See likes

See likes given/taken


Posts you liked

Pages: 1 ... 4 5 [6] 7 8
Post info No. of Likes
Re: Best way to preserve berries long-term ? For my own mod I added cooking berry turnovers

.Berry Turnover. (6)  *COOKERY* /30/ \60\ |-1| 
{Stone} [ground] '+baking platform'
{Flour}     #1#   [remove] [roast]
{Berries}    #1#     [remove] [roast] [naming: last word] [name:%s turnover]
{Rock} [ground] '+crush the berries'
{Water}    #.5#  [remove]
{Seasoning} #.15#  [remove] [roast] [optional]
[COOK_WEIGHT_DIV:1.0]
[WATER:0]
[TILEGFX:vl-bbrooch]
//From Brygun
//Sample cooking on stone video
// https://www.youtube.com/watch?v=mkU1SJ4dNV0



Also I've put berries in containers and they seem to be coming through the winter okay. They were in a cellar at times. Some then taken out into a container (clay pot or clay amphora) and I havent seen a rotten entry yet. Possibly those in the container take the last day of all the stack as the container code can only hold a single item with rotten and useable being 2 types.


December 12, 2018, 02:37:57 AM
1
Re: Best way to preserve berries long-term ? Here's the dried berries from my NjerpCookery mod:

Code: [Select]
.Dried berries.  (4)   *COOKERY* /10/ \6d\  %30% :151: 
{Berries}   #8#     [remove] [roast] [name:dried %s] [optional]
{Board} '+to lay out the berries in the sun'
[COOK_WEIGHT_DIV:5]
[WATER:0]
[SPOILAGE_DAYS:180]

You can paste into your cookery_glossary.txt to try it out. The berries in the first entry are marked [optional] which I feel makes it a lot more versatile in gameplay because it's not often that you have the full 8lbs of berries the recipe calls for, but making smaller batches was annoying me when I did have larger amounts of berries amasssed, because of how many keypresses it was. This way seems to be a nice compromise that no longer feels annoying, to me.

Note that you can make dried berries outta literally nothing with this recipe because of how [optional] works, it will take any amount including 0 berries. But if you do that, you quickly find out the joke will be on you, since dried berries made of thin air will have 0 nutrition value  ;D

December 13, 2018, 04:14:03 AM
1
Re: Craftable punts ? And what should the limitations be ? I've drafted a massive overhaul for water craft.

Needs testing and checks before its fully ready

If you want to read more its at:
https://www.unrealworld.fi/forums/index.php?topic=4654.msg9382#msg9382

It has some ambitious efforts that aren't yet proven to work

December 21, 2018, 05:55:31 AM
1
Re: Could whistling arrows prove a good addition to ranged hunting ?
Quote
As Sami explains in the video, the particular design of whistling arrowhead he's demonstrating creates a sound that is reminescent of a falcon or other bird of prey's cry or chirp. Birds hunted by these species often have a tendency to seek cover if they hear these sounds. I suppose it's because many small bird of prey species, falcons included, are notoriously fast flyers. It might be a better survival strategy to ground yourself and hide, rather than trying to outfly them.

I don't have referenfe books at hand, but based on my memory: a whistling arrow works with aquatic birds, when the flock is flying above a body of water. The arrow is shot so that it flies above the flock of birds - they hear the whistling sound above them, take it as a sign of danger, and seek cover by diving into the water below them. Then the hunter readies ordinary hunting arrows, waits for the birds to surface one after one, trying to hit them the very moment when they surface - that often is the moment when they don't move for a second, and we all know that hitting a stationary target is far more easier than trying to down a flying bird.

February 03, 2019, 07:41:17 PM
1
Re: How did you discover UnReal World? -- 10 choice poll Originally started playing somewhere in 02-03 when the game was version 2.7, hard to say where I originally bumped into it, but I was drawn by the fact that it was a domestic game with beautiful graphics. Still going strong with my longest living character Raimo Reemiläinen, and I still can't get enough of the game. I found my lifetime-registration package/code in my old email account, which states that I bought the licence on 7.8.2003. Seems to be a recurring date in my life, since I got married on 7.8.2018, and now I'm bugging my wife to have a go at the game :)
February 12, 2019, 01:54:35 PM
1
Re: How did you discover UnReal World? -- 10 choice poll Found UrW on a BBS site, it sounds likes something nostalgic in early 90s. But no, it was in 2013.
UrW was v3.16 then IIRC. It was free to roast your dead Daddy on start-up lol.

I was enchanted with the opening theme music, and a game of Suomenusko background is totally something fresh to me.
Unreal World, hunting or being hunted. It's so simple and there're nothing much to do comparing to MINECraft of TES.
Yet I plays UrW more. Not a hero/lord in his mansion or castle, but a tribal vagabond just suits me.

BTW it's suprised to see that Ainu, indigenous people of northern Far East (mainly Sakhalin, RUS and Hokkaido, JP), use something similar to Käpälälauta as fox traps.
Amazing coincidence even though there're 7000+ kilometers apart from each other.

Thanks Sami, Erkka and people of Finland.

March 31, 2019, 03:12:51 PM
1
"Religion in digital games", lecture in finnish This is mostly of interest to those who understand spoken finnish, but I'll brief it up in english.

University of Turku is hosting course of lectures titled "Katsomukset kartalla: Uskonto tieteessä, taiteessa ja populaarikulttuurissa" (fin) - which can be freely translated as "Views on the map: Religion in science, art and popular culture". All of these can be followed online.

The lecturers consist of Turku based religiologists and folklorists, and among them is Mr. Kyyrö who has paid interested in folk religion and worldview displayed in UnReal World. He did visit me - and also Erkka - earlier this spring. You might remember this post.

Now today, 23.4.2019, Mr. Kyyrö together with Tuomas Äystö are giving a lecture titled "Uskonto digitaalisissa peleissä." which translates as "Religion in digital games". The title is interesting in itself but what might be even more interesting to you is that UnReal World may possibly be referenced in the lecture.

You can follow the lectures remotely online, live or afterwards, via this link. Sign up isn't required either. Here's direct link to find the lectures:

https://echo360.org.uk/section/3f007f2d-1693-465d-bf56-de8bf57e12f5/public

And here's main page for the course of lectures:
https://katsomuksetkartalla.wordpress.com/katsomukset-kartalla-luentosarja/


April 23, 2019, 09:46:08 AM
1
Help With Modding I put this game down for a while and when I came back, it had several updates. I downloaded the newest free version (3.61) and have gotten a pretty good start.

However, my problem lies here: I have played mostly with Lasse's Updated Self Sufficiency mod. I really want to run that mod, as cordage is a pain in the butt to find, and I'd like to craft a fishing rod. Plus, smithing is an amazing way to stay warm and get things done during winter.

Now that bark-crafts have been added and cordage has been overhauled, can I run the mod without breaking my game? Will the primitive cordage still work for fences or drying, for instance?

If not, are there any mods that allow me to smith, craft fishing gear and generate cordage? That's all I'd really want, and I'm too unskilled to create the mod myself.

Thanks in advance to anyone who replies.

May 22, 2020, 12:27:06 PM
1
Re: Help With Modding Welcome back!

The latest update is 3.62 and the changes probably broke things in Lasse's mod.

You could try BAC because it has all that stuff and is up to date with 3.62

https://www.unrealworld.fi/forums/index.php?topic=4712.0

May 22, 2020, 01:10:48 PM
1
Re: How did you discover UnReal World? -- 10 choice poll Amongst the unidentified mushrooms I ate due to starvation and bear wounds whist ice fishing in Finland back in the day.

June 06, 2020, 12:48:24 AM
1
anything