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Re: [Brygun] The Story of Calle (long story style) Day 1 of the 10h week to midsummer

Calle had baked up over fifteen pounds of swirl bread, hard tack and flat breads. He was trying to avoid eating into the dried reindeer meat. Those were planned for his great journey. Having the quern, two stones flattened to spin over top each other, had made the grinding so much more efficient.

He had to admit confusion on what do do had set in. In part he just didn’t know when the ice would melt, which if he was on the wrong side of river could be a problem. The last stalk hunt had seen an elk, fired twice, no hits and hours trying to position for more shots.

Recalling a lesson learned that his carpentry was of value to the community he set to work. Crafting arrows was always useful. A few canteens assembled were assembled, a wooden comb for a lady’s hair, paddles and he had a surplus of decent boards. The best boards he had set aside for his own work, like making arrow shafts.

Day 4 of the 10th week to midsummer

Working on arrows Calle stood up to stretch. Through the shutter he saw blotches of grass. The melt was starting! That would put an end to skiing and winter persistence hunting. It also makes it a risk to cross the ice to some of the communities. Ice still clasps the rivers making boating long distances impossible.

With a very heavy load Calle made his way north east. This is the direction of where his challenge started at Sacred Trail. A fitting trip to visit it showing he made it through the winter. At night he slept on the edge of lake in a temporary shelter.

By afternoon his heavy burden of trade goods made it to Quarrel Forest. There are chores to be done and trading to be had.

Old Leemes added, “Over winter the spirits were singing. Its been a long time since youth took me on adventurers. Yet there was a call to prepare for a long trip. It is said that you were on your First Winter Challenge. Perhaps it is for you but I can’t just give it to. I’m old and my skills are what keep me fed.”

Calle, “I am happy to trade but what is it you have to trade?”

Leemes limped guiding Calle over his home. There he reached up to the rafter to bring down a longbow. Its arcs were graceful. Its body toned with a deep oiling. The two tones of its hardwood and outer wood were aligned with the action.

Calle looked it over, “Even my best isn’t this fine. Would you take my own as part of the trade?”

Leemes’s chest chortled, “Ha ha haahh. Weren’t you listening? I’m too old. Now what else do you have in all that bundle holding you down?”

Calle and Leemes bartered for a time. Calle was pleased to have the fine longbow. Improving shooting would yield more game and may tip the tide of battle to victory.

This village also had sheep. That means wool. Calle bartered arrows for spools of yarn. He looked forward to making clothing like socks.

Trading is the movement of goods from one to another. Though Leemes didn’t want Calle’s bow he did trade it to an adventurer which through a cycling of flowing goods and doing chores got Calle a fine net. Passive fishing wasn’t his dream life simply that it could be done while doing other things.

The warming season had also awoken the sap in the trees. Now was a time to harvest barks. In the morning they wished him well.

Arriving at the north part of Quarrel Forrest a greeting came from Toipa!

“Calle you still breath! Have you heard of the Njerpez to the south?”

Calle was startled. They were well inland.

Toipa added, “They say the mystic forces of our peoples battle with theirs as well. They may be to quell the powers rising that are brought with the success of your First Winter.”

Calle pondered, “There could be more than one.”

Toipa replied, “I wish I could go with you again. This town already hired me to protect them will they plant their crops.”

“May our stars and moon cross paths again,” replied Calle.

Completing his trades here Calle headed north toward the Sacred Trail.

<CALLE 039 fine longbow>

May 04, 2023, 06:43:47 AM
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Re: [Brygun] The Story of Calle (long story style) Calle reached the Sacred Trail camp in the evening. It was sad to see it look neglected yet fulfilling that he had done even better than this. It was a sign of his skills and resources growing. There was time enough to press onto the original release point. There he slept.

Waking up in the rain he took stock of himself and belongings. Both had grown from a boy into a man. He decided to leave a comb he made there as a proof that he had come back. He notched his name into it so anyone finding it would be sure.
Trekking back to Axe Rapids he knew the way. He was no longer in an unknown place. The woods were familiar to him and the spirits with him. Reinforcing this was his known paths led him to where he had setup shelters dotting the land. If he had an emergency they were close by for safety.

Arriving at Axe Rapids he stored various barks he had collected. Punting out amid the rocks Calle set the net next to large rocks. Diverting water should better guide the fish in.

Since it was now bark season Calle went across the rapids. He selecting a birch, felled it then stripped off the bark as a sheet. This was a mass harvest rather than fussing with strips in the wild.

<CALLE 040 Axe Rapids with birch>

May 04, 2023, 08:23:42 AM
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Re: Thoughts on All Crops In early games Lakereed saved my starving ass.

