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Re: Help please mod not visible in-game
It worked thanks :) i got a worm but i can't use it as bait so i guess it half-works lol progress

Changed the raw fish for a [TYPE:] parameter. also added a touch of weight.
I think with the food type it should let you fish it.

Code: [Select]
.Dig worm. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *COMMON* /1h/ [noquality] [patch]
{[TERRAIN:lake river]} 'Lake or river (not rapids)'
{[TILE:Hole in the ground]} 'Pit for digging worm'
{Shovel}<Shovel>
[NAME:worm]
[TYPE:food]
[WEIGHT:0.1]
[PRICE:0]
[TILEGFX:fd-worm]


November 03, 2021, 11:17:09 PM
1
Re: Help please mod not visible in-game
It worked thanks :) i got a worm but i can't use it as bait so i guess it half-works lol progress

Changed the raw fish for a [TYPE:] parameter. also added a touch of weight.
I think with the food type it should let you fish it.

Code: [Select]
.Dig worm. "Hunting Horn" [effort:4] [phys:arms,hands,stance] *COMMON* /1h/ [noquality] [patch]
{[TERRAIN:lake river]} 'Lake or river (not rapids)'
{[TILE:Hole in the ground]} 'Pit for digging worm'
{Shovel}<Shovel>
[NAME:worm]
[TYPE:food]
[WEIGHT:0.1]
[PRICE:0]
[TILEGFX:fd-worm]

Owe you thanks also had to change hole in the ground for pit and it works cheers :)

November 04, 2021, 12:56:58 AM
1
Re: Weird timeskip to day 499 I also seem to have ran across this bug unknowingly, just checked my ancestors out and found this guy.


November 08, 2021, 03:53:29 AM
1
Re: Weird timeskip to day 499 Thanks for the follow-up details, Pyry - and Night also. I'll keep investigating.
Now we can probably assume that it happens only on loading the character, otherwise I think it would be noticeable during the gameplay.

November 08, 2021, 04:44:04 PM
1
Version 3.71 released - a small bugfix patch A small bugfix patch, version 3.71, has been released to address the following issues:

 - fixed: some faulty animal snow penalty calculations

On few occasions the fatigue rate of animals moving in the deep snow wasn't calculated right. This could result either in animals tiring too easily, or too little.

- fixed: distributing offered traded items among foreign traders wasn't always working

You might still end up in "can't carry" trade situation, even though the trading party would have capacity to carry the offered goods. Hopefully this is fixed for good now.

- fixed: Crash/shutdown related character data loss on Windows systems

On Windows system crash or computer power loss might result in character corruption which at its worst erased character data to the extent of making them unrecoverable. This issue has been now addressed with extra safety measures and internal backups which hopefully prevent the worst case data losses for good. Should you experience Windows crash the game now tries to recover character data automatically from internal backup files upon loading the character again. You may still loose some moments or few map loads in the character's life but the game hopefully goes on more reliably.

- fixed: UrW mobile controller not working on some systems

---------------------------------------------------------------------------------------------------------------------------------------

That's all folks. Four fixes in total. You'll find the release on Steam, Itch and also available for Lifetimers.

November 17, 2021, 03:16:00 PM
1
Unreal World in the Media Hi

Last week Nov 17th 2021 Nookrium (129K subscribers) made a video about Unreal World on his YouTube channel, which already has some 6K views and favourable thumbs up, as expected. Below is the link for your enjoyment.

UnReal World - (Open World Wilderness Survival Sandbox) 2h15m video
https://www.youtube.com/watch?v=fir6-Kra5uw



Only the link above has "news" value, being about a week old but I might add newer videos here as I discover them, or older ones as time permits...
There is probably value to add here even previously posted stuff, best ones, just to list all good media together, particularly for people who recently discovered the game and are hungry for more content.
To help, feel free to reply to this thread to add Unreal World media links you would like to share, 3rd party or even your own content.

