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Re: Wild Animals in Villages I want to be able to like this more times. Can't trust those vagabonds.
September 06, 2017, 11:35:13 AM
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Ulrik Kaumonoaidi Ulrik was something like 6'4", just a damn monster, even by modern standards. He had always felt like his skills and abilities had come Very Easily to him, but who's complaining? He was strong, tireless, nimble, and blessed with keen senses. He learned just about all he tried at the pace of those who ended up specializing in those skills. But he never saw any need to limit himself.

He liked setting trap lines and fishing and wild plants and throwing sharp bits of wood at people, animals, trees, rocks and anything else that took his fancy, but what he liked most of all were the red and white-spotted mushrooms his grandfather had taught him were given to the people of the Unreal World by the great spirit of time and space, Noaidi. He would pick them whenever he saw them, and more often than not, eat them on the spot, regardless of what else he had planned for that day. So far, this hadn't caused many problems, besides a few sidelong glances from local maidens when he would come trading and, swooning with the effort of controlling his body, force stale, hallucinogenic fungi upon them as gifts.

One day however, our mighty hero made a fateful discovery while deciding whether or not it was worth the trouble to kill a rather smallish bear he had come across. Red and white-spotted mushrooms as far as the eye could see, mostly in bunches of three, some with as many as five. Determining that the bear was the least of his worries now, he picked thirty individual mushrooms, and made a very seriously implanted mental note of the location. He wandered home, but what is a young Kaumo Renaissance man to do with so many mushrooms?

Obviously he would make a mushroom soup, it was only logical; for that way, he would be able to visit his love Noaidi in an excitingly different way, and perhaps find her favors more invigorating than usual. This was indeed to be the case. He starved himself for a day, allowed the soup to simmer by the fire overnight, and guzzled every drop before ever stepping out of the house. Once he did step out though, he was struck by how many times he had been at this very spot, eating these very mycological spiritual-gateways. It was time for a change.

September 06, 2017, 12:02:00 PM
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Re: Ulrik Kaumonoaidi He yelled at the dogs to eat their breakfast and protect the cows, like they didn't do for poor Uhkeapovinen, who died in fear and pain. He began stripping his clothes and throwing them about the settlement, excited to feel at one with his universe again. He grabbed his bundle of javelins, his battle axe, one of the remaining mushrooms, and set off towards the great open mire a few kilometers to the west.

As he travelled, he felt the dreams come over him. His mind was visiting his Noaidi, and she was visiting the earth, shifting and shimmering and joyously using her time in the World, and they both came to the mire. He removed the last of his clothing, and began walking in an ever widening triangle centered on where he had first entered. And then it happened. In his total lack of attention to his surroundings, he had found someone else that was visiting the mire.

It was one of the Njerpez, a race Ulrik generally considered as decent quarry, but lacking in certain refinements of culture. They disregarded and mocked the mushrooms of Noaidi for one thing, which at the current time anyway, was the only thing. The world bounced, and the stunted trees quivered and danced with the shock of each jump. The red-clad man shouted an unprintable word and began firing arrows at our quite naked hero, which is a rather rude thing to do before you have inquired as to why your target is naked. Always one to answer rudeness in kind, he let off a stream of javelins the likes of which that poor Njerp (no more than half Ulrik's weight it would come to pass, a genuinely malnourished fellow) would not see again anytime soon.

September 06, 2017, 12:17:04 PM
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Re: Ulrik Kaumonoaidi There was a brief period of the traditional rifling through the corpse for valuables, and the world kept shimmering with Noaidi's grace, and then she disappeared, and the world collapsed into it's usual ugly, sulking self. There were inexplicable thoughts weaseling their way through Ulrik's brain.

Why did I drive all the way to Julmaneva? Out in the boonies, and I barely knew that girl, AND she left the party without saying where she was going... How long have I been in the bathroom? When did I eat those mushrooms? HOLY SHIT is that blood? This party is off the hook actually. OH SHIT it is blood, I killed a guy I guess. I'll take him back to Karkukolkka and figure out what to do. That is what a logical person would do. You are not tripping Ulrik, you are in control.

He picked up the Njerp's body and lurched out of the mire under the weight as paranoia coursed through him. The KRP was going to find him, and he had to dispose of the evidence. His cabin loomed in the distance, and he rushed inside. He pushed the body into the fire, piled his entire collection of firewood on top, and lit the flame. He put another pot of that soup on. Now to wait til morning, and the next update, so that he could finish pulverizing the half-charred bones of his grisly prey.

September 06, 2017, 12:27:45 PM
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Re: Choose the starting Culture based on skills

Sure, but every Owl knows to bring a reindeer or two with him when out hunting, and make temporary shelters where to leave it :)

I actually either directly leave the meat to dry where the elk died (so many bogs in the north, no lack of water to make a temporary shelter to process the skin and dry the meat), or even just push it on a tree for later collection.

