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Re: A bear-hunting trip gone wrong...
Beautiful story
March 27, 2019, 11:43:08 AM |
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Earthenware: some PNGs and thoughts
Hi! Here are three .png files for clay cup, pot, and statuette/figurine. Use them any way you like. I made them a while back when playing with Buoidda's crafts 1.6.2 mod. I found the clay pot image a bit too jarring (pardon the pun). So I made a different one, and then a cup and statuette in the same style. The statuette is loosely based on the Venus of Willendorf, which by itself is wildly anachronistic and anatopistic for the URW setting. Then again, it doesn't strike me as crazy that similar statuettes might have circulated in Iron Age Finland. (Compare e.g. these Iron Age gold statuettes found on Bornholm -- not the same thing, but there was plenty of exchange over the Baltic.) Does anyone know more about this? My code, adapted from Buoidda, for all the clay items: Code: [Select] [SUBMENU_START:Earthenware] I finally got down to sharing this after a quick try-out of the exciting new BAC mod, which seems to use different (more complex) earthenware crafting recipes. The images could be used with BAC, too, though they hardly cover all of BAC's options. notes: * The values I used were just a rough guess, not really tested for playability. * At first blush I prefer Buoidda's simpler recipes -- pit-baking being one of the more 'primitive' ways of producing earthenware. But I haven't tried BAC's kiln mechanism yet, so can't judge. Also, no idea how Iron Age Fins actually baked clay. Anyone? finally: * When I try to dig for clay in the shallow ponds/puddles of a pine mire, "The setting you are at now doesn't meet the requirements" (for water). Does anyone know what should be changed about Code: [Select] {[TERRAIN:lake river]} 'Lake or river (not rapids)' (identical in Buoidda and BAC) to change this? With gratitude for all the mods and for this wonderful game! March 29, 2019, 06:53:39 PM |
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Re: A bear-hunting trip gone wrong...
Thanks for the story, and hopefully your comments will draw more players to this excellent game.
March 30, 2019, 01:10:23 PM |
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Wits for wandering NPCs and companions - the future version focus
Things have been cooking and development has evolved up to such an extent where a sneak peek of what to expect in the future is in place. We don't have a deadline for the upcoming release, it's a work in progress, but we do know what the core content will be about. The core content of the next release will focus on NPCs. The most important additions will concern the wandering woodsmen you may meet in the wild and the companions you can hire for yourself. They'll be given a bit more wits, tasks, and meaning for their existence in the game world as follows. Actively hunting wandering NPCs NPCs who roam the woods can now actively hunt animals. They seek the game based on their cultural preferences, and within their hunting possibilities. The very act of NPCs hunting, or running after a game, is probably rarely witnessed by the player character but bones and remains found in the woods can now tell a story of another human hunter at the area. As we know, the hunts can end in unimaginable ways, so many different scenarios may arise from the NPCs now taking their chances with the wildlife - and occasionally maybe even the very same wildlife that you were after. Witnessing an NPC hunting scene. Seal-tribe woodsman has been met in the wild, and he's busy trying to shoot down a squirrel. New companions commands Companion usefulness gets boosted with some new tasks they will be able to do on demand. Currently it's been added: * butcher and skin a carcass * make logs * make boards ...and the list is likely to grow with a few more crucial tasks. There's a great level of complexity to make companions proceed these tasks with similar detail than the player character so tasks to be added are prioritized with the quality over quantity. The list of companion commands so far: As companion skills naturally affect to outcome of the tasks their expertise can be sometimes used to obtain higher quality goods than what the player characters could produce by themselves. We also need to add an chat option to ask NPCs about their general skills and expertise so you know what kind of craftsman you've hired. The companion was commanded to butcher and skin one of the reindeers we managed to hunt down. We got meat now, and a fine reindeer skin, which is way better hideworking result than what Jurks could have done in his current condition. Exciting times ahead. The work continues, more is to follow. These are future additions - not yet functional in current version 3.52. April 21, 2019, 01:33:35 PM |
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With a little help from companions. And the approaching release.
