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A Christmas present to the community by me Sorry if the title sounds a little grandiose. ;D

Since late November, I've been updating the official wiki, on and off.

Mostly just adding categories and structure to the whole thing (though a lot of it was good to begin with, so I had my work cut out for me, in a sense), occassionally uploading some new images for the still missing ones in articles (there are still many), expanding several articles with more detailed information and improved formatting (sections with headings, instead of unbroken paragraphs), and occassionally creating a few new articles (I did one on NPC conversations, a few short ones on terrain types (this I still want to extend), and one article on the types of "pets" the player receives at the start when they select the last starting scenario). Images are now neatly sorted into their own subcategories within an image category, so you'll be able to make sense of the images uploaded to the wiki much, much more easily than before. There's a Healing and medicine subcategory in the equally new Gameplay category, and so on and so forth.

Hope you like the category work in particular. I tried to be as rigorous and logical as possible while expanding upon the already existing categories and adding new ones. Hopefully you'll find the additions useful and quick to work with (making it easier to find inter-related stuff quickly on the wiki). I'm still working on improving some articles or finishing a few of the newer ones, but much of the planned work is done by this point.

Feedback is very welcome !

And if anyone wants to help the visual side of the wiki by providing screenshots of still missing content from the latest release of the game, that would be very welcome. For certain objects and concepts, we still only have images from pre-3.30 versions, and even though those have their historical value, we also need more up-to-date images (3.52 and higher).

As Christmas is nearly here, I'd like to wish everyone a peaceful, healthy and relaxing holiday season. :)

December 20, 2018, 07:50:56 PM
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Season's recovery greetings There went the winter solstice here in the Northern Hemisphere, and we're heading towards the increasing daylight. I've also got my fractured shoulder off the sling by now, but the recovery continues. All the movements are painful, and I'm increasing the range of motion bit by bit. The official sick leave has been extended until January 2019, and my absence from the forums continues.
But you'll be fine, and I'll be back eventually. Thanks for all the warm words and understanding and wishes.

Winter Sale is going on at Steam so once again it's good time to grab UnReal World for yourself, or gift a friend into the Far North.

And lastly, huge big seasons greetings to each and everyone of you, from the tiny dev and the winter tree. Merry whatever, fellow adventurers!



December 24, 2018, 12:34:53 PM
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Allow dogs to fetch prey floating on water I was gathering herbs and hunting on a remote lake, shot down a few birds over water, and as I waded in to pick them up and eventually started getting cold, I started thinking it would be useful to have a command for dogs to fetch prey floating on water. The dog would pick up the bird, come back and then drop it near the owner. Of course, if the dog was hungry, it would eat the bird instead. That might be expandable to other small prey as well - for example, you set your dogs on a hare, they hunt it down, kill it and then bring the carcass to you. The latter would be a bonus, but the former would be really useful especially in early spring/late autumn, when the waters are too cold to wade in yourself just to fetch a bird for a couple of cuts of meat, and you don't have a boat or raft handy.
December 29, 2018, 11:54:40 AM
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2019, here we come, slowly but steadily. The time has come for me to start reaching back into the development chambers after the sick leave. My fractured shoulder is still far from fully healed, but computer work seems doable, so here we come development year 2019. Slowly but steadily that is, as the priority remains in exercising the injured arm a lot to increase mobility - rather than to get it stiff from the office work.

Oh boy, little did I know how slowly fractured shoulders heal. In the original injury topic somebody made a remark that this might be my hardcore first hand research on injuries and recovery. :) Well, yes, going through this actually got me thinking of going through game's recovery rules in case of fractured joints. I've been of the arm sling for five weeks now but it will still take months before I can shoot a bow again, and raising the injured arm above the shoulder level is a feat I have been doing reliably only for a week or two. And there's no way I can do it with carrying load of more than few pounds, so any hard work that requires both arms is out of the question.  It also takes time to learn to move the arm 'normally' again, as the early pain didn't allow all the proper muscles to be used with some arm trajectories. It is easy to understand how easily deformed body postures are born.

But here I am, dedicated to work on the arm and the game as much as possible during the 2019.
I've gone through the swamp of e-mails lately and hopefully answered to everything urgent - but if you miss a reply, please do re-send your e-mail.
Getting back on the track with the forums will take a bit longer, but soon enough you can expect replies to pop up here and there.

Luckily my physiotherapist has also given me permission to ski, just guaranteed that I do not fall on the injured arm in any circumstances.
2019, here we come.