That, at least for me, is one of the big challenges in playing a pure hunter -- thinking like a nomad. There's absolutely no reason to not go far afield with a reindeer carrying cords and supplies, set up a shelter, a kota frame for drying, and process meat on the spot. Except for remembering to go back and get the dried meat. For some reason, I always get caught in the trap of "gotta get home... gotta get this home... then everything will be good". Sometimes I think the game needs a good built-in scheduling app to remind when things are done drying, when nets should be grabbed, etc. But yes, thinking like a nomad is the challenge and the true pleasure in that kind of character.

September 07, 2017, 02:07:14 AM
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Re: Orja Reemailainen Some of the slower warriors held bows as they chased me.  I knew I would be killed if they could hit me, so I tried to keep other raiders in-between them and me as I ran.  Eventually, I stumbled through a grove and into a field planted with barley and peas.  By this time, only 4 breathless raiders had kept up with me.  I slowed my flight but had to stay far enough away that they wouldn't try to shoot me with their arrows.  I led them right into a Reemi village that rallied to my defense and killed the filthy Njerpez.  Unfortunately, a village sage was killed in the fight, but my revenge was started...


I sorted through the Raider's weapons and gear to find a scimitar and roundshield.  Leaving all their heavy armor, I crept back through the field, grove, and hid in a spruce mire next to the Njerpez camp.  When I saw Kaipia the idiot through the trees, I threw a rock at him and ran back through the forest.  Rather than call the rest of the raiders, Kaipia followed me alone into the forest.  He chased me through the trees and grove until he was breathless.  I then hid and crept until I was behind him and killed him with a blow to the back of the head...


He died loudly and I could hear the rest of the party crashing through the trees to find me.  I hid a short space away when they found his body.  I then followed them through the forest and drew them into another chase.  One-by-one, I wore them down until they were breathless and killed them.  Thankfully, Rautia was the last Njerpez left.  He saw my sword dripping with blood and he tried to run away like the coward he was.  I ran the weakling down and killed him with a slash to the back of his head...


As I ate and recovered from the fight, I gathered their equipment into the cabin that was my home.  As I sorted through their things, I saw my mother's comb and cried bitter tears...


Rautia must have brought the comb with him in his pride.  This comb is my most prized possession and I will always carry it as a talisman as I seek vengeance.  I believe my family's spirits were sending me a message.  I thought killing these demon raiders would ease my pain and satisfy my revenge.  But I was wrong.  I am still hollow with my grief and loss.  I cannot stay in the shell of my family's homestead.  The memories won't let me sleep in peace.  So I have moved into one of the cabins in the nearby village.  I will try to repay them for their sage's sacrifice for me.  Then the Njerpez will pay for all the wrongs they have done to me.  I will eradicate them, root and branch, so no other innocent children are taken into slavery. 

September 07, 2017, 09:24:45 PM
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Lazy bull Just wanted to share a funny moment. I'm dragging my bull around packed with trading goods, from town to town, looking for useful masterwork items. I start the day early, and apparently, my bull was not ready for adventure in the early morning. I literally am dragging a sleeping bull in a leather rope   ;D


September 09, 2017, 06:38:32 PM
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Village schedule/role Currently villagers just kinda shuffle around without purpose.
And this makes me sad.

Thinking on it, making a global schedule for village and assigning roles to villagers might breathe some life in those locations.
Rough example:
early morning
-maidens cook breakfast
-hunters leave for hunt
-farmers go to field
-crafters and others are doing various menial tasks
late morning
-maidens deliver brekfast to farmers in field
-hunters are still away
-crafters and others are gathering in dining hall to eat

And so on.
That way village would appear, well, a village.

September 10, 2017, 10:03:37 PM
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Re: Quest: punt I think the two kinds of logs were introduced explicitly for quest purposes, but appeared in the game a bit earlier than quests did. As far as I know there is no difference between the kinds of logs apart from quest suitability.
In real life cutting a tree while it's raining or dry makes no real difference. It's more important to protect the logs from getting wet after they're cut down than a little rain during the cutting. One important cause of damp in wood is from the ground, in particular if the log is lying in deep moss, so getting a space between the ground and the log (i.e. by placing it on thick branch pieces) is probably as important as providing a "roof" above it. You should also remove the bark from the log both to get it to dry faster and to keep tree burrowing insects in check.
It can also be mentioned that one historical way of transporting timber for cutting into boards (much later than the UrW timeline) was to dump them into rivers and tend the logs (pushing them out again as they got stuck, dismantling pileups, etc.) as they floated down river towards the lumber yards, and the timber didn't take much damage from that treatment.

September 11, 2017, 02:12:26 PM
1
Just Wow I have never played something like this quite in my life before.

The attention to detail and the realism is actually quite amazing. Being someone who has never played a rougelike (I think thats right), before, once I started I was instantly hooked. I could easily see myself playing this for many years to come. My like character drowned from swimming too far. It was a sad day indeed. But i say walk it off!

Seriously brava!

September 13, 2017, 07:16:21 AM
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anything