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Re: Keeping the game fresh i find starting up an industry to be satisfying and a good way to make the in-game days pass quickly and without tedium.  For this, I rely on mods.  Ironworking is my favorite, and weaving is also very fun. 

One survival maxim is to improve your situation at least a little, every day.  With this mindset, you can usually think of something to do.  Why not expand your home, build an addition or a new shed to store things?  Dig a well, or gather the materials for a kota.  Create a large farm, with many animals, many plots of crops and a large herb garden. 

One lifestyle I've never managed to actually get off the ground is travelling kota-dwelling nomad, using a reindeer (or 2 or 3) to carry my supplies and the materials for my kota, and travelling light with just my bow and a few dogs.  I think it would be pretty cool, but somehow my nomads always end up dying before i get to that point.

also, I want to mirror others in saying that I find UnReal world to be a very effective pastime for when I cannot get out in the real woods.  It really does an effective job in cultivating the exact "mindset" of real wilderness living.  In fact, sometimes even when I am in the woods, I play Unreal World when it's too rainy to do much outside!  my unreal world character really is like a "second me", a persona that I can use to explore options and life-paths that would be too difficult or dangerous to do in real life.  Of course, I would love it if I could make a 4 km trap fence and funnel all the life of the woods into my dinner-pot, but that is illegal pretty much everywhere  :P.  I tend to grow very attached to my Unreal World characters, and I am proud to watch them grow and thrive.  With this in mind, I generally try to treat them like real people, and ensure that they get enough sleep, enjoy some variation in their diet, and sometimes do things just for fun or to make their life more comfortable.  I find it makes the game much more satisfying to play.  I suppose some might find it odd that I lavish such care on a little pile of pixels and numbers, but this is my hobby, and I enjoy it. I also find that it has some level of cross-over to real life situations - when I've been playing unreal world as opposed to other games, I find my mind much more readily adapts to wilderness living.  I am able to plan out my actions intelligently by simply thinking, "Hm, what would I do in Unreal World?"

I'm not trying to say that Unreal World is adequate training for a survival situation, real life is far more complex and you also have to actually chop down all those trees yourself, not just watch a little animation!  but, when played mindfully, it can help your brain stay in the correct mentality.

May 28, 2017, 03:30:44 PM
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What's Going On In Your Unreal World? I'm bringing a classic back because I almost burn myself to death today. I was burning a field for herbs and walked near the fires while carrying the stakes to make the fence, the stakes caught fire under me... I was too fatigued to move and I panicked IRL for a few seconds until I tried to zoom out. That worked and saved my character.



Now my arm is useless and I can't prepare the soil I was burning or complete the fence...  :-\

May 29, 2017, 04:13:36 AM
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Re: What's Going On In Your Unreal World? Not much at the moment.  I'm training my carpentry skills by making paddles from boards so that I can eventually start making my own arrows.  Mostly to not waste the feathers I get.  I may not have to make my own arrows though, if these robbers keep showing up to give me hand-axes instead.
May 29, 2017, 05:46:19 AM
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Re: What's Going On In Your Unreal World? I'm not really playing as of lately(because of school), but on my last character i made a fence trap where there was some 10 reindeer, 3 days later came back to check and they were all trapped lol. It took me more than a month in game to process all the stuff...
May 31, 2017, 12:50:10 AM
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Re: What's Going On In Your Unreal World? Got a Tablet computer recently. My now 5 year old laptop has issues running the newer Unreal via steam. It was one of the signs the laptop needs replacement. Long story short rather then get a new laptop I went with a Tablet as the current mobile computing platform.

Unreal world on a Win10 Tablet working fine through steam. Restarting using mods Boudia's (an update on Rain's) and my own (Added items).

Story line is a young Driik starting in winter. Pre-start  you were needed in the fall to help with the harvest. Now in winter it is you adult year. (that much could be for any culture). Winter for a while near home (villages close to your start position) to build up gear, tools and skis and/or water craft. Then travel to far and distant land to find and make a stead. If you travel when there is snow you can ski and have more spring time for planting crops. IF you wait for spring you can water travel instead but can probably only harvest turnips in your first gardens.

With the mod the young Driik will become a smith those nearby. This being my 'young smith' challenge. I prefer to aim for the large inland lake the maps generate to be south of the Owl, north of 2-3 other cultures and you can use the rivers to raid the Nerjpez.

Right now the new character made enough home crafts to get a shovel. An important part for agriculture, clay work and ironworking.

May 31, 2017, 07:06:28 AM
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Re: What's Going On In Your Unreal World? My current character has set out on a pilgrimage of sorts, with the goal to visit all cultures and do quests for each (travelling light - not a shopping run). I try to avoid settling down as that usually takes away much of the excitement for me, but I will take note of interesting places and perhaps come back to settle down. I set some limitations to keep myself from getting rich too soon and role playing reasons:

No stealing or borrowing and must pay for staying in villages overnight
No selling raw or simply cooked meat (must be dried or smoked)
No smoking meat in villages (gotta find a cave or build my own house)
No wasteful hunting just for the furs knowing tons of meat get spoiled solely for monetary gain
Bunch of role playing stuff such as keeping the room heated when smoking meat, finishing animals off quickly etc

Will be updated as I go. Started in spring and currently using the last few weeks of winter to dry some meat to munch on and trade with. Got unlucky with the 'Not all who wander are lost' scenario (I mean on top of the bad fortune of living through that scenario) as all of my father's equipment had burned. Next short term goal will be getting an axe and may have to get by with a stone axe for a while because the area I started in (deliberately) seems rather poor.