January 28, 2019, 06:49:56 PM
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Re: sacrificing dried fish pleases the forest, not the water Hmm. What can I say, except that after some considerations I don't find anything to fix at this point. Sacrifices are something that we don't have a definite rulebook to rely on, and actually trying to comprehend old finnish mythology ie. sacrifices often leaves me with a questions like "How come it's good to sacrifice that in this situation? I'm confused." :)

What I can say, though, is that freshness of the sacrifice is relevant in some cases - and in case of fishing sacrifices, that is pretty much a must. (Like speculated)

Quote
So in this case the bug is the "you feel comfortable" message after sacrificing roast meat followed by "you feel unsteady" message after sacrificing raw meat.

I can't pinpoint a bug here either, although the exact order of the events is unknown. 
To mix you guys up even more I can also reveal that roasted meat can be a good and solid sacrifice sometimes, and if the (forest) spirit at the location felt you were in debt it could be happily accepted.

February 02, 2019, 02:53:53 PM
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[Diary entry] Skiing and tracking I guess we haven't seen any lynx related dev's diary entries here at the new forums. The old forums surely had some. So, how about a little picture story from the real world adventures of unreal world developer - with a lynx involved.

I went skiing the other day, and the ski trip then turned into a tracking exercise. Soon after entering the forest I spotted some lynx tracks, but our paths then departed as I went about my own trails.


Later, when returning home, strange curly tracks caught my attention - and sparkled my tracking instinct. I guessed that this might be the same lynx now dragging its kill, and had to confirm the theory.


I scouted the area, found lots of hare tracks, and then the lynx tracks which eventually turned into sneaking tracks as it approached the location.


The hare's last dance with the lynx went to many directions until finally the place where it ended was found, with some hair and (not too old) bloodscape.


There, the lynx had dragged its kill to a more peaceful location for eating it. That was some twenty meters away, among thick young spruce trees. Not much was left of the hare, but a few hairy bits on the snow.


Afterwards, I had to search for my backpack for half an hour as I had left it somewhere on the snow in excitement. I enjoyed the day and I hope you enjoyed this first, but hopefully not the last lynx related diary entry at these new forums.

March 07, 2019, 08:50:45 PM
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Immersion text when being idle/resting A simple immersion addition where, when you idle/rest, a small randomly generated text detailes what you do. For example:

"You watch the sun *glistening* in the *lake*"
"You watch the sun *shine* through the *trees*"

"You play with your *rough northern knife*"

"You spend time with *animal*"

"You catch snowflakes"

Etc. etc.

March 10, 2019, 12:47:33 AM
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[Diary entry] Talks with PhD about folk beliefs in UnReal World The folklore, mythology and folk beliefs displayed in UnReal World have also arised academic interest.
Last weekend fresh Doctor of Philosophy, mr. Kyyrö, from Univerity of Turku School of History, Culture and Arts Studies paid a visit and came to talk about these themes for a project he is planning regarding computer games and religion.
Should there be some related publications or articles in the future, I'll keep you updated, but you gotta be patient as ambitious academic studies are proceeded slowly and carefully.
It's the same with ambitious iron-age inspired computer games too... :)



March 14, 2019, 11:11:53 AM
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Re: [Diary entry] Talks with PhD about folk beliefs in UnReal World
So, will he provide you feedback of real folklore findings he's made, or is he only dealing with the computer side, rather than the comparison to the actual underlying folklore?

Interesting regardless, though.

He's from department of study of religion, so it's certainly not only the computer side. We'll see, but if the project gets planned and going the game and my answers will be used as references and sources within academic context - be it articles, or bigger publications. My spoken words would also end up in university archives for the future generations to use.   

March 15, 2019, 12:26:42 PM
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Who let the dogs out... Let's try to make a return with development news then. It's taken some browsing of the code and decoding hazy written notes to find the path which I was following prior to fracturing my arm, and the sick leave that followed. But now also my to-do memory has recovered to great extent and there are snippets of upcoming features to present.

Dogs... NPC dogs... Village dogs... Dogs to better protect the NPCs... that's what I had started to code, and that's what is now to be continued.

Village dogs are now released out of their pens, and they roam freely at the village area. This allows village dogs to truly protect the village from possible threats and intruders. Village dogs are also improved in their watch dog behavior, and unfamiliar visitors are now greeted with alarm barks and by coming close by to sniff and check them. Village dogs may seem intimidating for strangers but this behavior is gradually toned down when you become more familiar with the village.

...to be continued -- there are a few more dog things coming up..

March 21, 2019, 02:53:06 PM
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