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Re: Add set pieces scattered in the world similar to starting scenarios. I think this would be great.  I always love the idea that there might be hidden things out in the world that I've never seen
March 12, 2018, 08:33:03 PM
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Re: Persistent world I think this would be really cool.  Dwarf Fortress, for example, allows the ability to re-settle or re-explore abandoned fortresses. 

In Unreal World, you could re-discover abandoned shelters and cabins - perhaps in a delapidated state of decay, with some items missing from robbers and animals.

It would also be cool to sometimes discover randomly-generated camps, abandoned settlements, etc whilst traveling the world.

May 19, 2018, 04:06:14 AM
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The same fatigue mechanics should apply to everyone. Bit of a rant, I have to admit, but I had a very frustrating episode involving robbers and snow just now. It seemed that while I was getting fatigued and slowed down going through the snow, they were legolas'ing it over the snow and quickly caught me. Since they weren't wearing skis (I checked) and my character was fairly lightly loaded and, importantly, has nearly max speed, I feel I should've been able to escape them.
June 28, 2018, 06:27:02 PM
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Playing as animals and Njerpez I think it'd be a nice approach! Playing as the animals  seems like a fun idea, same with njerpez
July 06, 2018, 02:22:04 PM
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Re: The same fatigue mechanics should apply to everyone. I agree, life is unfair for the player now.  I don't mind difficulty, but it must be fair.
July 08, 2018, 12:59:04 AM
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Re: Secret Female Quests And what's with the Driik women never baking any bread? These females getting out of control.
November 14, 2018, 06:21:13 PM
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Rendezvous for Foreign Traders I think it would be great if there were an annual rendezvous of foreign traders somewhere so the PC is not limited to only randomly occurring encounters. French traders did something similar when trading for buffalo and beaver furs in the US. One might even be able to order something for the next rendezvous from the traders. I've never really accepted that there are groups of traders wandering the forests of Finland without an established circuit through the villages.
March 10, 2019, 08:39:39 AM
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Re: Adding marriage - poll about how you find its priority I think it's possible to add this feature without it becoming political. I'd like to second for the notion of more complex "bonding relationships" between characters as suggested by Dr. Hossa above. If the relationship isn't directly spelled out, then there's no need to be overly concerned with being PC, as people can fill in the gaps as they like with RP (isn't that what we do anyway?).

I also like the idea of PC's relationships with NPCs going beyond just the "marriage" definition. Maybe an old man comes to live with me and I roleplay it's my aging father. Or a child is an adopted orphan. Or a fellow woman is my sister or my cousin or my weaving apprentice...you get the idea.

Perhaps a feature could be added where if a young man and young woman (either one being the PC) live together for at least one game year, there's some percent chance a baby appears. If some players feel strongly against this, it could even be a toggle on/off option.

To be honest, for me personally it's less important to have the game be a marriage simulator than it is just to have some kind of more complex social interaction so my world feels less empty and lonely. Just the addition of villagers remembering and greeting me made a huge difference, having a complex companion option would be icing on the cake. Even before adding a marriage feature, I would adore it if we occasionally ran into village events like harvest festivals, solstice ceremonies, the weddings of the villagers themselves, etc. Or if the replies to "How's it going" gave more answers than "Fine" - perhaps things like "It's great, we just had a baby born" or "What terrible weather, the crops might fail!" (which could prompt extra gratitude if the PC gifts food) or "Where did you get your fancy axe (shirt/shoes/etc)?" or "I'm fine but you're looking hungry, have some bread!" if the PC is a tribesman/woman with a good relationship with the village and is starving.

March 26, 2020, 09:47:05 AM
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Re: Adding marriage - poll about how you find its priority Since when marriage is something political? Let's leave out 2020 drama out of this, this is a game in another period of time. The elks should decide what to add, if they decide to add something, based on what happened then, aka history, not politics.

I personally definitely want somekind of marriage and even the possibility to have toddlers, even if they will never grow up. For an added challenge and for the fun of it. Since little cubs have been implemented in the game, why not have a few kids too.

March 26, 2020, 11:30:55 AM
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Another playable (non-)culture We have vagabond hunters&adventurers, we have Forester cabins and settlements.

My suggestion is: Forester (non-culture) for player characters.

Preferably no bonus or malus. IF anything, give the few attributes a minor positive nudge up. Long days working: endurance, agility. Maybe Will.

No introduction as Seppo Kaumolainen, Aslak from Owl-tribe, Inga Driikiläinen.
Just “Matti” (if anything, have game randomize father’s name: Matti Teponpoika  :-[ ) <<horrid joke to Finnish folks.

April 25, 2020, 06:57:44 AM
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