It's september. It's release month. We're making final touches, tests and preparations to allow first beta of upcoming version 3.60 to go live in few weeks - on Steam and for lifetimers, that is. It is also likely that the first beta will be released for Windows only, and other platforms will follow later on. This is because our OSX and Linux maintainer is super busy this month, and aiming for synchronized release would delay things far onto October. When the rumble starts we'll be seeing several beta versions on our way towards stable tag as there's still stuff on 3.60 to-do list. As mentioned, the main focus of upcoming version is laid on NPCs and companions. Several new NPC/companion features have been mentioned in previous posts, and we'll hereby highlight one more big addition. - added: companions can help you with laborous tasks thus shortening the working time Unoccupied companions now spontaneously help you with many different tasks. Their labor input helps to finish the physical work in shorter time, but doesn't otherwise affect to result or quality of the task outcome. The help companions provide is imagined to be something they can do without specific tools, but the kind which makes it easier and faster to finish the work together. For example: When building a log wall it helps to have extra hands around for moving and setting the logs in place even if the player character would be the one who does the necessary carving. When softening the skin with beater as a final stage of tanning process it helps to have somebody around to check, adjust or tighten the skin if necessary. When setting and retrieving nets it helps to have somebody to row the watercraft. The tasks where companions can currently help you are as follows: * all the building tasks * building trap constructions * setting and retrieving nets * harvestring bark * tanning stages of cleaning, applying tanning material and final softening * crafting rafts * crafting leather ropes * crafting birch-bark containers and ropes The tasks are 10-20% faster to perform with a companion and in many cases having multiple helping pairs of hands shortens the time 5-10% more per companion. However, the benefits of helpers is gapped at three (3) companions, so having more than three helpers doesn't shorten the the working time any further. It depends on the task how many helpers is the optimal number, and this varies from one to three companions. Companions do help you with these tasks completely spontaneously, without any commands, if they are free from other chores and can reach the player character. You will be notified about companions helping you with specific messages displayed right after starting the task. These messages also tell if you are being assisted with the optimal maximum number of companions for the task in question. If you receive help from some companion(s), but the task would be even easier with more helping hands the message is, for example, as follows: "You get some help with this task from Ahti." And if you have the optimal maximum number of helpers the message is, for example, as follows: "Tapio, Korjus and Visa help you with this task." Screenshot of upcoming version 3.60. Companion helps the character with setting the net. It should be noted that the beta version will be released on Steam, and for lifetimers, and standalone (donation-based, free-of-charge) installers will follow after significantly longer time than what we have used to in the past. This is because the donation-based distribution has been receiving very marginal and insufficient support for years already, and I have to reason things out how to balance with the current distribution models. I'll be happy to answer possibly puzzled questions of relatively recent of near-future intending donors but that will have to await until next week - but don't hesitate to even e-mail if you feel like it. September 04, 2019, 12:51:53 PM |
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[Info] [3.72][3.71] Cheat Engine Addresses
Documenting my addresses here, I'll be updating and posting new ones as I have time to do so. Feel free to suggest additions or correct mistakes. Key: (?) - Needs more documentation, partial confirmation. [3.72] Rudy has addresses for 3.72 attached below, includes the essentials. Outdated Versions: Spoiler: show December 14, 2019, 01:18:52 PM |
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Re: Village Food Status and Charity (both ways)
April 28, 2020, 04:10:05 PM |
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Re: Improvements to fire mechanics, changes to smoking mechanics
Couple questions.. Like; What? and Are? and You thinking? (Intended as humor) No changes to preparation times. You don't have to stay home, just warm up the fireplace on daily basis and mind your business the rest of the day. Or heat up the room to greater extent every other day and you're good to go as well. To answer the first questions I guess I was thinking the smoking process has been too easy and gamey for all too long. May 19, 2020, 08:08:13 PM |
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Re: Improvements to fire mechanics, changes to smoking mechanics
Will hot embers of campfire/bonfire count as heated fireplace for cooking stews? No. Heated fireplace needs to be a heated fireplace. Quote Re: smoking, is daily burnt minimum fire enough? 16 branches or 4 firewood as that heats up the fireplace? Or do we need to start burning slender trunks or blocks now? Little hint would be appreciated! 4 firewoods sounds sounds a bit too low. Common sense can be followed here - you don't warm up a cold fireplace with a fire that lasts just half an hour or so. And the smoking also requires smoke, which diminished when the fire dies out. I'd say ten firewoods on daily basis would do. Quote Will Kota be considered heated room with fire/embers now? No. May 21, 2020, 09:53:01 PM |
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Quality of life suggestions
It would be nice if i could sort things by name and by weight etc. It would also be nice if it marked the whole row like shown in my picture I linked here. Thanks for a great game - Simon July 15, 2020, 08:33:08 PM |
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