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Re: Repairing nets A good way to balance it would be to allow for the creation of fish weirs, which would essentially be water-based traps similar to any other land-based trap.  They're historically accurate, too.
November 05, 2017, 04:34:19 PM
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Re: Borders of Unreal World Just tried this today, and the results were less than spectacular. Once you hit the edge of the map, you get a notification saying "For some reason you dare not go any further!"
November 07, 2017, 09:54:08 PM
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Disassemble raft Would make sense that you could do this, and get your tying equipment back.
November 12, 2017, 11:21:51 PM
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Re: Crossbows I repeat my question:

Twezzk stated that UnReal World models a world about 1000-800 years BC,
and I asked where does that news come from.

As that certainly is news to me. As a part of the development team I've always been under the impression that the game models Iron Age Finland, roughly 800 - 1200 A.D. (as said, for example here.) But is it that I've been wrong?

November 19, 2017, 09:44:05 PM
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Re: Crossbows Oh i just entered unreal world wikipedia and saw that it simulaties 800-1000 A.D.i dont know how i confused AD with BC.So everything i played till now was a lie.i thaught i was living one millenium BC but now i know i live in Viking age!!!

Im sorry about this and i will do more research before asking any more questions.

Thanks!!!!!

November 21, 2017, 01:01:01 PM
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Re: Injured adventurer clarification I hate to be negative, but I just spent a few hours trying to complete yet another of these, and I feel they are a frustrating addition to the game. The only time I have ever successfully completed one of these quests is when I saw the shelter on the wilderness map. Catching one in a hundred animals is one thing, but these searches are just too hard in an unfun way (for me). I suspect I'm in the minority, but I just had to vent some frustration to people who would know what I'm talking about.
January 30, 2018, 04:35:15 AM
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Re: Injured adventurer clarification @bethefawn: The quests are tedious, and I certainly wouldn't mind if the search area was smaller. The wounded adventurer quest isn't hard (apart from the risk of getting killed), provided you use an effective search strategy. The bird thief and robber quests are worse, as it's a lot harder to see and find what you're looking for. However, I've succeeded with all the ones attempted, except the one where my character was killed (but I've been a hair's breadth from giving up a couple of times).

I use two different search strategies:
1. When the shelter is NOT is spruce infested terrain (so you've got a decent visibility), I start at one end of the circle and move back and forth over it on the world map, sweeping over the whole area one tile at a time. Each tile which matches the search criteria is entered and I look forwards, then backwards, and then zoom out again. If this is done when there is sufficient light (and you shouldn't search when there isn't), you should see either the shelter or blood scapes if you've found the tile. For robbers I do this for every tile. Covering the whole area for a robber quest takes about 3 days.
2. If the target is in spruce infested terrain, or there are a limited number of clear lines of border terrain, I move from one end of the line to the other on the zoomed in map, sufficiently far into the target type tile to see a little bit of the neighboring tile (which has the other type of terrain). Keep walking to follow the border line, and zoom out once in a while to get your bearings.

To help in the search, I use temporary markers to show where I've swept, in particular at the end of the day, so I know where to continue the next morning.

January 30, 2018, 08:24:46 AM
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quality of life For new players:

Since the UI can be a bit unwieldy at times, here's some things I learned:

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The combination of using NUMPAD+ and the TAB key is really useful to drop, equip, dress/undress/haul certain items without having to scroll through your stuff.
NUMPAD+ = select everything
SPACE = confirm
TAB = activate filter
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Examples:

TAB+'f' selects all food, so it is very useful to dump all the food into the cellar. TAB+'f', NUMPAD+ and SPACE do a great job here.

If I want to cook those 259 elk cuts, what I do is
press 'd' (to drop)
press NUMPAD+ (to select everything)
press TAB 'f'
press NUMPAD- (to unselect everything)
press SPACE (Now I will drop everything that is not food)
When roasting my cuts I can now use 'r' to repeat, and if I am only carrying raw meat, the process is really fast.

I do the same for tanning stuff, drop everything except hides, press 'g' to get my knife (and some fat) from the pile at my feet, and I am ready to go with 0 penalties

I do the same when trading in a village sometimes, when I drop everything I don't want to sell. I undress all clothing via SHIFT+T, TAB 'a', NUMPAD+, SPACE. Now I can let the villagers choose "which items they actually want", and I can also carry more.

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The game takes materials from the ground. When crafting it is useful to first drop everything (NUMPAD+, SPACE), and then pick up some critical materials that cannot be used from the ground (like food or cords).

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When cooking (or drying food) it is useful to build the cellar right next to the shelter. This way I can make a fire next to the cellar and cook while standing on the cellar. The food is prepared "inside" the cellar. If the fire is really small, the food won't burn and will be stored in the cellar without the need to move it there.

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About drying food: On my first couple of games I didn't know that clothing can be used to make cords. Linen, wool, leather, and fur clothing can be transformed into cords. One cord can take 19 cuts.

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Food preservation: Food on companions spoils more slowly. Shift+'g' can be used in the overland map, so whenever I am hungry, I can take some meat from my companion instead of carrying the food myself. (Also useful for trading.)



 

June 03, 2018, 09:29:00 PM
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The same fatigue mechanics should apply to everyone. Bit of a rant, I have to admit, but I had a very frustrating episode involving robbers and snow just now. It seemed that while I was getting fatigued and slowed down going through the snow, they were legolas'ing it over the snow and quickly caught me. Since they weren't wearing skis (I checked) and my character was fairly lightly loaded and, importantly, has nearly max speed, I feel I should've been able to escape them.
June 28, 2018, 06:27:02 PM
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Re: How did you discover UnReal World? -- 10 choice poll I need to change my vote. I thought I had found URW by accident, but I remember that I was looking for a game exactly like this. Extreme PvE, hermit lifestyle, extreme survival scenarios, and self-sufficiency.

I was trying to get away from other crafting/survival games that had too much PvP and MMO RP elements.

I think I first downloaded this two, maybe three, years ago. I really love the lone-wolf style, PvE environment of URW.

July 17, 2018, 10:52:48 AM
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