May 31, 2017, 01:56:26 PM
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Re: Armor - Maximum Protection I did some data analysis based on this discussion... Spoiler for min/maxing:
Spoiler: show


If I did my calculations correctly, this set of clothing gives excellent protection at only 59.29 weight:

Birch-bark shoes
Fur (bear) footwear
Fur (bear) mittens
Fur (stag/reindeer) hood
Fur (stag/reindeer) leggings
Fur (stag/reindeer) shirt
Iron Kneecops
Iron coudes
Iron spectacle helm
Leather leggings
Linen footrags
Linen tunic
Linen undergarment
Linen undershirt
Mail Cowl
Mail mittens
Nettle trousers
Nettle tunic
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen undershirt
Woollen veil

value=3064

Protection value per slot:

blunt=15, 9, 11, 8, 8, 8, 13, 10, 8, 8, 8, 13, 13, 9, 12, 9
edge=23, 13, 13, 13, 15, 15, 19, 12, 13, 15, 15, 23, 23, 20, 20, 13
point=16, 8, 10, 8, 8, 8, 13, 8, 9, 8, 8, 14, 14, 12, 15, 10
tear=22, 14, 13, 13, 16, 16, 19, 14, 13, 16, 16, 25, 25, 21, 20, 15
squeeze=12, 6, 9, 6, 5, 5, 10, 7, 6, 5, 5, 9, 9, 6, 10, 7
warmth=13, 19, 7, 11, 25, 25, 17, 19, 10, 25, 25, 35, 35, 30, 15, 17

Squeeze protection is for some reason the hardest to find.  I calculated this by writing a program that ranked all armor by its relative protection value vs its weight, and then went through the list adding items to the outfit if we had less than 8 protection in any given slot covered by the item.  It went through the entire list without satisfying this requirement for Squeeze.  Then I took a pass at removing extraneous items if it would result in no blunt/edge/point protection going below 8.


In trying to assemble this outfit in game, I'm finding it especially difficult to source the more rare woollen items.  Right now my character has everything except:

Iron Kneecops
Iron coudes
Linen undergarment
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen veil

I've so far managed to resist the urge to murder innocents for their woollen footrags.







June 01, 2017, 02:21:30 AM
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Re: Dude, where's my car? look for a file msglog.txt in your character directory. search it from the bottom up for "njerpez" to find the last one you encountered. You'll see a line like this:

(000000):h1hl:[@@]{025E00AC}     | the Njerpez warrior sighs once, then stays laying dead still.


025E means how far east you are from the left of the map. bigger numbers are more east, smaller are less east.
00AC means how far south you are from the north of the map. So this character of mine is in Seal tribe territory, very far north and fairly west.

Go to near where you think it was, doesn't matter if it's exact or not. Then drop something or pick something up or drink something so that it generates a message in the logs, and reopen the file and look at the last line. something like:

(3C5A98):j1hc:[:]{026200A0}      | You drop the branch.

So you horizontally you are at 262  and need to get to 25E so you need to go four squares west.
vertically you are at A0 and you need to get to AC so you need to go 12 squares south.

If you lose count or if you get it confused which one is horizontal and which is vertical (I'm only 80% sure i remembered the order right), just drop another branch and compare with your target.

you can find a calculator online that does hexadecimal with a search engine.

June 09, 2017, 10:28:19 PM
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Re: What's Going On In Your Unreal World? Started with the runaway slave scenario... Managed to escape without the scratch.. only weapon was rough knife... No axe. Had to trade all of my clothes plus the crappy knife to get an axe from a village.. i created the character to be skilled with timberwork so i made fine boards and traded fishing rod, seeds, fisher knife, food... Took a week to eat my belly full but now am good.. i just love this game! Too bad the ice is weak now, thats what always kills me, hypothermia.
June 26, 2017, 06:23:12 PM
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Re: What's Going On In Your Unreal World? I just made it through winter and am putting in my grains, legumes, and herbs.  Going light on the turnips this season (I can take only so much turnip by the end of winter).  I'm excited because last fall, I scoured the surrounding areas and harvested about 200 yarrow seeds.  I've got those into special plats.  My two trap fences and small snares and traps kept me busy over the winter.  I now have an abundance of winter furs and leathers for trading once I have my planting done.  I'm hoping to establish a large herd of sheep this spring and get busy with weaving and wool clothing (thanks to Rain and Buoidda's mods).

Note, a few seasons ago, I stole my settlement from a family of foresters on a spur of land surrounded by lakes in-between Sartola and Koivula.  I constantly have birds in my snares at the edge of the lakes.  This settlement had three log buildings, 3 farming fields, several groves and pastures, and a well but were inhabited by two old men, 3 women, and child.  One of the old men must have been a warrior because he was kicking me in the face and almost took me down even after all the others were killed.  They are all buried in a spruce mire not far away. 

August 02, 2017, 04:46:42 AM
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