in batches of 5 unless I'm trying to time something (like the end of the day or the processing of a skin) where I go down to a single slat at a time.

I haven't produced any arrows yet, since my Textilecraft skill is so poor that I only occasionally manages to produce decent quality products. However, I've produced a lot of arrow shafts, including from low quality planks, where I'm doing it for training purposes, not intending to actually produce any arrows from the resulting crap shafts. I've probably produced some 500 shafts, with some 500 or so decent quality slats that I've saved for when I have a reasonable chance to actually get decent shafts out of them (and I've reached that stage now).
My Carpentry is a two star skill, but I think Textilecraft is a single star one. Spending essentially the whole day making slats and shafts it seems I get somewhere in the range of 1 skill increase every two days or so (it will slow down as the skill increases, of course), with stretches of days where no skill is gained.

June 07, 2023, 11:18:17 PM
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Re: Game Course Difficulty You can already scout for suitable location and start building the fence sections. Then just add trap pits once ground defrosts.
June 08, 2023, 02:15:20 AM
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Re: Dog Fur ... Njerpez hunters and scouting parties have dogs with them every so often.
That’s my go to dog fur source.

That or my dog(s) dying when clearing war camps.

June 08, 2023, 02:18:23 AM
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Re: Hired Companions Carry Goods? Skull gets dropped after last cut of meat. Same time with bones and fat.

You can chat and “deliver” goods to companions. And you can push/pack from ground, same as packing on an animal. Get or ; to reclaim items back. Red items are theirs and you can’t take them.

June 08, 2023, 02:21:39 AM
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