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Fireplace Inside A Kota

Just realized today that if you deconstruct the kota frame, you can build an "Inside A Building" space in the empty space. Then, a fireplace on top of that.

Added benefit of removing the distracting visual of the frame.

Thought I'd share!

January 23, 2021, 08:00:30 PM
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Re: Fireplace Inside A Kota It does not; just tried.
January 23, 2021, 08:56:55 PM
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Re: What's Going On In Your Unreal World? I finally finished the grand "Inn" for my elaborate trading post / outpost.

I think I may be playing the wrong game sometimes, but I haven't found a better one =D


January 28, 2021, 10:55:32 PM
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Decorations Mod!

Above you see my new bearskin rug and wall antler decorations.

Seeking ideas/suggestions for other decorative items that could be implemented.

I'm hoping to have enough to justify a single menu.

Some sort of flower wreath will be one. Perhaps more than one flower-y thing.

January 31, 2021, 03:35:35 AM
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Re: Little girls as new NPC type Cool!

See, currently the combat skills and bravery of the children may occasionally reach the level of fearless grown warriors.
Can confirm; was once done in by a Njerpez child after killing the warriors of the village.

January 31, 2021, 05:15:03 PM
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Re: What's Going On In Your Unreal World? It is actually quite difficult to reach the item limit. I'm a *ridiculous* hoarder, and I'm trying to build a village (a creepy ghost village with no one living there, granted...)

I solved the issue by moving my main hoarding building about twenty spaces west, which put it in the next square, and moving some of my many fields north, also to the next (different from the first) square.

February 01, 2021, 04:30:23 PM
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[Fixed - 3.72beta - Flax Gives Seeds Even When It Says Wait] When I harvest flowering flax, it says "To gather the seeds, harvest the flax after its flowering period."

When I harvest it anyway, and thresh, I get seeds and straw.

November 17, 2022, 10:01:36 PM
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Re: [3.72beta Windows 10] Fireplace not working for sauna I honestly can't imagine it's a problem with BAC. Mods cannot affect base built objects in any way, or what they do; they can only affect the recipes used to build them. And I don't think BAC modifies even those.
November 17, 2022, 10:07:25 PM
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[Fixed] 3.72beta - minor typo bug When attempting to extract fibre from a small number of dried retted flaxes, the message received is "That is too few! You need at least 5 dried retted flaxes to extract practical amount of fibre."

In reality, you get that message for anything less that 15 dried retted flaxes. So the message is probably meant to say that.

November 19, 2022, 02:03:18 PM
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Re: BAC making linen, and the naming of flax yarn It's a problem with the BAC not being adjusted to the new yarn system; I have made the necessary adjustments in my latest update to the BAC mod (see the recent release thread).

But, in short, the new (vanilla) yarn system produces :

nettle > nettle yarn
flax > linen yarn
hemp > hemp yarn.

BAC was previously developed under the need to make its own yarn, and it had "flax yarn" from flax.

If you want to change it without using my 'update' of BAC, then just change the 'flax yarn' requirement to 'linen yarn' in the recipe.

November 22, 2022, 06:36:48 AM
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