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Re: ##urw IRC Chatroom Updated the info for the new server
May 27, 2021, 03:02:12 PM
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Re: Open World Sale on Steam & Dev's life picture feed from the real world Cheers to everyone involved in the project. You guys are the best dev team ever. ;D
May 27, 2021, 09:56:40 PM
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Re: Open World Sale on Steam & Dev's life picture feed from the real world Cheers!
Kippis!

May 28, 2021, 03:33:45 AM
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Re: Open World Sale on Steam & Dev's life picture feed from the real world Loved looking at these, thank you so much  :) No wonder the game is so good with life inspiration so thick all around you
June 02, 2021, 12:31:11 PM
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Greetings! Sami's old flint and steel video still somewhere? Hello everyone, I wanted to share a short story with you all. I first found this game ~20 years ago when I was just a kid in middle school. Back then I liked the idea of the outdoors but I wasn't very skilled, so playing UnReal World was fascinating to me and I would learn about plants and shelter building in my spare time.

Later when I was in my early 20s, I discovered a video by Sami where he was next to a stove. He produced a fire bag and from it he pulled tinder fungus, a flint, fire steel, birch bark, and some other form of tinder. Back then I found this fascinating and the bushcraft scene wasn't on YouTube like it is now, so this was my introduction to flint and steel. It was like magic to me and I wanted to learn how to do it. Lacking the internet resources available back then, I had to figure out how to make do with what I had and by carefully watching that video. I ended up using a smooth sided file as my fire steel and red jasper for my flint. After learning how to make charcloth from old jeans and an altoid tin I finally got a coal going. Then a small fire. Man... that might have been a little moment, but to me it meant a lot.

You might say things took off like a fire after that. :) I became really intrigued with all aspects of primitive living and the differences across all cultures in how they lived. Now, I don't produce any content because of an admitted lack of drive, and I'm no name in bushcraft although some are aware of it. But really, it's just been a life passion and I credit that video and this game for helping me get so interested when I was younger.

Thank you to everyone involved in this game for bridging such a rare gap of gaming and the true feel of the outdoors. The UnReal World is still an incredibly unique game. Maybe it's nostalgia for me at this point, but nothing else brings images of actually being in the wild to my imagination.

So I must ask... I've tried hard to find that flint and steel video. Is it still available anywhere?

My recreation of Sami's birch bark fire starting method, from 2013:

This works amazing even when the whole forest is soaked, by the way!

Another rainy day in the forest:


Getting ready for tea out in the steppes:


Take care, everyone!

June 15, 2021, 07:45:21 PM
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I love this game I love this game and here is the proof  :)


The Steam counter obviously doesn't show older non-Steam hours, I expect the actual total to be at least 3 times what's shown.
Huge number for the last two weeks have a reason; I've got Covid-19, oxygen levels was pretty bad for a while but OK now and this game came to the hospital with me on my laptop.
It turns out when you're Hurt, Helpless and Afraid in iron age Finland, it helps with modern age recovery...

On a side note, I can't wait for the new version beta to be out.

June 17, 2021, 07:33:14 PM
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Re: Version 3.70 beta now available on Steam, and for Lifetimers I really like the lighting effects and how the visible area changes minute by minute. It's swidden and before it would've been bright at night for all the eye can see, but there are some clouds and it is late at night and my character can only see one tile ahead of him, but I can see the moon is about to rise so it only stays this dark for a few minutes before getting a little brighter again, first a few tiles and then a few more.
June 29, 2021, 06:23:19 PM
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Re: [Not a bug - 3.70] Retting and drying is very fast even with many items Thanks for this information and all these pictures! It's interesting to see how it was done.
July 19, 2021, 06:41:26 PM
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Re: [Fixed - persists in 3.63] High CPU usage on GNU/Linux
It would be great to hear if people who noticed high CPU usage in previous versions now find it better. Feel free to speak up. I reckon it was mostly Linux and OS X issue.

It's better now in Linux with beta 3 (Ubuntu 18.04 LTS). It used to show 100% load on a single core even idle, but now it shows about 25% load when it does LOS calculations while moving around, and <10% at other times.

July 26, 2021, 02:01:47 PM
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A family survival game (in the making) As many of you might already know, here at Enormous Elk we have another game project in the making. The game is called Ancient Savo, and it is also keeping your family alive in the 1200CE woodlands of Eastern Finland. The time-scale of the game is so that one turn is 24 hours, and the gameplay is about planning actions. Like "fell down that area of woods", "sow rye", "build a cabin". You don't actually see your family members going around their daily business, so it is more like the old Sim City and such management games, where you hover over the map clicking tiles to plan actions. No fighting; cold, hunger and accidents are your only enemy. And the game is designed to be modding-friendly.

The development has been going on, and at the moment we have most of the basic elements set up. We have 2D and 3D graphics, and you can switch mid-game. You can plan actions and watch your children grow. You can visit a marketplace to barter with NPCs.

In addition to my own coding we already have a few rather awesome contributions by other people - like four original music pieces composed, played, recorded and mastered by Erik Torpström from Rogue Analogue.

Learning to code the 3D graphics took some time, but finally it works good enough. So that for coming weeks and months I'll shift my attention back to the actual game-play, balancing values, adding details etc.

---

EDIT by Erkka at 26th of December 2021 : Removed some outdated information, and here are the fresh additions;

To be honest, I haven't yet gotten to balancing values and adding details. Instead I've been busy with implementing the basics of a modding system, marriage and ability to continue playing as your offspring. All that kind of stuff took more time than I had thought.

Despite lagging a few months behind the intended schedule, the project is still very much alive. A private beta version is available for a restricted audience, and if no fatal bugs are found, there will be public beta sometime towards the end of January, or in February if bughunting eats away time from the actual development.

Apparently the old screenshot got deleted as I updated the project info at Enormous Elk site, so here is a fresh one:



August 22, 2021, 06:26:48 PM
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anything