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Re: What's Going On In Your Unreal World? I just raised an army of seven brave men and three dogs, and went to attack a Njerp camp.  Four sides of the camp were coniferous forest or thicket, so I decided on an assault from the heathland to the south.  Being lazy I went right up on the overland map then zoomed on an adjacent tile, then the bloody dogs started barking.  I had forgotten to feed them.

Surprise lost, ten Njerps came streaming through the trees at us.  My little army was bow heavy, as I had intended to sneak up and take them on in the open area of their camp.  The trees were riddled with arrows, and even a Njerp or two took some hits.  I was impressed with the new AI for bowmen, I didn't see any friendly fire from either my lads or the Njerps.  Mind, things were a little hectic to check so it might have happened.

I loosed off a few broadheads, dropping one Njerp and wounding another.  It was all too confused now, so I drew my battleaxe and launched into the fray.  I chopped one guy's arm off at the elbow then finished him, but one of his mates had got behind and absolutely ganked me with a spear in my back.  The lights went out; and when I came to some moments later I realised he had speared me in the throat while I was down, and I was bleeding out fast.  I let the dogs loose and managed to stop the bleeding as the fighting roared around me. 

I staggered up again and rallied the troops, finishing the last few Njerps.  I have named the camp Ilmari-Tommi, in honour of the two fine warriors who fell in its taking.  We built a fine pyre and cremated their remains.  The Njerps we shall leave for the crows.  My wounds are too grave to continue the campaign, I have dismissed the surviving men as I must return home to heal.  Let the Njerps know - I will return!   

December 26, 2022, 11:57:04 PM
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3.80 (beta) Add "quests" to the quest menu (F2) for ordered goods I've commissioned the construction of a broad axe from a blacksmith, and it will take two weeks to make it. That's a fair bit of time if your character is active (rather than performing tasks that take a long time in game, but only a little time for the player, such as construction or active fishing), and it gets even worse if you need to set the game aside for some time (business trips or other real life obstructions).

It would be useful if longer time tasks could be logged in the quest log and then be removed when completed (rather than cluttering the log with completed tasks). I've lost at least one hide due to forgetting to check the very long dehairing process, and quite a few tanning skins because I forgot they were in process when I pick up the game after saving. Net fishing is another task that may be tricky to remember the timing for.

However, the main aim of this suggestion is for ordered goods that may take quite some time to produce, be it current blacksmithing products or (hopefully) future precious woolen socks and mittens.

April 26, 2023, 07:30:55 PM
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anything