Lately I've discovered Hemp flour to be so damn awesome I added a recipe in BAC for hemp + other bread. Reason being is if you look up the nutrition in the Wiki Hemp is high in protien low in carbs. Rye and Barley are the opposite. So you combine Hemp + (Rye/Barley) you get a very well balanced meal.

Broadbeans is my own top contender for King of the crops. If you can get a harvest of Broadbeans you've basically won the survival portion. You can eat them as is without grinding and they don't decay. So they are also your emergency food without lengthy smoking or drying process.

For crafting Nettle and Hemp are good. Ive played Rain/Boudini a lot so Nettle was a great wild one to find as you could spend winter making clothes. Nettle is also handy for its use in physician.

Hemp now that Im baking it is the other contender for King. With it you get protien and can get clothing.

On Turnips handy in that they can be eaten as is making them a good to plant for bad times. The are also great bait. The are okay in carbs but weak overall. There times i've survived by trading for a bunch of cheap turnips. Turnips do very well with hunters by splitting the diet turnip-meat thus doubling the amount of days per animal kill.




May 09, 2023, 07:53:26 AM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! Confirming UrW 3.72 patch #1

I'm not currently in the Beta. Updates are coming largely based on playing Calle. I'm playing Calle with an Lifetimer's copy of the game so that Steam updates won't hit me either.

Calle's story:
https://www.unrealworld.fi/forums/index.php?topic=6953.0


May 09, 2023, 06:48:08 PM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! That is wierd.

The spectacle helm specifically recipes in the material type.

Ill look into options.

Tester: That was the recipe versioon for iron spectacle helm that had [MATERIAL:Iron] in it?

May 12, 2023, 05:39:38 AM
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Re: [3.72] Community Bod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More! 2023-05-11 A

Two issues being addressed:

Iron armors as leather fix attempt by commenting out leather in recipe. Hoping to avoid the change to leather. Affects helm, spectacle helm and cod piece.

Barrel when full needs large characters to lift. Have decided to reduce capacity, price, materials aiming for a 120 lb character so even female characters can lift it. Needs confirmation that this works now.




May 12, 2023, 06:03:21 AM
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Containers need an Unpack command Once you put herbs into a container there needs to be a way to get small portions out.

I tested with roseroot in a birch bark container. 1+ lb of roseroot was in the box. When I did the sacrifice it sacrife the whole lot not just one set of leaves.

One context is that I've been using heather for general sacrifice. I decided to put my stocks into a birch-bark container mostly for roleplay an orderly kitchen. Currently my year's supply of ritual heather (200+ sets) is in one shot containers rather than using it the many times.

I can get only a minimal of uses by using smaller containers but its not going to be the 100s.

The "Apply" container needs a way to empty a container to your inventory. The "empty" assumes you are discarding.

Maybe the phrase "Unpack" to off load it to your inventory would work. then player can drop some or all for sorting.


For example 10 lbs of heather in large container but only want 1 lb while travelling on a hunt for medicine or sacrifices.
Unpack to inventory container to inventory, drop 1 lb on floor (not discard), put 9 pls heather back in the large container. Put container down. Pick up 1 lb of heather.


May 15, 2023, 07:45:04 AM
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Re: [3.72 p#1] Sauna Stove not an Oven for baking Thanks for the fix

no, hadn't thought of that. Been off unreal for a long time and back now. Character in question also had a fireplace so I just used that but it may simply have been he was accidentally doing it right. Over night fire in the fireplace, waking up with the "burned out" but not active fire in it from that. Then baking worked (for the fireplace).


May 22, 2023, 12:54:17 AM
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Re: ModernNorseman's Portrait Mod 1.0 (AI Portraits) It may be a bit necro to post...

Wanted to say really enjoying this. For one there was a lot more options for picking out my new long play character (Calle, see the story forums).  It wasn't yet another of the same 4-6 that I like but a whooooole lot of options. so I could get into his head space better.

also meeting people now feels like meeting new people. The limited selection of vanilla (understandable as its just one part of the complicated game) meant seeing the same person after many days of travel. How did they get here before me? Well they didnt but it looked like it. Now its always new people.

I have occassionally seen the vanilla pics pop up which I'm fine with. Those now rare moments remind me of earlier play throughs. Also there is a history of fans submitting pics of themselves which made it into those protraits. AFAIK I wasnt one of them... my kit was a bit after the time period of unreal world.


May 23, 2023, 11:35:52 PM
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Re: Containers need an Unpack command Just had another incident.

After harvest I was filling amphora with seeds but accidentally put the sorrel leaves in it. I cant get the leaves out as the empty command is a destruction command.


Really suggest that "empty" not be destroy just move to inventory where the player can drop and discard if wanted

May 28, 2023, 03:52:51 AM
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