These two playlists below, both are from 2020 and from relatively small channels - I found them very enjoyable and they are "long playlists" which is rare to find for this game.
Links below in case you haven't seen them yet.

2020-2021 Season3 playlist (73 videos) by BirdDana
https://www.youtube.com/playlist?list=PLZ0qesS6oZ0mCYwfR1W_AeEfrX0oLrZGS

2020 Epic series playlist (266 videos) by Jonathan Ferguson
First 200 episodes: https://www.youtube.com/playlist?list=PLXqodERK6ClIiPYJooxj1fBjjLw08Mid3
Last 66 episodes: https://www.youtube.com/playlist?list=PLXqodERK6ClIwfIrhgIRz8hTD_KObcXXk

Enjoy!



20220424 addition: It appears on Jan 16th 2022, Retromation (155K subscribers) made a video about Unreal World on his YouTube channel, which already has some ~24K views and many thumbs up, as expected. Here is the link for your enjoyment: https://www.youtube.com/watch?v=6CKQEbsJxNk

20230111 addition: On 22nd June 2022, Unreal World wins the 'Roguelike Roulette' and gets attention in the Reto Does Games YouTube channel here: https://www.youtube.com/watch?v=n8QFNefhCLQ&ab_channel=RetoDoesGames

November 20, 2021, 01:11:24 AM
1
Re: Antlers and bones
Without mods, bones serve as food for dogs and I think you can make fishing hooks from them.
<snip>
Let me add that bone is 'low density' dog food (compared to meat in any form) while it is logically expected, I would like to mention that it does make a difference in the game.

If you are not in rush to go elsewhere after feeding dogs that is of course no problem at all, they will slowly chew the bone and eventually will feel full...
On the other hand if you are in rush to feed dogs & then go elsewhere with your dogs, then this will be a delayer as it takes dogs a long time to consume adequate bone to feel full.

November 20, 2021, 10:10:06 PM
1
my starving dog just killed a bear single handed so, I was hunting a bear.

wearing all the gears I could gather around, stalking, point-blank shot 8 arrows, missed all of them.

The big guy finally got pissed off and charged at me, I blocked the strike with a shield, pissed in my fine fur pants. Now the bear decided he doesn't like the feel of this, and ran off.

I was OK with it, but my dog doesn't take crap from anyone and went after the bear.

Now, we were stalking this bear for days, and being the unorganized hunter I am, I didn't bring enough food, so she's been staving for days. I'm not sure what's going on, normally if the dog is injured or starved, they wouldn't execute an 'attack' order. I guess this time it's personal.

Anyway, I went after the dog, can't decide if I should bury it, or eat what's left. Then I heard the dog bark, then she came back with just a fracture in the abdomen. I said good, she learned a lesson the hard way, from a bear, that's quite legendary for a Finnish Spitz, you should be proud of yourself.

Then I saw the torn body of the poor bear, just lying there, bloodscape. I'm still totally confused. You tell me that little dog, who refuses to chase a reindeer if you don't feed her, just ragdolled a full-grown bear to death? She can't even carry 50 meat cuts.

I'd rather believe it's the spirit of the forest, the old man took my silver, he came down, struck the bear to death, saved my dog, then secretly went back up.

BTW any experience with the crossbow skill? I've got 75% skill but couldn't shoot anything.

November 23, 2021, 12:12:34 PM
1
Re: help with hunting and trapping There are several ways to go about it, and my strategy differs from the one used by Shrimp.

If you start in autumn you ought to be able to find berries with limited effort. Berries aren't particularly good for staving off starvation, as picking and eating berries constantly just slows down the rate at which you starve (although I've see the claim that you can actually hover on the starvation threshold indefinitely on berries alone).
However, berries are good bait for birds, i.e. in lever traps and snares. Note, though, that an autumn start means little time to prepare for winter (my characters start in "spring")...

