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Re: Mik
A few days later, Mik is healing quickly and staying around home, checking traps and making stuff. Here are his current skills: And here is home at "Pain Summit" (which Mik understands very well now): And here is the lake... the lower yellow X is the kota and across the lake is a shelter on the other yellow X. The red X is where he cast his net, and the white X's are dead Njerpezits. August 30, 2017, 03:27:08 AM |
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Add "wetness" penalty to clothes
You are in the coldest days of winter. The "cold bar" is empty. You should stay indoor like the many game guides say, treasuring your firewood, but you don't care: you are fully clothed in deer with woollen footrags, mittens and cowl. You could dip into a frozen river and come back up, and instead of freezing to death you'd warm back to optimal. Why? Because the warm system of clothes (which is simple but works very well, usually!) fails to take "wetness" into account. Proposal
This would make seal fur great again (as well as leather), excluding the coldest months of winter, because of its reliability under wet conditions. Your nice reindeer suite is still great but you need to keep covered, as one supposed ancient Finns did. Extra happiness if the first to get wet is the outer layer (the last worn) for each body part, so that having a seal overcoat over your bear/stag suite makes a lot of sense. August 31, 2017, 03:33:08 PM |
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Scene pics for time of day
Currently, if you go into a pine mire at midnight, you'll get a photo of a pine mire in broad daylight. I think it would add to the game if the photos reflected the time of day somehow... So we could have pictures of certain biomes in twilight hours (maybe with sunset/sunrise), at night, etc. And it would still be nice I think to see the character pics with some transparency so it could be placed on a type of background representing the biome of the scene you're in. September 27, 2017, 10:13:13 PM |
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Re: Blocking Weapons and Assorted Combat Discussion
(presuming one lives) I usually have at least two characters active between which I switch. One is for surviving and playing it safe, the other is for when I'm more in the mood for risky behaviour. Gives me the best of two worlds. October 05, 2017, 02:19:00 AM |
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More Signs of Robber's Camps in Overland Maps
After the second "Homeland Robbers" quest frustrating me with me impossible to find robbers, it comes to mind that it shouldn't be quite that hard, at least for a highly skilled tracker. Specifically, a few things that come to mind as possibilities:
October 09, 2017, 02:58:51 AM |
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Re: More Signs of Robber's Camps in Overland Maps
I think as a reward they should make you an honorarary citizen of the village, and able to perform any task (other than theft) that they would normally be angry about, such as cutting down their trees and harvesting their herbs/produce.
October 12, 2017, 01:11:36 AM |
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Re: Borders of Unreal World
For story purposes, let's say that the Unreal World is an enclosed spiritual realm, a loop of infinite time within a defined area of space (the space where the spirits are able to express their power to maintain the loop). The humans within are able to humbly live their lives in this distant, infinitely recurring past, and the spirits' energies are kept strong by their worship.
November 07, 2017, 11:10:50 PM |
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Disassemble raft
Would make sense that you could do this, and get your tying equipment back.
November 12, 2017, 11:21:51 PM |
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Re: Mik
With no further sign of the lynx, early morning sees Mik heading west with 15 pounds of dried reindeer, exploring until night falls. Nothing of note is seen and he spends the snowy night on a lonely hilltop next to a solitary birch. November 14, 2017, 04:45:20 AM |
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Plankwood wall
When you have a lot of animals, milking is a nightmare as they all run every which way and you're lefting figuring which you have and haven't milked yet. You can fence them into individual enclosures outside, but if you have a barn you have no way of separating them into stalls. It would be nice to be able to create internal plank walls which don't remove floor and ceiling. It would also be helpful just for the sake of aesthetics to be able to create rooms in cabins without having to make internal walls huge, load-bearing log walls. (And just incidentally, why the hell do animals in barns make a bee-line straight for any door you open and head for the hills? Having to create an "airlock" at every door isn't very realistic.) November 14, 2017, 07:03:16 AM |
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