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Re: Seasoning Yes, they all transfer, and mushroom effects too, so be careful.
November 14, 2018, 01:47:37 AM
1
Re: Allow dogs to fetch prey floating on water Don't know how historical it is, but it's a great idea. Maybe you could buy trained and untrained dogs for this. And trained dogs would be more expensive. Maybe add a training system for the players in the future and when the option to sell animals becomes available, you have another way to earn a living.
December 29, 2018, 04:25:24 PM
2
Medieval food Maybe not exactly the period the game covers but I have found this videos regarding medieval food and are quite interesting.

https://www.youtube.com/watch?v=WeVcey0Ng-w
https://www.youtube.com/watch?v=nPpWughBPc4
https://www.youtube.com/watch?v=i9RDaf8j2Yg
https://www.youtube.com/watch?v=Ertx8fZiuxA

Something interesting mentioned in the first video is that salted and dried food had to be boiled at least twice before being edible, that's something that could be implemented in the game. Right now we are mostly chewing that hard leather at least in the vanilla game.

Something else to keep in mind is butchering an animal at the start of winter. The cold stops it from rotting and you have fresh food the whole winter. I had never thought about that.

January 22, 2019, 01:55:43 AM
3
Re: [Diary entry] Skiing and tracking Amazing report Sami! Thanks!
March 07, 2019, 10:42:32 PM
1
Re: Wits for wandering NPCs and companions - the future version focus That's great! Both the news about your arm and about UrW.
I really like where the developing is going right now!

April 21, 2019, 04:08:54 PM
1
Re: With a little help from companions. And the approaching release. Awesome! Anything that makes the NPC more involved in the game is well received. I see this as a new step towards marriage and lifetime companions.
September 05, 2019, 01:12:08 AM
1
Re: 3.60 (stable) released on Steam, with Halloween sale & Kekri celebration It's amazing how this game just keeps getting better and better!
October 28, 2019, 11:38:31 PM
1
Re: Footwraps needed It's pretty easy to mod footwraps out of any cloth you want, this is from some old mod, don't remember if it's original or my addition. It might need some editing to fit into current conventions:

Code: [Select]
.Woollen wraps. "Woollen footrags" *COMMON* /25/
{Woollen *}   'Woollen Cloth'  #1#  [remove]
{Knife} <Small knife> 'A knife good for fine work'
[MATERIAL:wool]
[ARMOUR_MATERIAL:wool]
[ARMOUR_COVERAGE:calf foot]


January 04, 2020, 07:48:14 PM
1
Re: Let salt be salt, not preservative
Salt in modern use is mainly flavor enhancer. (MSG/monosodium glutamate is a salt too)
Pre-refrigeration salt was (still is today) a preservative.
Adding salt to a stew is pretty new invention.
When meat used was already heavy salted, adding any more salt to the food wasn’t needed. Often the salted meat was soaked first to reduce salt.
(Still hoping Sami will change the meat recipes to ask for cuts of meat vs pounds of meat. Then we could use dried meat in stews et cetera)

Using juniper berries, birch leaves, heather, marjoram, nettle and so on has longer history in cooking than salt as flavor enhancer /seasoning.

You can mod thee recipes to ask for dried meat.

July 23, 2020, 01:13:13 AM
1
Re: Ancient Savo : A new Enormous Elk game in the making Really interesting concept. I will try to donate this coming week.
January 11, 2021, 02:54:59 AM
1