Personally I tend to travel a for the first few hours to locate a decent spot for an early game camp (close to water, good terrain for hunting nearby), after which I set up lever traps around the camp, with the traps being placed in lines. I then expand this to similar trap line sites a few tiles away.
Once this has been set up, I check the traps once per day, processing the birds (and occasional hare) I might catch as I go. Note that you may want to skip skinning/tanning some of the time, as that's very time consuming (although it does train an important skill).
Once this baseline has been set up, I then try to roam around in search of "real" prey by zooming out, move one tile, zoom in, turn 180 degrees, zoom out, turn 180 degrees, move another tile....
This allows me to find tracks and an occasional bird that I can throw rocks at (they rarely hit, but sometimes you can down a bird and kill it).
When hunting elk/reindeer, open terrain is the best, so you can follow tracks and then see the animal at a large distance and move directly towards it, thus moving a shorter distance than the animal did. Once I scare it so it runs, I follow, try to track it, and when catching up I check its status. Once it shows signs of tiring, I then start to run towards it as soon as I catch up to get it to flee, at which time I immediately returns to walking speed. It's possible to gradually tire the animal so it builds up more and more fatigue for each encounter, until it gets completely out of breath, at which time you can walk up to it and bash it to death.
If you can get an animal to run back and forth along a bend in a river, you can tire it fairly quickly, and that works with animals such as hares as well.
Note that the above tactics are by no means guarantees of a kill: animals get away more often than not, although many attempts to get the same animal over days may eventually succeed.

When you manage to kill a large animals and it's too warm to dry the meat (one advantage with the "spring" start is that you can dry meat during the early phase, and thus build up a small backup stash of fairly non perishable food), I typically keep some of the meat raw (for later roasting) and roasts the rest. Once the hide has been processed, it's typically time to sleep, wake up, process the hide a second time, but then it's off to the nearest village to barter roasted meat for preserved food and/or useful items (keeping 20-30 cuts for near term consumption).

I don't fish much with my characters, but haven't used the new fishing system to any extent.

While it's somewhat annoying that you may have to bash an unconscious bird in the head a lot of times to kill it, note that each attack is a valuable skill training attempt, so I consistently use blunt attacks (even with spears) against all non dangerous targets.  Blunt attacks before the animal is unconscious cause the least damage to the skin, and once it's knocked out attacks should be aimed at the head (and they never miss), which doesn't degrade the skin.

If you see a wolf: back away and leave. If you see a bear: back away and leave. A pack of wolves is extremely dangerous, while a bear is "just" very dangerous. I never attack either animal if I have a choice.

Another early character trick: you can opportunistically steal the kill from a predator either by scaring away e.g. an owl from a bird it killed, or getting a few cuts from a kill they've left behind. It's not glorious, but it's some valuable cuts of meat.

November 27, 2021, 11:12:53 AM
1
Re: help with hunting and trapping This might just be me, as I've seen plenty of folks swear they never pay attention to the spirits, but keep sacrificing even as you get closer to starving. I always stay, from the very beginning and toying with death the whole time, very grateful to the spirits. Eventually you cant walk for tripping over the fattest capercaillies god ever injected with lard. This gives you the energy to hit the real meta, kill at least one Njerp, sell his gear for a pupper, and persistence hunting becomes laughably easy. If you dont want to try to save up for a dog/just do the start where you have a chance of having one, only hunt in open/pine mire, and NEVER RUN, as in shift+r fuck your stamina for 2kph. Animals always follow a relatively straight line, even if they diagonal around what that line is. Getting an idea for where a lone animal is heading gives you the opportunity to catch up by not zigzagging about as much as it had to, and you surprise it over and over at full stamina while it might only be "somewhat tired" looking after an hour.

The really important part of PERSISTENCE hunting that I still have trouble with is that you... have to be persistent. Is it early afternoon in summer and you're understandably mad it's been a minute or two real time since you found a track? Double back. You have time. Bipedalism is best pedalism, you'll catch that silly moosey boy long before you can't see him anymore.

November 27, 2021, 12:06:52 PM
1
anything